ianick Posted November 12, 2023 Posted November 12, 2023 Hi Title says it all and in the link for video attached you will see on the upper right that GPU activity is just linked to APU start It is nice that the GPU is triggered by the APU switch of the AH64 however not the main purpose of it, i suppose
Tepnox Posted November 12, 2023 Posted November 12, 2023 Could you share the track-file or the mission-file please? We could test this behaviour on our own system then and provide feedback. Thx. Ryzen 7 5800X3D // 64 GB RAM // RTX 4090 // Quest Pro // Quest 3
ianick Posted November 12, 2023 Author Posted November 12, 2023 Operation-SandBlast_20231102-20231112-101040.trk
Tepnox Posted November 12, 2023 Posted November 12, 2023 No issue here on my end (tested on OpenBeta 2.9.0.47168 with MT in non-VR). The mission is quite heavy (43 GB RAM was used) and I had some major short dips (1-2 seconds drops) when some scripts were loaded within the mission the first minute - but nothing too serious. Startup worked fine with the Apache here (tested blue coalition Adana). If the Apache startup works fine for you in an empty mission, I suppose there is a coincidence with your heavy mission and your PC setup. Ryzen 7 5800X3D // 64 GB RAM // RTX 4090 // Quest Pro // Quest 3
ianick Posted November 12, 2023 Author Posted November 12, 2023 it s a multiplayer mission As far as i know i am the only one to experience that issue how a script or action can decrease the gpu usage o0
ED Team Lord Vader Posted November 13, 2023 ED Team Posted November 13, 2023 Hi @ianick I too cannot reproduce the alleged frame drop from your track or on my own empty mission. I suggest you run a simple repair on your DCS. Also make sure you remove mods temporarily if you have then, just for troubleshooting. Thanks. Esquadra 701 - DCS Portugal - Discord
ianick Posted November 13, 2023 Author Posted November 13, 2023 I have done a cleaning and repair but no change (even a windows reinstallation)
Floyd1212 Posted November 13, 2023 Posted November 13, 2023 This also happens to you in a single-player quick start mission, on all maps? What about a hot start and you shut down the engines and bring them back up again?
ianick Posted November 14, 2023 Author Posted November 14, 2023 not in SP only on certain servers on MP For example it does not happen to me on Tempest's server but on other few servers
ianick Posted November 14, 2023 Author Posted November 14, 2023 (edited) ok i ve done few tests, it s happening in SP as well : when the mission starts with warn engine it s bugged, and when i decrease the power throttle the GPU is back to work normally so i stopped completly (GPU at 98-100%) and started the APU again, when the power of the APU rise enough to enlight the screen, the GPU activity fell to 60-50% Edited November 14, 2023 by ianick
ianick Posted November 18, 2023 Author Posted November 18, 2023 (edited) repair and mods removing done but no change I ve also tested affinity core thing (good advices m8) , no success but after a lot a tests it appeared it is the off/on RWR switch when it s starting and going from "bit/sys pass" to "active" It s tricky because in the video above i thought in first intention it was when i switched the APU on, in fact it was when the RWR finished starting it s mad thing:/ any idea, anyone? Edited November 18, 2023 by ianick
ianick Posted November 19, 2023 Author Posted November 19, 2023 -- load the DCS ExportScript for DAC and Ikarus dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\ExportScript.lua]]) -- load the DCS ExportScript for DAC and Ikarus dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\ExportScript.lua]]) pcall(function() local dcsSr=require('lfs');dofile(dcsSr.writedir()..[[Mods\Services\DCS-SRS\Scripts\DCS-SimpleRadioStandalone.lua]]); end,nil) this export.lua file is causing the <profanity> when i delete it everything back to normal but streamdeck & srs does not workin anymore please advise
Lekaa Posted November 29, 2023 Posted November 29, 2023 Same issue here.. I have 4090, 5800X3D, 64 GB ram. when i crack the einges it does that. I also have Streamdeck
Lekaa Posted December 4, 2023 Posted December 4, 2023 On 11/12/2023 at 10:53 AM, ianick said: Hi Title says it all and in the link for video attached you will see on the upper right that GPU activity is just linked to APU start It is nice that the GPU is triggered by the APU switch of the AH64 however not the main purpose of it, i suppose Disable these lines from the apache lua file in the exportmodule folder. The issue was resolved for me. Just put -- infront of each line if LoIsObjectExportAllowed() then -- returns true if world objects data is available if LoIsOwnshipExportAllowed() then -- returns true if ownship data is available ExportScript.LoAircraftInfo(mainPanelDevice) -- Provides a lot of aircraft properties ExportScript.AirportInfo(mainPanelDevice) -- Provides info on the two closest airports ExportScript.WindsAloft(mainPanelDevice) -- Gets winds at the aircraft ExportScript.GroundRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player) ExportScript.AirRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player) ExportScript.IglaHunter(mainPanelDevice) -- Locates closest Igla (Use in Single Player)
Solution ianick Posted December 9, 2023 Author Solution Posted December 9, 2023 On 12/4/2023 at 7:16 AM, Lekaa said: Disable these lines from the apache lua file in the exportmodule folder. The issue was resolved for me. Just put -- infront of each line if LoIsObjectExportAllowed() then -- returns true if world objects data is available if LoIsOwnshipExportAllowed() then -- returns true if ownship data is available ExportScript.LoAircraftInfo(mainPanelDevice) -- Provides a lot of aircraft properties ExportScript.AirportInfo(mainPanelDevice) -- Provides info on the two closest airports ExportScript.WindsAloft(mainPanelDevice) -- Gets winds at the aircraft ExportScript.GroundRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player) ExportScript.AirRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player) ExportScript.IglaHunter(mainPanelDevice) -- Locates closest Igla (Use in Single Player) looks like it s working ty m8
davidp57 Posted January 18, 2024 Posted January 18, 2024 (edited) Thanks Ian. I wonder why they exported all that data. Removing it quite enhances the performance, specially giving a better overall stability. You can get this, and a corrected F-15E (they changed the index of the UFC export) on my fork. Edited January 18, 2024 by davidp57 Zip - VEAF :pilotfly: If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze !
QbanRambo Posted January 22, 2024 Posted January 22, 2024 I found out today that the Apache on some servers (particularly I tried it in Contention and GF Syria) I have a stable 120 fps but when I turn on the CMWS a few seconds later my performance drops to the floor, with many stutters, lag spikes and drops in fps. Video i9-13900KF, MSI 4090 SUPRIM Liquid X, 64GB DDR5-6000 playing at 4k.
QbanRambo Posted January 23, 2024 Posted January 23, 2024 SOLVED!! Stream Deck Export Scripts is causing this.. once I disabled the line everything is working fine.
Amarok_73 Posted January 24, 2024 Posted January 24, 2024 On 1/23/2024 at 2:54 AM, QbanRambo said: Stream Deck Export Scripts is causing this.. So You confirm my colleague observations who also was using the Steam Deck and had to stop it to be able to fly the Apache. Natural Born Kamikaze ------------------------- AMD Ryzen 5 3600, AMD Fatal1ty B450 Gaming K4, AMD Radeon RX 5700 XT, 32 GB RAM Corsair Vengeance LPX, PSU Modecom Volcano 750W, Virpil Constellation Alpha Prime on Moza AB9 base, Virpil MongoosT-50CM3 Throttle, Turtle Beach VelocityOne Rudder.
Recommended Posts