Sulman Posted January 28, 2011 Posted January 28, 2011 (edited) Sorry to drag up and old thread, but this is an interesting mission, that could be great fun but it also shows some of the limitations of the sim & the importance of considering these things in mission design. It is also a mission that is inherently very difficult. A dense, urban area, set in a valley, with limited approaches. Being close enough to search effectively means being exposed to the well-concealed defences. Firstly, the tree issue is well known within DCS, so I won't dwell on it. However, Tkvarcheli has at least two vehicles in this scenario that are literally surrounded by trees. It is extremely difficult to see them, but they are not hindered in the same way, and can engage through the 'cover' without issue. Of course, this works for you in the case of your wingmen. They can also see without problem, but can be over-effective, and where's the fun in that? You do need something left for you to shoot at. The time limit is a neat device, but it is very tight. Tkvarcheli contains a fair few SHORAD items and the town must be approached with great care or you usually get shot-down fairly quickly. You can only get a good look from the northern and southern approaches; the surrounding hills offer concealment but if you crest them every man and his dog in Tkvarcheli will shoot at you. A fun exercise (if you have FC2) is to play through using an SU25. In fact, it's really cool to do this with lots of Black Shark missions that you're familiar with. It really is totally different. You have the same problems here (very hard to see targets) but you can get adventurous and do cowboy stuff, like very low, fast passes trying to spot targets from tracer fire, then bomb them indiscriminately from altitude. For some reason IR sams are a lot less irritating to the Frog. I have no idea why. Edited January 28, 2011 by Sulman [sIGPIC][/sIGPIC]
zdXu Posted January 31, 2011 Posted January 31, 2011 I mean normal you should play any mission and campaign as realistic as possible. That means play the mission with real fear in your eyes, bind yourself to a real dead-is-dead promise. No, don't kill yourself. Just determine that if you die you'll burn the game-disk and buy a new game for 39.99 EURO (-; or not touch it again. You'll think twice about every decision after that and you will learn which mission-briefing and mission execution is laughable or quite realistic. The setting of this mission is not bad but other than that this is an arcade-mission and did not reflect the reality.
Xxx Posted March 8, 2011 Posted March 8, 2011 I have not flown this mission yet but it sounds interesting so will try tonight! zdXu, how would you make the mission more satisfying and reflect reality more? Could you not alter it from the editor? just curious, before I fly it! I like your analogy with taking the sim seriously! Like do the mission with fear in your eyes, like that! Regards. [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky
zdXu Posted March 8, 2011 Posted March 8, 2011 (edited) I have not flown this mission yet but it sounds interesting so will try tonight! zdXu, how would you make the mission more satisfying and reflect reality more? Could you not alter it from the editor? just curious, before I fly it! I like your analogy with taking the sim seriously! Like do the mission with fear in your eyes, like that! Regards. What we got here in this mission - if i know correctly - is a 2 ship-flight of Ka-50s are ordered to clear this city under time pressure from enemy-assets, knowing that there is one or more serious AAA-threats in there. Just make a quick look at a Briefing(topics) for a real Search&Rescue mission ( http://forums.eagle.ru/showpost.php?p=1127142&postcount=29 ) and then you know what i mean. The ka-50 is outdated and cannot compete with the today's military systems. He needs more than others ;) every aspect of an operation. Why not let the convoy communicate their waypoints, threats, routeselection, formation, status, assetquantity, time to possible first contact, convoyspeed, clearance/green light, etc. etc. etc. ? All of this is possible with the MEdtor. Edited March 8, 2011 by zdXu
Xxx Posted March 8, 2011 Posted March 8, 2011 Copy your S&R post! It appears the task requires some additional friendly assetts. I will fly the mission first. Then have a look at the MEditor. Possibly use trigger zones for the convoy to give position updates? ( As text although you could use recorded audio files, to give positions and status.) Thanks, some superb ideas! I have only just started learning the MEditor, but have a mission where SU25's drop coloured smoke on advancing troops/tanks, at specific locations and when under attack ( or detected). Also works at night with illumination flares! Simple stuff, but I guess its there if you know how to use it! You have some excellent points!:thumbup: Thank you 1 [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky
Xxx Posted March 9, 2011 Posted March 9, 2011 The ka-50 is outdated and cannot compete with the today's military systems. He needs more than others ;) every aspect of an operation. Why not let the convoy communicate their waypoints, threats, routeselection, formation, status, assetquantity, time to possible first contact, convoyspeed, clearance/green light, etc. etc. etc. ? All of this is possible with the MEdtor. OK here is an amended scenario:- 1. SEAD 2 xSU25t. Looped and triggered when player enters OP Trigger Zone. 2. CAS 2 x SU25. +3 minutes after SEAD. 3. CAP 2x MIG29. Looped to stay over zone as high TARCAP. 4. Convoy reports position at added Wps along the road, that have small Trigger Zones. Also each Truck will report when under fire (damaged). Could also include .wav files ( recorded if you have the time) Whilst AAA is engaging the SEAD and CAS, you pop up from the OP and engage with Vikhr, then close to Rocket and Gun range. ( Reminded me of that famous speech in the Patton Movie,"Hold em by the nose and kick em in the ass"!!):smilewink: Also I would move the FARP further from the FEBA. Great sim!:) [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky
DarkMellie Posted May 27, 2011 Posted May 27, 2011 The biggest problem I have is seeing any of the targets at all! I've replayed this mission many times and the only thing I can spot is a tank on a wide open main road. Is everyone scanning using just the shkval? I've spent hours peering through that thing and can't see shit :( I think I generally have a problem though.. I joined a multiplayer server last night and couldn't find the battle, even using the mission briefing map... no-one to be seen.. yet the top of the screen was littered with kill messages. Sadly, no-one was typing back when I asked. Probably need to learn how to handle wingmen as well, I can't see a 'recon' option when I bring up the comms menu. Has anyone ever written a guide to the in-game missions? That person would earn a lot of fans! DCS 161 (Recce) Squadron [sIGPIC][/sIGPIC]
Hakon Posted May 29, 2011 Posted May 29, 2011 you can send your wingman for recognition. Just oben the com-menu (#) select the wingman (F1-F3) an then you cann send him in the direction of you view by hiting F6 and chosing the distance.
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