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Posted

I've found this interview in english from Straight Wings (I think it's a russian magazine). It's interesting the "battle concept". Dynamically generated and loaded missions/content on the fly:

 

interview.jpg

 

Suffice to say BoB theater was very different. I don't know if this model could be realistic for today's theaters.

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AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted

Call me skeptical, but I would pass judgement on how well that all works when I see the AI. The Battle of Britain was huge in scope, and if the sim is to be anything other than a massive, historially accurate dynamic team-based Quake game, the AI is going to have to be absolutely DEAD ON. Nearly flawless. If we get IL2 AI, then SoW just be a really complex version of CoD 4 for me, except I actually played the single player campaign and tried FFA multiplayer in that one. ;)

  • 1 year later...
Posted

Let's see if Maddox reached the goal. It could be the apex of online dynamic campaigns!

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted

Totally agree, i have read much of what Oleg has said in interviews and my overall impression is "i like what this guy is trying to accomplish". Sounds like he is a true simmer making a flight sim for simmers. I really hope the weather generator works well for them and of course the on going dynamic campaign. LOVE the fact the player can't shift the course of the war by himself either. I've read much content on the battle of britain and WWII aviation in general and you are definitely a single part of a much, much bigger machine.

 

Survival ultimately was the goal for these pilots, to win the war always came second.

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