Callsign JoNay Posted November 7, 2023 Share Posted November 7, 2023 I'm sure this has been asked before, but I couldn't find the existing topic. I'm curious why ED models the size of the HMD/HMCS based on FOV but they model the NVGs as a fixed size on our displays. Link to comment Share on other sites More sharing options...
Callsign JoNay Posted November 11, 2023 Author Share Posted November 11, 2023 Bump. Nobody sees the inconsistency going on here? Link to comment Share on other sites More sharing options...
draconus Posted November 19, 2023 Share Posted November 19, 2023 (edited) Yes, NVG circle should have fixed fov based on the device. They corrected it for VR recently but it's wrong again in 2.9.1. Nevertheless it's wrong in both 2D and VR that it stays fixed against the screen even when you change the fov (zoom). Edited November 26, 2023 by draconus 1 Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
Callsign JoNay Posted November 30, 2023 Author Share Posted November 30, 2023 Can anyone from ED comment? Oversight? Or you guys just like it this way for some reason? Link to comment Share on other sites More sharing options...
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