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Second hand Quest Pro worth having when i already have a Quest 3 ???..


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Posted (edited)

I’ve been offered a second-hand Quest Pro, my initial thought was to pass on it as i already have a Quest 3.... but the fact that it has eye tracking interests me.

I’ve been using a Quest 3 for about three weeks now and with the help of mbucchia’s OpenXR Toolkit, QVFR and using Virtual Desktop with the new VDXR runtime I’m achieving very good results with it..

I’m lucky in that I have a strong intel processor and a 4090 which really allows me to push the pixels through headset and get the best out of it.

I find the open design of the Quest Pro appealing as I also use VR for real world practice/training in MSFS2020. I'm thinking that the open design would allow me to easily “peep” under the goggles to look at flight logs, maps and charts.

I know that the Quest Pro has a lower resolution, but using eye tracking with QVFR/OpenXR Toolkit I wouldn’t have thought that would be so much of a problem ??.... how does the QP look and perform in DCS with eye tracking enabled ??.

I’d only use the Quest Pro for PCVR flight simming and the Quest 3 for other standalone VR gaming.

Would i be wasting my money getting the Quest Pro as well ?... what's your thoughts ??.. 

 

Edited by Gunnergolly

Win 11 Home 64Bit, i7-13700K@5.2Ghz Water Cooled, 32 Gb RAM, PNY RTX4090, Pimax Crystal, Quest Pro, Realsimulator FSSB R3 ULTRA, Virpil/Thrustmaster Warthog HOTAS combo, MFG Crosswind Pedals.

  • Gunnergolly changed the title to Second hand Quest Pro worth having when i already have a Quest 3 ???..
Posted (edited)

For DCS PVR, my belief is that the QP has the advantage.  My understanding being that the QP has:

- lower resolution, making it easier to drive

- eye tracking for DFR

- local dimming

- I’ve seen feedback that the lenses are a bit better

 

Having said the above, if you want to use the headset for walkabout VR, the Q3 has:

- Faster onboard processor

- it’s the new kid on the block unlike the QP which is more likely to be discontinued faster

- has AV1 decoding, which looks useful for wifi connection on PCVR

 

Edited by Mr_sukebe
  • Like 1

7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat 

Posted (edited)

I'm using mbucchia’s QVFR in fixed foveated rendering mode on the Quest 3 and it's performing well. 

i'm guessing that the eye tracking on the Quest Pro using DFR would allow quiet a performance boost over the Q3 due to only having to render in high res the area where the eyes are actually looking ??. 

Edited by Gunnergolly

Win 11 Home 64Bit, i7-13700K@5.2Ghz Water Cooled, 32 Gb RAM, PNY RTX4090, Pimax Crystal, Quest Pro, Realsimulator FSSB R3 ULTRA, Virpil/Thrustmaster Warthog HOTAS combo, MFG Crosswind Pedals.

Posted
21 hours ago, Gunnergolly said:

I'm using mbucchia’s QVFR in fixed foveated rendering mode on the Quest 3 and it's performing well. 

i'm guessing that the eye tracking on the Quest Pro using DFR would allow quiet a performance boost over the Q3 due to only having to render in high res the area where the eyes are actually looking ??. 

 

I know some one with a quest3 he uses it for other stuff but uses a G2 for DCS I have owned a G2 and a Quest Pro the Pro for me out shines a G2 with ease.

So make out of that what you will.

Posted (edited)

I've owned both the the Reverb G1 and G2, and in their time they were both excellent headsets.

However since i've now had a taste of the pancake lenses on both the PICO 4 and Quest 3, i just can't go back to Fresnel lenses again.

I've decided to sell the PICO 4 and keep the Quest 3 as in my opinion the colours just seem to pop out more on the Quest 3 and the display just feels warmer..... With the Quest 3 i've had to sacifice a little FOV, buy an elite strap and the comfort of the facial interface is awful but hopefully that will be rectified once a decent third party facial interface becomes available. 

I've gone ahead and bought the second hand Quest Pro, i've not received it yet but the price i've paid for it i could easily sell it on again for the same price if in the unlikely event that i just didn't like it... 

 

Edited by Gunnergolly

Win 11 Home 64Bit, i7-13700K@5.2Ghz Water Cooled, 32 Gb RAM, PNY RTX4090, Pimax Crystal, Quest Pro, Realsimulator FSSB R3 ULTRA, Virpil/Thrustmaster Warthog HOTAS combo, MFG Crosswind Pedals.

Posted (edited)
2 hours ago, Gunnergolly said:

I've owned both the the Reverb G1 and G2, and in their time they were both excellent headsets.

However since i've now had a taste of the pancake lenses on both the PICO 4 and Quest 3, i just can't go back to Fresnel lenses again.

I've decided to sell the PICO 4 and keep the Quest 3 as in my opinion the colours just seem to pop out more on the Quest 3 and the display just feels warmer..... With the Quest 3 i've had to sacifice a little FOV, buy an elite strap and the comfort of the facial interface is awful but hopefully that will be rectified once a decent third party facial interface becomes available. 

I've gone ahead and bought the second hand Quest Pro, i've not received it yet but the price i've paid for it i could easily sell it on again for the same price if in the unlikely event that i just didn't like it... 

 

 

I have just bought a pico 4 lol and sold the QP.

I have not had time to tweak the pico to my liking but at the moment it comes across as a budget version of the QP time will tell.

My favourite headset of all time for me is the G1 I have owned 3 but the last one I sent back as faulty but for sure if the pico does not work out for me I will buying another G1.. 

Edited by freehand
Posted (edited)

The PICO 4 is an excellent headset, reluctant to let it go as i have fitted a third party face interface and fitted an after market head strap and mine is really comfortable to wear.... however it's listed on ebay now....

I just couldn't justify keeping both as their quiet similar, so i decided to keep the Quest 3 for non flight sim stuff, mainly half life Alyx, table tennis and some other daft standalone games 😁..

Hopefully the Quest Pro will provide some happy flight simming for a year or so and then maybe i'll consider one of the premium headsets .... we'll see...

Edited by Gunnergolly

Win 11 Home 64Bit, i7-13700K@5.2Ghz Water Cooled, 32 Gb RAM, PNY RTX4090, Pimax Crystal, Quest Pro, Realsimulator FSSB R3 ULTRA, Virpil/Thrustmaster Warthog HOTAS combo, MFG Crosswind Pedals.

Posted (edited)

Been out of the game for a while due to health/accident incidents which had me in the hospital for a long time, and then in and out of doctor/home care nursing/etc/blahblahblah.  Just getting to the point where I can begin simming again.  The Reverb G2 "second addition" or whatever was ruling the roost when I went down, and that's what I've got still.

Sounds like going with the QP over the Quest 3 might be a better option.  Question though - very, VERY confusing with all the terms and accronyms now on wtf I'm supposed to use with either Meta unit in terms of software/apps.  Also the cables and all this "virtual desktop" and "wireless connection" which doesn't sound very wireless when guys are talking about having to get some super/better cable in order to keep the Quest 3 charged for long gaming sessions.

Advice requested - should I grab a Quest 3 or Quest Pro, what cable should I get, what does it do, and how does it do it.  Also some of the terms regarding all the jargon, if someone could spell that out in 7 or 8 lines what means what, and what does what --- I'd SUPER appreciate it.

Many on the boards were mentioning  what a great deal the Varjo Aero is now.  It's still $1500 USD when you factor in the cost of 2 of the lighthouses @$240 each.  For me in Canada, that's $2000 CAD +++ before even getting to the taxes, shipping (ouch), and duty (more ouch).  $2090+ $230 tax +shipping + duty = $2400 landed easily for me.  So ya, for $625 and $1400 respectively for the Quest 3 and Quest Pro up here in Canada, compared to the well over two thousand Canadian for an Aero....

Edited by Gman109

Primary DCS System: AMD 9800x3d, MSI Tomahawk 870, 6TB m.2s (2x2t, 1x2tb), MSI Ventus 5080, Seasonic 1200 PSU, 64GB Gskill 6000mhz CL30.  32" Asus 4K OLED 240hz, 49"MSI OLDED

Secondary System : 14600KF, z790 Tomahawk, 32GB Gskill 6000mhz CL32, Asus 4090, 2x2TB m.2.  VR: Quest 3 for now.

 

 

Virpil T50x2,T50CM2x2,Warbrd x2, VFX/Delta/Flankr/CM2/Alpha/Tm Hornet sticks, VKB GF3, Tm Warthog(many), Modded Cougar, VKB Pedals/MFG Pedals/Slaw Viper RX+109Cam Pedals/Virpil Pedals x2, Virpil T50+T50CM2+T50+T50CM3+VMAX Throttles/CH Fightersticksx2/CH Throttlesx2/CH peds, Quest 3.  Virpil Rotor TCS Plus.  All virpil grips, TM Grips, working on VKB  GF Grips.

 

Posted (edited)

@Gman109

First: Hope you get better soon. Sounds good, that you can get back into flightsims.

I try to explain:

Q3 and QPro can be run stand-alone. How well that works with DCS, I don`t know since I have not tried. It will also deplete the battery rather quick and you can not swap them.

So alternatively you can run them with a USB-c to USB-C Link Cable. This is the only connection, unlike your G2, there is no displayport connection at all. I would think, that this is the most common way, thet the Q3 or QPro are used for DCS.

Then there is Virtual Desktop (VD)...another wireless way via WLAN which has it`s benefits...but I leave it to others to elaborate further since I have not tried that either.

 

Some other acronyms:

OTT-Oculus Tray Tool: Lets you inker with some more settings, like supersampling resolution, framerate, encoding bitrate

ODT-Oculus Debug tool: similar to the above.

OXR-Open XR: The runtime that DCS uses now for the Multithreaded (MT) version and also for single thread if desired (instead of SteamVR)

OXRTK-OpenXR Toolkit: in the context of the Quest referring to the "Open XR Toolkit companion", a tool with which you can also adjust some graphics settings

QVFR-Quad view foveated rendering: 3rd party program which allows to make use of the eye-tracking of the QPro. Only renders area in high res, where your eyes are looking...saves some performance. (Note: Q3 does not have eye-tracking).

 

EDIT: As for the cable: The safest way is to use the original Oculus Link cable. Costs 99€ though. There are people that have successfully used aftermarket cables.

 

Edited by Phantom711

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Posted (edited)

Quest Pro all the way. Fantastic quality lenses, eye tracking ( big deal as you can get a large performance bump from using QVFR) Super comfortable as it does NOT clamp on your face like a scuba mask and runs very well on less than top end rigs ( see my specs) 

My DCS runs butter smooth 90% of the time, at a very happy locked 36FPS with ASW, and the clarity is just incredible. 

You wont be dissapointed, trust me.

I use this charging cable with no issues: https://www.amazon.co.uk/gp/product/B0BDKJ8DSF/ref=ppx_yo_dt_b_asin_title_o06_s00?ie=UTF8&psc=1

Edited by markturner1960

System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.

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Posted (edited)

Sure will, it was delivered around three hours ago and i've tried it in DCS and it looks really nice ..... the slightly lower resolution is really not immediately noticeable.... colours are nice...

However i'm struggling setting up the eye tracking :-

I'm using mbucchia Quest pro eye tracking guide for virtual desktop https://github.com/mbucchia/OpenXR-Eye-Trackers/wiki/Meta-Quest-Pro, i've installed the required eye tracking software  

I've enabled eye tracking on the quest pro headset and have done the calibration, tested it and it's working ok.

When i tick the "forward face/eye tracking to the PC" checkbox within the Virtual Desktop app it initially asked me for my consent to use eye tracking, when i clicked yes it than unticked itself.

When i try and click on the above checkbox again, the tick disappears again after about 0.5 seconds.

So i'm stuck at the moment trying to enable the "forward face/eye tracking to the PC" option within VD ???.

Secondly, i have my router located right next to my computer and previously with the PICO 4 and Quest 3 i have turned off the headsets WiFI and used an ethernet to USB C convertor hub instead which also allows me to charge the headset.

The Quest Pro is not recognising my wired internet connection via my ethernet to USB C hub...... is it possible to do this with the Quest Pro ??.

This headset is very new to me so i'm obviously missing something, so i'll need to read his setting up guide again when i have more time.

Possibly thinking that it's something to do with enabling "developer mode" for the eye tracking, but any advice is much appreciated 😀

edit.... the way the guide reads, developer mode is not required for Virtual desktop.... 

 

 

 

 

 

 

 

 

Edited by Gunnergolly

Win 11 Home 64Bit, i7-13700K@5.2Ghz Water Cooled, 32 Gb RAM, PNY RTX4090, Pimax Crystal, Quest Pro, Realsimulator FSSB R3 ULTRA, Virpil/Thrustmaster Warthog HOTAS combo, MFG Crosswind Pedals.

Posted

I'm in the same situation, I'm currently on Reverb G2 and have a proposal to buy a used Quest Pro for the price of a new Quest 3.

Looking for your updates re image quality and performance difference between Q3 and Q pro.

Posted

You need to enable developer mode on the quest mobile app. Also, just set up the wireless connection, once you have done this, simply use the cable. It is fussy which USB ports it likes. 

 

Hope that helps

System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.

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Posted

In the mobile app under headset settings, i don't have the option turn to turn on Developer mode, i'm guessing that it's not happy with my developer account...

Win 11 Home 64Bit, i7-13700K@5.2Ghz Water Cooled, 32 Gb RAM, PNY RTX4090, Pimax Crystal, Quest Pro, Realsimulator FSSB R3 ULTRA, Virpil/Thrustmaster Warthog HOTAS combo, MFG Crosswind Pedals.

Posted (edited)

I don't have the option at all.... it's not there.

The only option that i have to turn on under the "Developer Settings" tab is "Debug mode"..... no other options exist 

Not 100% sure that i even have a developers account, the link that mbucchia provides me takes me to the web pages below..... judging by my icon in the top right corner i must have created a devoloper account two or three years ago when i had  a Quest 2 ... i certainly have a profile..

Screenshot 2023-11-14 211317.png

Screenshot 2023-11-14 211447.png

Edited by Gunnergolly

Win 11 Home 64Bit, i7-13700K@5.2Ghz Water Cooled, 32 Gb RAM, PNY RTX4090, Pimax Crystal, Quest Pro, Realsimulator FSSB R3 ULTRA, Virpil/Thrustmaster Warthog HOTAS combo, MFG Crosswind Pedals.

Posted
17 minutes ago, Gunnergolly said:

I don't have the option at all.... it's not there.

The only option that i have to turn on under the "Developer Settings" tab is "Debug mode"..... no other options exist 

Not 100% sure that i even have a developers account, the link that mbucchia provides me takes me to the web pages below..... judging by my icon in the top right corner i must have created a devoloper account two or three years ago when i had  a Quest 2 ... i certainly have a profile..

Screenshot 2023-11-14 211317.png

Screenshot 2023-11-14 211447.png

 

You have to pair the headset first with your mobile then look for the headset.

Posted (edited)

Sorry about all the big pictures, do i need to verify myself by providing my passport, driving licence details ??..

Screenshot 2023-11-14 212738.png

1 minute ago, freehand said:

You have to pair the headset first with your mobile then look for the headset.

The headset is paired, registered and synced to the mobile app ok ...... it knows it's serial number and details...  

Edited by Gunnergolly

Win 11 Home 64Bit, i7-13700K@5.2Ghz Water Cooled, 32 Gb RAM, PNY RTX4090, Pimax Crystal, Quest Pro, Realsimulator FSSB R3 ULTRA, Virpil/Thrustmaster Warthog HOTAS combo, MFG Crosswind Pedals.

Posted
4 minutes ago, Gunnergolly said:

Sorry about all the big pictures, do i need to verify myself by providing my passport, driving licence details ??..

Screenshot 2023-11-14 212738.png

The headset is paired, registered and synced to the mobile app ok ...... it knows it's serial number and details...  

 

Then you just need to enable development mode sorry I can not remember nothing special needed, I had an old development account but no use really. 

Posted

Appreciate your help, i'm googling stuff and people are saying that you need to input your credit card details to verify a meta developers account.... i'm going around in circles here 🤪

Win 11 Home 64Bit, i7-13700K@5.2Ghz Water Cooled, 32 Gb RAM, PNY RTX4090, Pimax Crystal, Quest Pro, Realsimulator FSSB R3 ULTRA, Virpil/Thrustmaster Warthog HOTAS combo, MFG Crosswind Pedals.

Posted
Just now, Gunnergolly said:

Appreciate your help, i'm googling stuff and people are saying that you need to input your credit card details to verify a meta developers account.... i'm going around in circles here 🤪

I will post a picture one moment

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