IronMike Posted August 16, 2023 Posted August 16, 2023 Dear all, as usual we would kindly like to ask you for your feedback for this patch. The changelog is rather small this time, we added the SEAD task in preparation of a TALD fix coming from ED (so the F-14 AI will be able to use TALDs again), and most importantly: the pilot is now killable. Note that this is the first iteration of a killable pilot - currently we are having some issues separating the pilot from the RIO, if the RIO seat is manned by a human player, both SP and online. This means that if the RIO is killed, the pilot dies, too, provided the RIO is a human player when being killed. We will continue to look for a solution ofc. As always thank you for your kind feedback and continued support! DCS F-14 Tomcat by Heatblur Simulations Added SEAD as a task for the Mission Editor. Partially fixed pilot not being killable. (WIP: killing a player spawned as RIO will kill the pilot instead, both SP and MP.) Prepared Op. Reforger Mission 5 for pending F-14 AI TALD fix by ED. Fixed certain shader params in the F-14B cockpit causing very dark panels. 5 2 Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
WarthogOsl Posted August 16, 2023 Posted August 16, 2023 Still no fix for the carrier crew launch animations for the A. I realize this is an ED thing, but it's like a one-line lua fix. 3
VF31_Subsonic Posted August 16, 2023 Posted August 16, 2023 Finally a way for my RIO to kill me instead of the other way around. Thanks for all the work Mike! 3 VF-31 Tomcatters http://www.csg-1.com/ | Discord
IronMike Posted August 17, 2023 Author Posted August 17, 2023 11 hours ago, WarthogOsl said: Still no fix for the carrier crew launch animations for the A. I realize this is an ED thing, but it's like a one-line lua fix. You will be pleased to hear that ED is currently working on that. 7 2 Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
westr Posted September 5, 2023 Posted September 5, 2023 On 8/17/2023 at 9:18 AM, IronMike said: You will be pleased to hear that ED is currently working on that. Are you looking into the VDI/TCS not always working in multithread? 1 RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV
todd022 Posted September 5, 2023 Posted September 5, 2023 5 hours ago, westr said: Are you looking into the VDI/TCS not always working in multithread? WHY is this so ignored? I'm having the same issue still. What gives? [SIGPIC][/SIGPIC]
westr Posted September 6, 2023 Posted September 6, 2023 11 hours ago, todd022 said: WHY is this so ignored? I'm having the same issue still. What gives? I'm guessing because not many are using the MT version? Its frustrating because its intermittent, if I try quickstart missions for example it doesn't work, then I tried taking off from runway in Caucasus and its working, I set up a carrier place the F14 on deck and still working, save the mission. Load it another time its no longer working again. I've tried to find a specific reason as to why it breaks and I cant find it. I'll keep trying. I have both standard and OB versions installed. It never works in the standard version but I have Mods installed on that for example the F14 cockpit mod, so that could be a reason. But my open Beta version I run clean with no mods and occasionally like I said I get the TCS working but its very intermittent. RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV
Raven (Elysian Angel) Posted September 7, 2023 Posted September 7, 2023 (edited) On 9/5/2023 at 8:17 PM, westr said: Are you looking into the VDI/TCS not always working in multithread? It's been confirmed before multiple times this is an issue on ED's end, so it's up to ED to fix it. Edited September 7, 2023 by Raven (Elysian Angel) added link 1 Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
westr Posted September 7, 2023 Posted September 7, 2023 2 hours ago, Raven (Elysian Angel) said: It's been confirmed before multiple times this is an issue on ED's end, so it's up to ED to fix it. Even if it’s an ED issue as well HB still have a responsibility to chase and rectify the problem working with them. Iron Mike: Thank you for the reports, guys. MT sure hassome flaws still, we will iron them out - if ourside, and work with ED to fix what is DCS side. 1 RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV
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