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NASAMS wont has any effekt


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  • 2 weeks later...
  • ED Team

Please supply a simple track of what you are seeing. Sadly on MP a bad connection or even a small hiccup at the wrong time can cause a desync. So if you can replicate this offline send me a track, if it is only MP, if you can send be a server and client file I can also look. 

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On 8/22/2023 at 6:56 AM, NineLine said:

Please supply a simple track of what you are seeing. Sadly on MP a bad connection or even a small hiccup at the wrong time can cause a desync. So if you can replicate this offline send me a track, if it is only MP, if you can send be a server and client file I can also look. 

I tested the exact same mission on the Editor and on a Dedicated Server multiple times. Outcome is the same every time!

Important note i am working on a variant where the missiles actually are fired. Right now the NASAMS does not fire at all on the Server Only!!!

On a dearmed version of this mission the 24 casualy shot the NASAMS with gun while almost over it @~ 800ft AGL

Edit2: I tested it on the server and it seems like that in the current version of the OB the NASAMS does not fire in Multiplayer at all. (Further tested it with a MIG-25 overfly)

Server be like:

2 Files attached for that.

Client be like:

One Track-File & one Log-File attached

Further i want to say that the response to damage seems different but thats another topic.

server-20230823-230144.trk NASAMSTest-MP-ClientTrack.trk NasamsTest1Offline.trk NasamsTest1Offline.log


Edited by TheGhostOfDefi
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