Bestandskraft Posted August 6, 2023 Posted August 6, 2023 (edited) According to both the F1ED and F1AZ flight manuals available on the net, the auto slats extend at i > 8° and retract at i < 7°. In the game, they extend and retract at 7°. Since I do not have the F1CE/EE's flight manual available, this might be correctly simulated, but in case there was an oversight I thought I'd mention it. Edited August 6, 2023 by Bestandskraft
Loukuins Posted August 7, 2023 Posted August 7, 2023 20 hours ago, Bestandskraft said: According to both the F1ED and F1AZ flight manuals available on the net, the auto slats extend at i > 8° and retract at i < 7°. In the game, they extend and retract at 7°. Since I do not have the F1CE/EE's flight manual available, this might be correctly simulated, but in case there was an oversight I thought I'd mention it. On every Mirage F1 it's the same computer who handle that on the documents I have it's the exact same limitations, I have just more info on how it works My Setup : i5-4690 3.50GHz + 24GB RAM DDR3 1600MHz + MSI RTX 2060 Super Ventus OC + 2 SSD + 4 HDD + Oculus Rift CV1 + TM T.16000M Hotas Super Etendard for Life !
Bremspropeller Posted August 15, 2023 Posted August 15, 2023 On 8/6/2023 at 5:34 PM, Bestandskraft said: In the game, they extend and retract at 7°. I observed the same behaviour. Maybe @fausete could have a look at it So ein Feuerball, JUNGE!
fausete Posted August 17, 2023 Posted August 17, 2023 Confirmed it was not working correctly, fixed internally now. The maintenance manual we used for reference seemed to have an error regarding this, which confused us. Thanks for reporting it! 1 6
Bestandskraft Posted November 11, 2023 Author Posted November 11, 2023 Just checked this behaviour in 2.9.0.46801 and the F1EE (did not test the other aircraft). The auto-slats now start extending at 7.3 AoA and start retracting at 6.8 AoA as indicated in the F2 view status bar, which seems equally incorrect with reference to the publicly available manuals. Could you verify the behaviour again please?
fausete Posted November 14, 2023 Posted November 14, 2023 Okay, the problem is that the aoa value sent to the slats/flaps was the raw one instead of the corrected one. Now the corrected is sent, but keep in mind that the value won't always coincide 100% with the one given by DCS. 1 2
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