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Posted

Good morning!

I understand I’m probably going to get slammed by a few for asking this. I do realize that new information is made available as it becomes available.  But I have to ask.  Is there any updates/news to share about the work in progress being made toward the “flight model for ground effect, takeoff pitch effects, auto-pilot based on FPM, touch and go handling, and other remaining flight model issues”?  I really loved reading and learning from the white paper on radar improvements!  The flight model was the top voted on improvement and I’m very excited to see and learn about the work that is being done on that as well!  I’m a GA pilot, but being an avionics technician is what pays the bills. It’s a career I chose because of the ever changing and improving of systems and software so a lot of the fun wrapped into this wonderful sim for me, is getting new and improved fixes and advances toward aircraft “squawks/gripes”.  Long story short, I’d really like to see something on the Hornet flight model.  Thank you to anyone who took the time to read and consider this. 

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Posted

Hi,

Flight model review is in progress as we are getting closer to leaving early access. 

Ground effect issues were fixed long ago, but touch and go still needs to be tweaked. 

Follow the mini updates thread here for more news when it happens. 
 

Thanks

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smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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Posted

Many including myself are eagerly awaiting:

  • We are performing a ground up review of and refactoring of the Hornet flight model and flight control system. This also includes a large update to the landing gear model.
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Spoiler

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Posted (edited)

Hey @BIGNEWY!  Thank you for taking the time to reply!  I definitely watch all the videos and keep up with the update posts.  Looking forward to more of both.  This is such an AWESOME sim and community.  It’s a dream come true for a guy like me that still remembers playing Hornet 1.0, 3.0, and Korea by Graphsim and did work with VRS on their SuperBug, been to Oceana and watched them scream around the pattern, work with a bunch of ex Hornet Avionics dudes, and even had the opportunity to pour over a few maintenance manuals over the years. The Hornet is THE naval strike fighter of my time.  I love the Tomcat, but I’ve always had a special interest in the Hornet and Super Hornets.

NEVER stop creating!

Edited by theoklahomaaviator
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Dell Aurora R11, Windows 10 Home 64bit English, Intel i9 10900KF (10-Core, 20MB Cache, 3.7GHz to 5.3GHz w/Thermal Velocity Boost), 64GB Dual Channel HyperX FURY DDR4 XMP at 3400MHz, NVIDIA GeForce RTX 2080 Ti 11GB GDDR6, 24” 1080p 144Hz Free-Sync/G-SYNC compatible monitor, 1TB M.2 PCIe NVMe SSD.

Posted (edited)
hace 2 horas, BIGNEWY dijo:

Ground effect issues were fixed long ago...

@BIGNEWY,

is this referred to your internal test build or to the current open beta? 🤔

Edited by Tusky
Posted
2 hours ago, Tusky said:

@BIGNEWY,

is this referred to your internal test build or to the current open beta? 🤔

 

It was fixed last year, or 2 years ago I don't remember... So both current Open Beta and Stable.

Spoiler

Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero
VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Win11 Pro 24H2 - VBS/HAGS/Game Mode ON

 

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