Japo32 Posted October 19, 2023 Posted October 19, 2023 (edited) Hello! in Chucks PDF in page 721 he shows how to designate OAP1/2 with TGP. But this not works correctly in the F16. When selecting in the OBS the OA1 and TMS up, the steerpoint moves to the new OA1 and changing the OBS to OA2 it goes totally off the initial steerpoint. CZ doesn't help here. I use this mission to work with with Steerpoint1 kkF16.miz Edited October 19, 2023 by Japo32
Japo32 Posted October 19, 2023 Author Posted October 19, 2023 don't know if anything is wrong in 2.9 but now I cannot cycle to OAP1/2 in TGP when they are not created in DEST page. So I cannot set offset points with TGP as the Chucks manual says (maybe he is wrong)
Japo32 Posted October 20, 2023 Author Posted October 20, 2023 is correct as is? so we cannot choose visually to make oA1 and oa2 points with the TGP?
Tholozor Posted October 20, 2023 Posted October 20, 2023 Sighting changes were outlined here: REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Japo32 Posted October 22, 2023 Author Posted October 22, 2023 Yes, thanks! I read that info previously and didn't find any relationship or change with this one. As said in Chucks PDF we can define those offset points just selecting them in the OBS10 and then pressing TMS up to define them. Previous to 2.9 those points OA1/2 where able to be selected, but the tms up didn't work correctly. Now there are no options to select them, because they are not created in the DEST page. BUT previousy in 2.8 they where not created also, and they where able to be selected in the TPG OBS10 button. I suppose then, that function was wrong so it is removed, or that there is a bug here.
ED Team Solution Raptor9 Posted October 22, 2023 ED Team Solution Posted October 22, 2023 @Japo32 Offset Aimpoints aren't intended to be targets unto themselves; they aid in aligning the targeting symbology using easily recognizable objects (or objects with distinctive radar signatures) located relative to a preplanned target steerpoint. As such, they move with their corresponding steerpoint when any cursor slews are applied, to maintain the distance/direction as set on the DEST page. These corrections to the offset aimpoint logic have just been made this week. The DCS: F-16 Early Access Guide will receive corrections to account for these changes when the author is able to do so, along with the other DCS manuals that need updates. Given time, I'm sure Chuck will update his guides as well; he has quite a lot of them to manage. 1 Afterburners are for wussies...hang around the battlefield and dodge tracers like a man. DCS Rotor-Head
Japo32 Posted October 24, 2023 Author Posted October 24, 2023 Ok, thanks. So I suppose there was a mistake allowing the set of waypoints in the TGP in previous versions. I any case I knew they where never tarket points. Just aims to visually allow ccip to them or just create later a markpoint to be used as target.
Recommended Posts