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Posted (edited)

When Stanley started up the F15-E, he came to a set of two taxiways.  He chose the taxiway on the left. 

::goes a little right by accident:: 

Stanley, are you even listening to me? Stanley?  Why do you do this to me Stanley?  I thought we had something here.  I really did.  But I can see now that it was all just a cruel joke to you.  

F'it.  

Restart.  


(Truly though - I actually found the 'snarkiness' in training missions unhelpful and unnecessary. Especially in the landing tutorial where it was so distracting that I had to just digest the steps and then practice in instant action instead.  The 'forced restart' on the taxi mission was entirely unnecessary and should be cut. After checking steering left and right, and having a bit of prolonged right due to some controller trouble, I still had plenty of room to turn around and go left. 

No reason to force a restart, and reload of the mission.)

image.jpeg

Edited by Bosun
Posted (edited)
1 hour ago, Bosun said:

No reason to force a restart, and reload of the mission.)

You are of course free to build a series of quick, easy-to-digest, to-the-point and also entertaining tutorial missions that cover basically every single eventuality and that always react to players doing the exact opposite of what they were told, always getting back to the current learning objective.

I assume less than halfway through building a single mission, you decide no amount of coffee can get you through that process without losing your sanity, and instead you either ignore players doing it wrong, or you take the quick and easy solution of having them restart a mission that only takes a few minutes anyway - but feel free to prove me wrong. 😄

Edited by Yurgon
  • Like 3
Posted (edited)

I mean, if you're designing missions out of a passive-aggressive loathing for players deviating less than 20 feet from the prescribed course on the tarmac, while actively trying to correct their course, 

I'd say either grow up or let someone else make a mission. 

"no amount of coffee can get you through that process without losing your sanity, and instead you either ignore players doing it wrong, or you take the quick and easy solution of having them restart a mission that only takes a few minutes anyway"

It actually is telling that you'd have that kind of impression of the mission I mentioned.  I think RAZBAM simply wanted to have some fun with the narrator which is great - I just think the 'Restart' isn't necessary as it causes me to have to wait another 5 minutes while it reloads and get back to that point.  When I encountered this I was concerned if it was present in the other tutorial missions, because it would make going through them tedious.   But that was not the case, so no worries there. 

I think if that's the impression your'e going into mission building with, perhaps take a break, come back when you're fresh and not burned out on it.  

No other module in this game forces a reload and restart if the player deviates from the set course a little.  There's no viable reason to do that, when you could just have the narrator say, "It seems you went the wrong way.  Get turned around and hurry up pilot!" or something like that.  And then the mission simply waits for you to hit the right trigger area to progress.  

Can you imagine if all the tutorials simply shut down the mission and reloaded them every single time a mistake was made?  No one would use them.

Edited by Bosun
  • Like 4
Posted
3 hours ago, Bosun said:

I mean, if you're designing missions out of a passive-aggressive loathing for players deviating less than 20 feet from the prescribed course on the tarmac, while actively trying to correct their course, I'd say either grow up or let someone else make a mission. 

I'd like to reject all of the aforementioned assertions, because they're all wrong. 😉

Let's leave it at that, and I hope you find the remaining tutorial missions as instructive and entertaining as I did.

  • Like 1
Posted
13 hours ago, Bosun said:

...me to have to wait another 5 minutes...

 

Crikey. 

I'd just say that the brevity in the tutorials is very welcome and I am enjoying them. The restart issue is obviously separate from the concept of brevity. And on that I have no strong opinion. But then my reload times are measured in seconds, not 5 minutes. I do think that the tutorials are well scripted, particularly if we compare them to very early modules. I hope that we are getting lots more of them to cover much more operational use of the aircraft.

  • Like 1

[sIGPIC][/sIGPIC]

Posted
On 6/23/2023 at 7:04 PM, Bosun said:

The 'forced restart' on the taxi mission was entirely unnecessary and should be cut.

I had to try it myself and found it surprisingly funny :thumbup:

  • Like 1

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