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Implementation of OpenXR's hand tracking extensions for non-proprietary hand tracking


toilet2000

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Given that OpenXR supports hand tracking directly (hand tracking extension), be it through Leap Motion or from headsets that support it such as Quest/Quest 2/Quest Pro/Quest 3, it would be a lot easier to use hand tracking in DCS if DCS supported the technology through OpenXR instead of proprietary hand tracking solutions such as LeapMotion/Ultraleap.


Edited by toilet2000
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4 hours ago, mbucchia said:

Since 2.9, DCS uses hand tracking via the OpenXR XR_EXT_hand_tracking cross-vendor API, so it looks to me like the request has been fulfilled.

You have to enable it through the VR settings menu.

ah. thanks for the heads-up. i will advise my vr-enabled friends to check it out (i'm on flatscreen still).

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