groovy Posted March 20, 2009 Posted March 20, 2009 questions about some parameters hi, ED guys, i need some help. first is the blackshark\data\scripts\options.lua ["views"] = { ["cockpit"] = { ...... ["reflections"] = false, ...... }, -- end of ["cockpit"] }, -- end of ["views"] what does this "reflections" do here? I changed this param to "true" but can't find what changed in the game. and here: ["effects"] = 2, --- i have tried 0 to 3 (default is 3), but I wish to hear some more in depth explain about this ["lights"] = 1, --- default is 2, I set it to 1, what's the differences between 0 and 1? and what if i change it to 2? ["haze"] = 1, --- only 0 and 1? ["terrPrld"] = "20", --- can you tell me how exactly this works? that's all about the options.lua secend, about the Config\graphics.cfg it seems that some of the params in this file do not work any longer in Black Shark, right? Precaching { around_camera = 50000; around_objects = 10000; ...... } do these still work in BS? how do these work? then this: Camera { current = "Medium"; Low { near_clip = 0.2; middle_clip = 0.2; far_clip = 60000; what is the relationship between these 3 params? there is a graphic bug when looking out from inside the cockpit --- you will find a white line on the ground near you heli, and it moves along with your view. I finally find the solution: changing the middle_clip value (default is 4) to 2 or 1, then the white line on the ground gone. but i also find it leading to some performance issue after doing this, the game will "stuck" now and then when flyling near amounts of buildings. then about those below, can you give me more details? for example, structures, is "30" the amount of the buildings? if the "80000" is the distance showing the objects, won't it be too high beyond what we can see in the game? and what is the "dynamic", "mirage", "surface" and how the values behind them work ? structures = {30, 2000}; trees = {1000, 3000}; dynamic = {300, 20000}; objects = {3000, 80000}; mirage = {3000, 20000}; surface = {10000, 50000}; lights = {50, 10000}; lodMult = 1; lodAdd = 100; --- and what is this lodAdd? } and what are those things? EffectOptions = 0; AdvancedEffect = 0; TreesQuality = 3; TreeDistance = 870; RenderEffect = 0; ObjectTextureQuality = 1; LandScapeTextureQuality = 1; will be appreciate for your answers. farewell.
JG14_Smil Posted March 20, 2009 Posted March 20, 2009 reflections are in the cockpit windows when enabled.
Boberro Posted March 20, 2009 Posted March 20, 2009 ["effects"] = 2, various effects, example a boom explosion can be more detailed, you will see also dust clouds, hover dust ect. ["lights"] = 1, I know 0 is none of lights, 1 only weapons and 2 full. I AM NOT SURE HERE ["haze"] = 1, Yes, only 0 and 1. O is turned off 1 is on. This is for haze setting, a nice eyecandy effect. Dunno how can I explain it, u must see it. ["terrPrld"] = "20", This is value in kilometers, it tells u how far terrain is preloaded to memory. It is nice to set up this for 50, or 100. Try search forum for graphic.cfg phrase, long time ago some people explained quite well most of graphic.cfg values. I remember that. Rest of values can be IMO easy to understand, example TreesQuality = 3; :P Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
connos Posted March 20, 2009 Posted March 20, 2009 Boberro I tried a search as you suggested but it didn't find anything. [sIGPIC][/sIGPIC] ASUS M4A79 Deluxe, AMD Phenom II X4 940@3.5GHz, ATI 6870 1GB, Windows 7 64bit, Kingstone HyperX 4GB, 2x Western Digital Raptor 74GB, Asus Xonar DX Sound Card, Saitek X52 PRO, TrackIR 44: Pro.
BTTW-DratsaB Posted March 20, 2009 Posted March 20, 2009 (edited) good post, I too was wondering about some of these options. Particularly these from the graphics.cfg: EffectOptions = 0; Exhaust = 0; ShadowDensity = 0.6; FogParam1 = 6; FogParam2 = 1.1; AdvancedEffect = 0; RenderEffect = 0; ObjectTextureQuality = 1; LandScapeTextureQuality = 1; I know the names of some of them are self-explanatory, but I wonder how many "options" there are, eg 1,2,3? Also, which options gives the highest image quality? Edited March 20, 2009 by BTTW-DratsaB Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64. Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On
Duke49th Posted January 16, 2010 Posted January 16, 2010 Bump. Can no one (ED developer?) explain all these settings? I search the whole forum every month... I like to tweak....vanilla isn't tasty:) [sIGPIC][/sIGPIC] 49th Black Diamonds - DCS & Falcon BMS Online Squad
GuntiNDDS Posted January 16, 2010 Posted January 16, 2010 (edited) I am wondering if there is some parameters that could be tweaked to get better quality mip mapping. I am forcing the best quality throught my graphics driver and yet i am not satisfied by the quality of non-close terrain. even tho in comparsion to my first flight simulation game, i should not be complaining: *G* Edited January 16, 2010 by GuntiNDDS
Griffin Posted January 16, 2010 Posted January 16, 2010 (edited) On Windows XP the non-close terrain looked good but for some reason on W7 with 64x ATI drivers it became quite ugly. I'd like to know more about it too. Edited January 16, 2010 by Griffin
StrongHarm Posted January 16, 2010 Posted January 16, 2010 A code reference for the parameters in all the DCS config files would be awesome. It could be in the wiki and formated similar to the code references on Microsoft Books Online. And before you send us back Mr. Oz, me and Toto would think it swell if you'd tell us why scarecrow has that twitch... is it analog or digital? Gah! sorry I just woke up. I've never seen a game that had a good code reference, this would be a huge feather in EDs cap, plus might help educate future ED coders as well. Win! It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
Duke49th Posted January 16, 2010 Posted January 16, 2010 A code reference for the parameters in all the DCS config files would be awesome. It could be in the wiki and formated similar to the code references on... ...Bohemia Interactive Studio's (ArmA) Wiki :) Good call.:thumbup: Same goes for the LUA Scripts. It makes more sense that we have lua scripts with any kind of reference ;) [sIGPIC][/sIGPIC] 49th Black Diamonds - DCS & Falcon BMS Online Squad
Recommended Posts