MBot Posted August 20, 2023 Posted August 20, 2023 Whenever the AI is tasked to attack, it will first decelerate (using air brakes if available) and immediately accelerate again (using afterburner if available) to ultimately attack with exactly the speed it had when the attack task was given. The deceleration and acceleration is completely unnecessary. This pretty annoying AI quirk exists probably since the Lock On era. Demonstration track attached. AI_Attack_Slowdown.trk 1
ED Team NineLine Posted August 21, 2023 ED Team Posted August 21, 2023 Sorry, this will most likely be solved with the GFM. One of the reasons why we decided to go this route. Thanks. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
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