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Showing results for tags 'known'.
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So - I'm not even really sure where to put this topic. I use a G2 headset to fly in VR and recently upgraded just about everything in my machine, so DCS is a recent/new install. When I fly now near water close enough to see any detail in it, the motion of the water appears wrong. As in.. it looks like it's moving the wrong way, moving the same direction my airplane is moving, as I fly over it. It's incredibly disorienting. Has anyone ever heard of this happening?
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Hi I'ven been testing a mission for CASE III recovery on a windy, rainy and foggy day and I have found that the fog is a bit weird. It seems like the textures of the objects are completelly wash out and brillant, more than been obscured by the fog itself. (I haven't tried a foggy mission for a long time, but I don't remember the fog been like this last time I played a foggy mission) What is more, once you return to the mission editor, these "wash out" textures appears for the objects loaded in the payload window... and even in the encyclopedia. Could you check, please? (for comparation purposes: This is how it appears if the corruption of the textures isn't present)
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Several times I have dropped CBU-99s right on the forehead of say a URAL, and watched in external weapons view as the bomblets exploded in the immediate area around the URAL and never on it, and the URAL escapes unharmed. Is there a logic that says that since URALs are not armored that HEAT won't work on it? It doesn't make sense to me that the bomblets dropped on it don't destroy or even damage it. It shouldn't matter if it's armored or not. A soldier doesn't have tank armor but I'm sure a HEAT bomblet going off near him would kill him. v6, boNes
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DCS Version: DCS 2.8.2.35759 Open Beta Bug: When using OpenXR with MotionReprojection enabled (set to "Always on"), DCS will freeze as soon as loaded into the main menu. This is using a clean install with no mods, Hardware setup: WMR with Reverb G2, current version of WMR + OpenXR + OpenXR Tools for WMR. OpenXR Toolkit Companion app is not enabled for this demonstration. Steps to reproduce (reproduces 100% of the time): 1. Open "OpenXR Tools for Windows Mixed Reality", ensure Motion Reprojection is set to "Always on") -> Note: When set to either "disabled" or "automatic", motion reprojection will not be enabled in DCS world. 2. Ensure DCS is launched with OpenXR is enabled ( DCS.exe launched with flags --force_enable_VR --force_OpenXR ) 3. DCS will now freeze either at main menu or while loading into any instant mission menu. This is repeatable for me, with 6 retrials having 2 x hang on menu (both occuring as run 1 and run 2), and subsequently hanging on mission load. No error message is displayed with the freeze. 4. If above steps are completed following "OpenXR Tools for Windows Mixed Reality" Motion reprojection set to "disabled" or "automatic", no freezing occurs at the main menu or during mission loading. Note as it is a spontaneous hang there does not seem to be much in the DCS log. I believe that this is already a known bug, but I believe in the discord there were mentions this was fixed. See above steps to illustrate this is still an ongoing issue in the latest version of DCS OpenBeta. dcs.log
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The D9 is also affected by the issue.
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The picture is pretty straight forward about the bug. The SU25T parking a lighted area, while the fuselage seems not reflecting the light, but absorbed the light. The plane is all black as in the dark area. This picture is a screenshot in the su25T georgia oil war campaign, but it seems this is an universal problem also for A10, FA18 V
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Hello! Two issues when attempting to operator the IFF switch on the right wall panel of the BS3 with a physical button or momentary switch (mouse clicks work correctly): 1) Pressing the IFF switch bind doesn't also first trigger the the IFF switch cover to open like all other switch binds which also open their respective covers (examples: EKRAN, Weapon power, etc.) 2) Pressing the IFF switch bind when the cover is open just makes the switch flick up/on for a split second and then return immediately to the down/off position.
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Create a mission with a carrier (I testet all carriers). Spawn an Aircraft set a waypoint landRearmRefuel on the carrier and append one more in the air. The Aircraft will land and rearm, but it does not start again. After some while the AI aircraft disapears and will not fly its mission. The same procedure on an ground based airfield works perfect as exspected.
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known Infantry units skating while kneeling.
Moxica posted a topic in Ground AI Bugs (Non-Combined Arms)
I'm trying not to use them, and get rid of/exchange them in existing missions, using other units in stead. But I don't know how they are labled/identified/designated in the mission editor. Anyone knows what I should look for? -
The Mossy is somehow leaking like a sieve on startup, but stops leaking 5 sec. after startup. Attached track and log MOZ-failure.log MOZ-failure.trk
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was messing around with my controller assignments and such and started to run through the start up sequence. This has never happened before and the number1 engine seemed to work fine. only thing that I did different was open the door. never even caught that I saw. just sputtered and failed. overheat track.trk
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The lights on the wings not moving with the wing. this happens when the wing makes flexible movements.
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Have just tried out my new mosquito and was less than surprised at the engine cutting under any negative g. This was a problem with with early merlins and was partially solved with a controlling calibrated orifice and later by bend ix and Rolls Royce pressure carburettors so it simply should not happen Having set up a several simple circuits of Manston in the P47 I was amazed to see constant main bearing failures after throttling back for a few seconds due to a slightly high approach and side slipping the aircraft. I am aware the R-2800 can sustain damage due to the airflow driving the propeller due to the position of the main bearing oil feed , and indeed the airliner crews would handle the throttles to avoid this as the units carried around a 2000 hour life or more . A world war two fighter engine would not get anywhere near this figure and the power unit would almost certainly be removed long before any bearing wear became apparent . As an aircraft propulsion engineer of over 40 years experience it would appears to me that your programmers are taking the manufacturers engine guiding figures as the point of almost immediate failure when they are mostly a guide that the danger of wear may start to lower engine life , If the R-2800 had displayed any where near this level of unreliability would the American military have been able to fit versions in so many of its fighter aircraft which in combat will almost certainly face violent throttle handling and misuse. I feel there is no need to dig too deep into technical details but if anybody is interested I recommend Graham Whites book R-2800 Pratt & Whitney's Dependable Masterpiece which details the development problems and engine versions in minute detail it contains 718 pages however I feel the programmers only need to read one word on the cover Dependable the DCS P47 is a wonderful simulation including the engines starting and handling but it seem to me that it is let down by a massively over simulation of bearing failure. Untitled 1.odt
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When damaged, the damage decal for the A20 make the wind invisible, partially DecalGlitch.trk
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The M10 does not have a crew, it's as if a ghost is driving it. Would be nice if it had a crew, just like the Sd.Kfz 251 has.
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The Greyhound is a ghost vehicle, there is no crew in it. Would be nice if ED placed some people in there just like they did with the Sd.Kfz 251.
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There's quite a lot of detail missing from one of the higher LODs, leading to a bad transition.
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EA perhaps. Thx for the new option from wishlist however I noticed that on external view chocks arent present (if ground crew uses it).
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Please, could you fade out a bit the glass cockpit layer?, cause it is almost impossible to see anything outside at normal visual zoom positions. I guess the levels of brightness of this layer are not subordinated to the amount and position of the light so, in most weather conditions it creates weird visual situations,.almost reduces your field of view with no reason. Full zoom in at less than 1 mile from the fires... the fog is inside the cockpit.
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known AFN-2 Homing not implemented or functioning correctly
Jakey-Poo posted a topic in Bugs and Problems
There are a ton of prospective customers who are waiting to make the jump into DCS WWII but are skeptical of the amount of attention and support that this area of the sim gets. Making this system functional would help that (not to mention those of us who have already committed) problem, as well as add another important system to the already existing aircraft and those yet to come. EDIT: Wanted to make clear that this was not intended as a bash; at all. I enjoy the hell out of this sim and these aircraft, maps, asset packs, etc. This post was only to point out a buggy/missing system, and address that people I talk to (that fly other sims) point this out to me as an example of something that is holding them back from jumping into DCS as they feel it should have been addressed by now. Rather that's a fair or unfair take isn't the point of this post.- 1 reply
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Hi guys! This is an issue i've always had a difficulties with, and it always felt off when flying on the caucasus map. Let's take Kutaisi airport runway 07 for example: https://imgur.com/KOualyn https://imgur.com/uDsLhq6 i've put an f-16 on the runway and low and behold it states a true heading of 74° on the DED and a magnetic heading of 67 or 68 in the hud depending on the date https://imgur.com/71d8yGu that means that headings in the mission editor and the f10 map are true headings after checking skyvector, which displays magnetic headings it showed that kutaisi had a magnetic heading of 74° and after checking pilotnav, it revealed that the true heading would be 79.8° https://imgur.com/dtzebJg https://imgur.com/qDYUTLb https://skyvector.com/airport/UGKO/Kutaisi-Airport http://www.pilotnav.com/airport/UGKO after checking jeppesen charts, it says again: runway heading 074° which again.. is magnetic..IRL.. but heading 074° in DCS:Georgia is TRUE https://imgur.com/a/dYhv7PW i also checked with the other terrains such as NTTR and PG and every heading correspond to the real life headings i've added the Nellis AFB for completeness' sake: https://imgur.com/a/AYUX5pN https://skyvector.com/airport/LSV/Nellis-AFB-Airport http://www.pilotnav.com/airport/KLSV and here it says explicitly TRUE heading, which corresponds with the True heading in the DED checking the charts it says 209.2° which is magnetic, which roughly corresponds with our magnetic heading indicated in the viper (the slight variation is date-dependant) https://imgur.com/a/DreVpuO so in conclusion we have now learnt that DCS:Georgia uses the real life Magnetic heading as True Heading if the problem still is unclear please ask, and i shall try to make it more clearer
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DoraBugs.trk Pitot heat is not working. After a while, you'll get false speed indication and no vertical speed indication. Using OB 2.7.
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I can load the map via the mission editor but if i click create fast mission i get the message getmissionnode nodeslds is empty and if i click the module icon i get nothing any ideas?
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Trying to create FAST mission => press FLY, loading bar gets to 9% vti and then goes back to main menu without launching flight. Does this with all aircraft. Works fine with other maps, only does this with The Channel. ver 2.7.0.5118