Jump to content

FLIR brightness/contrast/gain changes with pitch/direction?


Nealius

Recommended Posts

In contrast (pun not intended) to all modules' targeting pods where FLIR brightness/contrast/gain is stable regardless of where you point the targeting pod, the projected FLIR in the Harrier, Mudhen, and Apache will fluctuate wildly depending on where you're looking, and require a third hand to constantly adjust the HUD/IHADSS image while your other two hands are managing throttle/collective and stick/cyclic. 

Is this normal?

If it is, why are the targeting pods not affected?


Edited by Nealius
Link to comment
Share on other sites

  • 1 month later...
  • 4 weeks later...

Same goes for the Gazelle camera/monitor.
Looks like some function is set to "auto" like auto exposure in a camera.
(Which is a bad function for people not knowing how to set exposure parameters manually)

ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X  - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...