TX-Kingsnake Posted February 15, 2009 Posted February 15, 2009 http://www.4shared.com/file/87763569/ee051071/RETROGRADE.html This multiplayer mission takes 1.5 to 4 hours to complete for 1 to 8 players. The settings are up to the host. It has a lot of random flags to keep it changing each time you host it. Stay low until the Hawks run out of ammo. ____________ SITUATION ENEMY: USA tanks, sams and armor departing PL (phase line) BLUE for the EA (engagement area). FRIENDLY: Russia. Retrograde / delay. The ATKHB (attack helicopter battalion) are tasked to conduct an area defense in coordination with the ground forces. The ATKHB will control its assets to cover the main body and rear guard friendly forces in retrograde from EA HIT through SLAM towards CRUSH. Mission success when main body arrives at NVRS airfield Start time 09:00 28 deg. C wind 250 at 8 kph Precptns. None EXECUTION: Convoy and ground units are in retrograde from the EA. Cover the retrograde units from air and ground threat as they move towards NVRS. You are cleared to engage EA NOMAD once the main body arrives at NVRS. MANEUVER: At FAA (forward assembly area) assess direction of threat and move forward of RED LD (line of departure) to engage. Friendly units moving parallel to RED LD shall be guarded. ENEMY FIRES: Sam threats – Hawks, Avengers, and AAA ALTITUDE FORMATION MVMT TECHNIQUE Ceiling 600 meters AMSL, hard deck NOE (nap of the earth) RALLY POINTS: PVI-800 is programmed in NAV TGT mode 1) SLAM & 2) CRUSH ACTIONS ON CONTACT: Weapons free A/C LOADS: 12x9A4172, 40xS-8 SERVICE SUPPORT: FARPs: N/A MAINT: NVRS Airfield COMPANY FREQ'S: 127.5 #1 Commander mode Black 1 127.5 #2 Commander mode Black 2 127.5 #3 Commander mode Black 3 127.5 #4 Commander mode Black 4 127.5 #1 Wingman mode White 1 127.5 #2 Wingman mode White 2 127.5 #3 Wingman mode White 3 127.5 #4 Wingman mode White 4 Mission version 6 Mission by TX-Kingsnake txsquadron.com Have fun with it. :thumbup: 2
deadsmell Posted February 15, 2009 Posted February 15, 2009 Thanks man! Dont let the smell get to ya...............
MBot Posted February 16, 2009 Posted February 16, 2009 Played it this evening with a friend for good 2 hours. Very nicely done :)
TX-Kingsnake Posted February 17, 2009 Author Posted February 17, 2009 In multiplay you might get a message saying mission success at the start if you are a client. This happens in most online missions. Ignore it. It has no effect on the triggers. You also might get all the sounds going off at once when you join. That happens all the time in multiplayer missions, not just the ones I make.
AlphaInfinity Posted February 18, 2009 Posted February 18, 2009 Excellent mission KingSnake. I have received lots of positive feedback regarding this MP map. The only suggestion that I have received from players is to make the mission briefing more intuitive. [sIGPIC][/sIGPIC] |Core i7 5820k@3.8ghz|ASUS X99 Deluxe mobo|16GB Corsair Dominator Platinum DDR4 2666|EVGA GTX980 SLI | 4x500GB Samsung PRO SSD|Corsair RM1000 GOLD|Track IR5|5x LG 27inch LCD| Windows 8.1 PRO
EagleEye Posted February 18, 2009 Posted February 18, 2009 Played it last evening with a few mates. We had a lot of fun and of course a lot to do....and :music_whistling:a lot of own wreckage. Well done, rep inbound.:thumbup: Deutsche DCS-Flughandbücher SYSSpecs: i7-4790K @4GHz|GA-Z97X-SLI|16GB RAM|ASUS GTX1070|Win10 64bit|TrackIR5|TM Warthog/Saitek Pro Pedals
TX-Kingsnake Posted February 18, 2009 Author Posted February 18, 2009 (edited) Excellent mission KingSnake. I have received lots of positive feedback regarding this MP map. The only suggestion that I have received from players is to make the mission briefing more intuitive. For a mission that takes 1.5 to 4 hours to complete phase 1 and phase 2 there is a 1 page brief that covers what you need to know. If it were a half hour mission it would fit into a paragraph. For realism the brief would be several pages long. I tried to make it much shorter. I also omitted the geo-political situation often found in briefings which has nothing to do with the simulation. People were asking all sorts of questions about things not in the brief so I followed the format of a real brief and tried to keep it as short as possible. Have a look at the real brief outlined below, its much longer and less intuitive. Plus I spelled out the abbreviations in the brief to help you get through it. The briefing is a reduced version of the Company Brief from the Field Manual 1-122 SAMPLE ORDER AND MISSION BRIEFING FORMATS ROLL CALL/CREW ASSIGNMENT: TM ACFT CALLSIGN CREW ______ ______ ________ _____________ ______ ______ ________ _____________ ______ ______ _________ ____________ I. SITUATION 1. ENEMY : E. PP OPEN CONTROL/CALLSIGN FREQ F. E&E/DPPP INST: ACTIVE: TO: ACTIVE: TO: G. LASER CODES: UNIT LT TM HVY TM UNIT LT TM HVY TM H. JATT/CAS Freq's: IP1: IP2: IP3: CALL SIGN: I. RELIEF ON STATION: J. FLIGHT MODES: A/S ALTITUDE FORMATION MVMT TECHNIQUE 1ST CP HA LD RP BP RTN K. RALLY POINTS: 1) 2) 3) L. ACTIONS ON CONTACT: A)TO HA B)IN HA C)TO BP D)IN BP E) M. IMC BREAKUP: N. TIME LINE: APU: CRANK: COMMO: LINEUP: T/O: BP'S: O. AIRCRAFT LIGHTING: A)IN TAA B)TO SP C)TO HA D)TO BP P. A/C LOADS: IV. SERVICE SUPPORT: A. FARPs B. MAINT: C. CREW ENDURANCE: V. COMMAND AND SIGNAL: A. SUCCESSION OF COMMAND: B. FREQS: UNIT CALL SIGN FREQ BDE BN LT HVY F/S C. COMPANY FREQ'S: A)FM: B)VHF: C)UHF: VI. 1. REHEARSAL: 2. TIME HACK: 2. FRIENDLY: 3. ATTCH/DETACH: 4. WX/ILLUM: Void: Ceiling: Vis: Winds: PA: DA: % Illum: SR: SS: MR: MS: EENT: WX Warning: II. Mission: III. Execution: Intent: 1. CONCEPT OF THE OPERATION: A. MANEUVER: B. FIRES: C. FLT FOLLOW: D. MVMNT INTO BP'S/BP LAYOUT/FIRE DISTRIBUTION: Edited February 18, 2009 by TX-Kingsnake
Yossarian Posted February 21, 2009 Posted February 21, 2009 One of the best MP-missions till now. :thumbup: We needed nearly 3 hours to get mission success, 4 hours to kill everything with 3-5 players.
LoyalNine Posted February 21, 2009 Posted February 21, 2009 Awesome map. Best multiplayer map to date for Black Shark that I have played. Thanks [sIGPIC]http://i1138.photobucket.com/albums/n537/16th_Relic/16th-sig.jpg[/sIGPIC] AMD 965BE, 8GB RAM, ATI5750, Track IR4,TM MFD's, CH FS,PT,PP "You can take my CH setup when you pry it from my dead, cold hands..."
arturasplt Posted February 22, 2009 Posted February 22, 2009 Kingsnake,please,change in single player
TX-Kingsnake Posted February 22, 2009 Author Posted February 22, 2009 Kingsnake,please,change in single player Please clarify your request.
Yossarian Posted February 22, 2009 Posted February 22, 2009 You can do it easily by yourself. In Editor change one Ka-50 to player, 3 more to KI (average, high,...) and delete the others. Save as a new file. You will be ready in one minute.
arturasplt Posted February 22, 2009 Posted February 22, 2009 "In Editor change one Ka-50 to player, 3 more to KI (average, high,...) and delete the others." Sorry, I don·t know how chande exactly
TX-Kingsnake Posted February 24, 2009 Author Posted February 24, 2009 (edited) "In Editor change one Ka-50 to player, 3 more to KI (average, high,...) and delete the others. No don't do that or you will mess up the waypoints. It already has a player with a wingman. Open up the mission in single player it will work as single player too. A better way is to host your own server in multiplayer and set it to LAN. If you do that you can respawn and start where you left off. It is the same as single payer except you can respawn. It won't matter which directory the mission is in, you can browse. Edited February 24, 2009 by TX-Kingsnake
Distiler Posted February 27, 2009 Posted February 27, 2009 I was flying yesterday in my first multiplayer session with this missions. Very fun, lots of targets, very dynamic. Thanks! AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
Distiler Posted March 5, 2009 Posted March 5, 2009 (edited) I found an odd thing. Sometimes the message from trigger ONCE (phase 1 success) is displayed at the very start of the server, when someone joins. Is this intended to happen from time to time (random) or there is some fishy trigger out there? Also a trigger I don't comprehend (well, today is the first day with the editor XD): FRONT CONDITION (1HIT ATTACK MACK 6) is set to trigger around NOMAD. Also FRONT CONDITION (4SLAM OCCUPIED CHEVY 3) is set to trigger when around NOMAD. Shouldn't those trigger around HIT and SLAM respectively and not around NOMAD? Thanks in advance! Edited March 5, 2009 by Distiler AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
TX-Kingsnake Posted March 6, 2009 Author Posted March 6, 2009 I made a post about the success message earlier in this thread on page 1. It looks like a flag issue for more than one of us making multiplayer missions. Yes, MACK 6 should have been set to trigger around HIT and CHEVY 3 should have gone to SLAM. Good eye. With 109 triggers I bet I missed a couple.
pitbull Posted March 9, 2009 Posted March 9, 2009 We are having issues connecting in MP in the mission. Myself can connect to ther server, 2 other squad mates simply can't....:joystick: MOBO ASUS P5QL-Pro, Intel Q9550 2.8Ghz @ 3.5 GHZ, 8GB DDR2 Crucial, XFX HD6950, TM Warthog, TIR4 /w Pro-Clip, 24 In Samsung Syncmaster LED, 2 X Cheapo 8in LCD's for MFD's and TM MFCD's attached to it, Windows 7 Ultimate x64.
AlphaInfinity Posted March 9, 2009 Posted March 9, 2009 We are having issues connecting in MP in the mission. Myself can connect to ther server, 2 other squad mates simply can't....:joystick: I don't think this is a problem with the mission. I have been running it for weeks on our server and have not had any problems like this. You may want to post in the multiplayer forums. They might be able to help you there. [sIGPIC][/sIGPIC] |Core i7 5820k@3.8ghz|ASUS X99 Deluxe mobo|16GB Corsair Dominator Platinum DDR4 2666|EVGA GTX980 SLI | 4x500GB Samsung PRO SSD|Corsair RM1000 GOLD|Track IR5|5x LG 27inch LCD| Windows 8.1 PRO
pitbull Posted March 9, 2009 Posted March 9, 2009 I don't think this is a problem with the mission. I have been running it for weeks on our server and have not had any problems like this. You may want to post in the multiplayer forums. They might be able to help you there. Yeah, I guess posting in the proper section would help.... On the other hand, mission created by the guy that serves our squad are working fine, we have flown these with 5 pilots. It's just this particular mission; which is fine for the rest of the world.:joystick: MOBO ASUS P5QL-Pro, Intel Q9550 2.8Ghz @ 3.5 GHZ, 8GB DDR2 Crucial, XFX HD6950, TM Warthog, TIR4 /w Pro-Clip, 24 In Samsung Syncmaster LED, 2 X Cheapo 8in LCD's for MFD's and TM MFCD's attached to it, Windows 7 Ultimate x64.
TX-Kingsnake Posted March 11, 2009 Author Posted March 11, 2009 I think he is talking about the pause that goes on for ever sometimes in your server.
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