PoleCat Posted April 1, 2009 Posted April 1, 2009 Here are a couple of screenies SoftTH/5040x1050. XP triple monitor setup 2 x 22" Samsung sides and 1 X 28" Viewsonic center. 1 http://www.104thphoenix.com/
S77th-RYKE Posted April 1, 2009 Author Posted April 1, 2009 Here are a couple of screenies SoftTH/5040x1050. XP triple monitor setup 2 x 22" Samsung sides and 1 X 28" Viewsonic center. cool , thanks for posting , have a bunch of screenshots myself but taking them as TGAs , have to convert to JPGs ... can you tell the software to take screenshots in another format ? the ones taken by BS only show 1 screen for me . also polecat , did you modify your initial cockpit position ? I wonder how to do that to test . Thanks [sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC] Savage 77th , http://s77th.com |Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|
S77th-RYKE Posted April 1, 2009 Author Posted April 1, 2009 here's a few in 3840x1024 ; [sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC] Savage 77th , http://s77th.com |Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|
Kai Posted April 1, 2009 Posted April 1, 2009 I have been loking at the config and mine just does not want to work with the centre at 1920x 1200 and the side ones at 1280x1024 I have looked at it for a while now and I just dont seem to get where it is going wrong. For a while I thought it was the aspect ratio but that seems to check out. I am thinking it might be the fact that it is trying to asign the sceen res accross the 3 monitors evenly and the 2 19" can not cope ? Well these are just my thoughts anyone else please shout up if you can think of anything else
S77th-RYKE Posted April 1, 2009 Author Posted April 1, 2009 I have been loking at the config and mine just does not want to work with the centre at 1920x 1200 and the side ones at 1280x1024 I have looked at it for a while now and I just dont seem to get where it is going wrong. For a while I thought it was the aspect ratio but that seems to check out. I am thinking it might be the fact that it is trying to asign the sceen res accross the 3 monitors evenly and the 2 19" can not cope ? Well these are just my thoughts anyone else please shout up if you can think of anything else did you try setting the sideextrawidth manually ? it can be a negative value if side screens are smaller . [sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC] Savage 77th , http://s77th.com |Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|
S77th-RYKE Posted April 4, 2009 Author Posted April 4, 2009 Anybody know how to set border sizes ? (to compensate for distance between monitors) everything I tried failed , I need to know how to modify the options.lua and softh.cfg together I guess... [sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC] Savage 77th , http://s77th.com |Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|
Mr_Burns Posted May 23, 2009 Posted May 23, 2009 Hi all, I cant even get mine working at all, any ideas. I paste the 4 files into the folder where the .exe is (bin/stable) but nothing happens in the game options to offer me any kind of multi monitor setup or resolution higher than 1280x1024. (I was expecting to see the 1280x3(monitors) so 3840x1024) Im on XP and got a HD4800 running 2 monitors and a 4600 in the pciex8 slot running another, on catalyst all 3 are enabled and all 3 are 1280x1024. Ive tried messing with all the settings and copying the suggest files. The only times I can get a wider screen is when I stretch the monitor from the middle to the right screen in windows, then I can get 2 running without softth but I cant streatch the desktop to the 3rd monitor on windows (on the left) I assume because that runs off the 4600. Any ideas?
S77th-RYKE Posted May 23, 2009 Author Posted May 23, 2009 Hi all, I cant even get mine working at all, any ideas. I paste the 4 files into the folder where the .exe is (bin/stable) but nothing happens in the game options to offer me any kind of multi monitor setup or resolution higher than 1280x1024. (I was expecting to see the 1280x3(monitors) so 3840x1024) Im on XP and got a HD4800 running 2 monitors and a 4600 in the pciex8 slot running another, on catalyst all 3 are enabled and all 3 are 1280x1024. Ive tried messing with all the settings and copying the suggest files. The only times I can get a wider screen is when I stretch the monitor from the middle to the right screen in windows, then I can get 2 running without softth but I cant streatch the desktop to the 3rd monitor on windows (on the left) I assume because that runs off the 4600. Any ideas? you must modify options.lua for it to work , like in all multi monitor set up in BS. I suggest you read again my 1st post , it's explained in details . you do NOT need to modify the graphics options from the game menu. good luck and keep us posted on your progress . [sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC] Savage 77th , http://s77th.com |Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|
Mr_Burns Posted May 24, 2009 Posted May 24, 2009 Thanks guys, all it was (after I had copied your files) was the bloody monitor id in the softth.cfg. Windows was saying the monitors were 2 and 3 but they were 1 and 2!! Lol - what a noob. Now after all that i think i prefer the 2 screens cos the SHKVL thing is hard to see, although as I now invested in 2 grafics cards I could get a 4th monitor for the 2 x HDDs. Your tip on the zoom thing is spot on too, i need to find that in Lock On so I can zoom out in that.
AussieFX Posted May 24, 2009 Posted May 24, 2009 well I guess that Im done then:ranting: All I have out here is my Dell XPS laptop. I cant install a video card in it.:( Is there a way to run a video card externaly?:dunno: thanks for your help FWIW I know ATI was looking at an external box that connected to the pc/laptop. (via usb?) The box basically was a carrier for the videocard and had I/O. There might be something on google as it wasn't long ago I read about this, the box had a 4870 inside. It has nothing to do with multi monitors, from what I could work out it was just a way of upgrading video in a laptop easily. Not a bad idea if you ask me. I wish I could remember the name of it.
S77th-RYKE Posted May 24, 2009 Author Posted May 24, 2009 Thanks guys, all it was (after I had copied your files) was the bloody monitor id in the softth.cfg. Windows was saying the monitors were 2 and 3 but they were 1 and 2!! Lol - what a noob. Now after all that i think i prefer the 2 screens cos the SHKVL thing is hard to see, although as I now invested in 2 grafics cards I could get a 4th monitor for the 2 x HDDs. Your tip on the zoom thing is spot on too, i need to find that in Lock On so I can zoom out in that. glad it worked !! Enjoy [sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC] Savage 77th , http://s77th.com |Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|
bigsarge Posted June 9, 2009 Posted June 9, 2009 FWIW I know ATI was looking at an external box that connected to the pc/laptop. (via usb?) The box basically was a carrier for the videocard and had I/O. There might be something on google as it wasn't long ago I read about this, the box had a 4870 inside. It has nothing to do with multi monitors, from what I could work out it was just a way of upgrading video in a laptop easily. Not a bad idea if you ask me. I wish I could remember the name of it. is this what you are talking about? http://www.engadget.com/2007/01/08/hands-on-with-the-asus-xg-station-external-gpu/ :helpsmilie:
Wartooth Posted December 27, 2009 Posted December 27, 2009 hey how goes things? iv done EVERYTHING in these posts atleast 150 times, reinstalled atleast 5 times, reconfigured monitors, etc. still hasnt worked at all. im going to use the first post in this thread as an example. right now i have all 3 of my monitors configured at 1280x1024x75. even though my middle (primary) monitor is a 24", and the two sides are 20". monitors are configured in windows as 1 2 3. number 2 being the primary. im running on vista 64 bit, 2x evga gtx geforce 285's, q9300 chipset, 780i motherboard, 8 gigs ram. primarily i think it would be easier to do what i do with arma 2 when running all 3 screens. just opening the game in windowed mode and stretching it across all 3 screens. can someone either explain the proper softth method for my setup, or tell me how to open the game in an adjustable window? i know im pretty much asking to be spoon fed, but seriously 4 days straight of sitting here typing out cfg's in every considerable order, editing LUA's etc, is not how i expected my 2 weeks off to go. i just wanted to work on my pit and play blackshark. Intel I9-9900KS @5.2Ghz, EVGA Z390 Dark, 32gb TridentZ ddr4 @3200mhz, EVGA 2080 Super, EVGA 1300w Supernova, Samsung M.2 1tb 970 evo, ASUS XG49V, HTC Vive Pro, Warthog Hotas+Throttle
Alex_rcpilot Posted December 28, 2009 Posted December 28, 2009 monitors are configured in windows as 1 2 3. number 2 being the primary. im running on vista 64 bit, 2x evga gtx geforce 285's, q9300 chipset, 780i motherboard, 8 gigs ram. Spotted some difference, I don't know whether it's relevant, but my #1 monitor sits in the middle. My monitors are lined up from left to right as #3, #1, #4(#2 is HDMI output on the GTX295 and is disabled). Monitor#1 is physically connected to DVI#1 on the primary graphics card(GTX295) and monitor#4 goes to DVI#2 on the same card. #3 derives signal from DVI#1 on the secondary graphics card. Although I can click "Use this device as the primary monitor" for any other monitor, I've never tried it before.
S77th-RYKE Posted December 28, 2009 Author Posted December 28, 2009 hey how goes things? iv done EVERYTHING in these posts atleast 150 times, reinstalled atleast 5 times, reconfigured monitors, etc. still hasnt worked at all. im going to use the first post in this thread as an example. right now i have all 3 of my monitors configured at 1280x1024x75. even though my middle (primary) monitor is a 24", and the two sides are 20". monitors are configured in windows as 1 2 3. number 2 being the primary. im running on vista 64 bit, 2x evga gtx geforce 285's, q9300 chipset, 780i motherboard, 8 gigs ram. primarily i think it would be easier to do what i do with arma 2 when running all 3 screens. just opening the game in windowed mode and stretching it across all 3 screens. can someone either explain the proper softth method for my setup, or tell me how to open the game in an adjustable window? i know im pretty much asking to be spoon fed, but seriously 4 days straight of sitting here typing out cfg's in every considerable order, editing LUA's etc, is not how i expected my 2 weeks off to go. i just wanted to work on my pit and play blackshark. hey bud , would help to see your actual cfg file and options.lua pasted here but without it I can only guess .. have you tried something different here ; deviceIDLeft=2 deviceIDright=1 since on yours the primary is 2 you should go for this deviceIDLeft=1 deviceIDright=3 or deviceIDLeft=3 deviceIDright=1 if that don't do it try the other choices in these ; uploadMethod=D3D uploadMethod: Method used to upload image to secondary card(s): 'blit', 'D3D' or 'D3DCUDA' secondaryFormat=RGB32 secondaryFormat: Secondary device image format: 'RGB32', 'RGB16', 'RGB16D' or 'RGB32CUDA'. [sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC] Savage 77th , http://s77th.com |Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|
Alex_rcpilot Posted December 28, 2009 Posted December 28, 2009 Hi S77th, I'm using SoftTH109b_rc1, and I get occasional blinks on and only on the right monitor, any idea what the problem might be? [config] deviceIDLeft=auto deviceIDright=auto secondaryWidth=auto secondaryHeight=auto secondaryRefresh=auto secondaryFormat=RGB16D uploadMethod=blit forceAffinity=0 borderSize=0 sideExtraWidth=auto noHotkeys=0 noOSD=0 [Direct3D] lensCorrection=0 lensCorrectionEdge=0 hideNondefaultDevices=0 forceHorizontalFOV=0 forceResolutionWidth=0 forceResolutionHeight=0 force16bitDepth=0 sleepBeforeRead=2 useMultihead=1 delayedPresent=0 autoSquash=0 altResetBehaviour=0 d3d8dll=auto [hooks] doHooking=1 doScaleMouseCoordinates=1 doScaleFromLeftScreen=0 doScaleWindowRects=0 doScaleClientRects=1 mouseXoffset=auto [modes] 960x600x60 1228x768x60 1448*900x60 1536*960x60 1680x1050x60 auto By the way, SoftTH never worked with FSX on my computer, and when I tried with GTR2, the left monitor was completely black, yet I could click at where the exit button was supposed to be and shut down the game. Any suggestions? Thanks in advance. :thumbup:
S77th-RYKE Posted December 28, 2009 Author Posted December 28, 2009 hi Alex GTR2 seems to work according to the softh forums here; http://www.kegetys.net/forum/index.php?board=1.0 and someone got FSX to work here ;http://www.kegetys.net/forum/index.php?topic=1559.0 here in your cfg are typos , [modes] 960x600x60 1228x768x60 1448*900x60 1536*960x60 1680x1050x60 should be ; [modes] 960x600x60 1228x768x60 1448x900x60 1536x960x60 1680x1050x60 auto about the monitor blinking , man I've never had that but maybe try a different refresh rate first on that monitor, then try a different resolution . if it's consistent it should be easy to fix . good luck [sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC] Savage 77th , http://s77th.com |Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|
Alex_rcpilot Posted December 28, 2009 Posted December 28, 2009 (edited) Ouch, typos, I had that coming. I'm too careless, lol Thanks buddy, I'll try a lower resolution. I've always been runing DCS at 5040x1050 at 60Hz, and that's why the typos didn't catch my attention. However, my monitors only support 60Hz refresh rate, so I won't be able to tweak with this parameter. And I'll check out the links you offered. Thank you for the information. Edited December 28, 2009 by Alex_rcpilot
Wartooth Posted December 28, 2009 Posted December 28, 2009 the primary problem is that black shark's options will not list the added resolutions that softth should provide, iv tried about 30-40 different variations of whatever options youv suggested in other posts, im tearing my hair out. lol these may help : Softth CFG file: ; ; SoftTH 1.09 configuration file ; by Kegetys, http://www.kegetys.net ; [config] ; deviceIDLeft/right: Direct3D device ID's of left and right monitor, or 'auto' for automatic ; secondaryWidth/Height: Left&right monitor resolution, or 'auto' to use same as middle screen resolution ; secondaryRefresh: Refresh rate of left & right monitors, or 'auto' for automatic ; secondaryFormat: Secondary device image format: 'RGB32', 'RGB16', 'RGB16D' or 'RGB32CUDA'. ; uploadMethod: Method used to upload image to secondary card(s): 'blit', 'D3D' or 'D3DCUDA' ; forceAffinity: Set to 1 to force process affinity to all processors/cores. ; borderSize: Size in pixels of frame border between monitors that is discarded ; sideExtraWidth: Width difference between middle and side monitors, or 'auto' to autodetect from desktop resolution ; noHotkeys: Set to 1 to disable all hotkeys ; noOSD: Set to 1 to disable on-screen display when changing settings deviceIDLeft=1 deviceIDright=3 secondaryWidth=1600 secondaryHeight=900 secondaryRefresh=75 secondaryFormat=RGB32 uploadMethod=D3D forceAffinity=0 borderSize=0 sideExtraWidth=auto noHotkeys=0 noOSD=0 [Direct3D] ; ** Advanced setting for Direct3D games ** ; lensCorrection: Lens correction, set to 1 to enable support. >1 to enable by default ; lensCorrectionEdge: Lens correction edge offset ; hideNondefaultDevices: Hides all but the default adapter from the game ; forceHorizontalFOV: Forces horizontal FOV to be three times as wide ; forceResolutionWidth/Height: Forces device to be created with this resolution ; force16bitDepth: Force game to use 16bit depth buffer, can improve performance and reduce memory use ; sleepBeforeRead: Time in ms to sleep before reading back buffer data from video card ; useMultihead: Uses multihead features of primary card if available, can increase performance and reduce memory use ; delayedPresent: When useMultihead enabled, delay primary monitor present to sync with secondary head ; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic (system32 dir) ; altResetBehaviour: Do not reset lost main device after secondary device initialization (WDDM crash workaround) lensCorrection=0 lensCorrectionEdge=0 hideNondefaultDevices=0 forceHorizontalFOV=0 forceResolutionWidth=0 forceResolutionHeight=0 force16bitDepth=0 sleepBeforeRead=2 useMultihead=1 delayedPresent=0 autoSquash=0 altResetBehaviour=0 d3d8dll=auto [hooks] ; Win32 API hooking settings - Used for some extra compatibility and game-specific fixes ; doHooking: Enable/disable hooks in Direct3D, with OpenGL hooks are always enabled ; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos to fix games which do not handle negative screen coordinates properly ; doScaleFromLeftScreen: Spread out mouse coordinates from left screen to full width ; doScaleWindowRects: Scale focus window WindowRect ; doScaleClientRects: Scale focus window ClientRect ; mouseXoffset: Number of pixels to offset mouse cursor position in X axis, to fix misplaced cursor due to negative screen coordinates. auto = use X resolution doHooking=1 doScaleMouseCoordinates=0 doScaleFromLeftScreen=0 doScaleWindowRects=0 doScaleClientRects=1 mouseXoffset=auto ; Triplehead screenmodes to add to resolutions list (width multiplied by three and border added) ; width x height x refresh rate in Hz ; 'auto' adds current primary monitor desktop resolution ; Must be last in this file [modes] 800x600x60 800x600x75 800x600x85 1024x768x60 1280x1024x75 1680x1050x60 5120x900x75 auto Options.lua : options = { ["views"] = { ["cockpit"] = { ["mirrors"] = false, ["reflections"] = false, ["avionics"] = 3, ["russianHud"] = false, }, -- end of ["cockpit"] }, -- end of ["views"] ["difficulty"] = { ["padlock"] = false, ["easyRadar"] = false, ["enemies"] = true, ["setGlobal"] = true, ["immortal"] = false, ["geffect"] = "none", ["easyFlight"] = false, ["permitCrash"] = true, ["radio"] = false, ["tips"] = true, ["fuel"] = false, ["aftSwitching"] = false, ["cockpitLanguage"] = "english", ["units"] = "metric", ["externalViews"] = true, ["hud"] = false, ["myPlane"] = true, ["iconsTheme"] = "nato", ["map"] = true, ["weapons"] = false, ["allies"] = true, ["labels"] = false, }, -- end of ["difficulty"] ["audio"] = { ["wind"] = 55, ["radio"] = 50, ["musicEn"] = false, ["engines"] = 65, ["soundEn"] = true, ["effects"] = 79, ["music"] = 0, ["radioSpeech"] = true, ["warnings"] = 32, ["volume"] = 100, ["inCockpit"] = 80, ["mech"] = 71, ["subtitles"] = false, ["gui"] = 72, }, -- end of ["audio"] ["graphics"] = { ["multiMonitorSetup"] = "1camera", ["color"] = "32", ["heatBlr"] = 1, ["scenes"] = "high", ["water"] = 2, ["fullScreen"] = true, ["visibRange"] = "High", ["aspect"] = 1.3, ["textures"] = 2, ["shadows"] = 3, ["display_mode"] = { ["avi"] = { ["bpp"] = 32, ["resolution"] = "640x480", ["full_screen"] = false, ["aspect"] = 1.333333333, ["height"] = 480, ["width"] = 640, }, -- end of ["avi"] }, -- end of ["display_mode"] ["effects"] = 2, ["haze"] = 1, ["lights"] = 2, ["height"] = 900, ["resolution"] = "1920x1200", ["civTraffic"] = 0, ["width"] = 5120, }, -- end of ["graphics"] } -- end of options Intel I9-9900KS @5.2Ghz, EVGA Z390 Dark, 32gb TridentZ ddr4 @3200mhz, EVGA 2080 Super, EVGA 1300w Supernova, Samsung M.2 1tb 970 evo, ASUS XG49V, HTC Vive Pro, Warthog Hotas+Throttle
Wartooth Posted December 28, 2009 Posted December 28, 2009 (edited) iv now got the game to load to the point of the SofTH screens on left and right, but it freezes there, and as before, cant use task manager to close the app. can only shut down, or log off, and log back in. Edited December 28, 2009 by Wartooth Intel I9-9900KS @5.2Ghz, EVGA Z390 Dark, 32gb TridentZ ddr4 @3200mhz, EVGA 2080 Super, EVGA 1300w Supernova, Samsung M.2 1tb 970 evo, ASUS XG49V, HTC Vive Pro, Warthog Hotas+Throttle
S77th-RYKE Posted December 28, 2009 Author Posted December 28, 2009 the primary problem is that black shark's options will not list the added resolutions that softth should provide, iv tried about 30-40 different variations of whatever options youv suggested in other posts, im tearing my hair out. lol these may help : Softth CFG file: ; ; SoftTH 1.09 configuration file ; by Kegetys, http://www.kegetys.net ; [config] ; deviceIDLeft/right: Direct3D device ID's of left and right monitor, or 'auto' for automatic ; secondaryWidth/Height: Left&right monitor resolution, or 'auto' to use same as middle screen resolution ; secondaryRefresh: Refresh rate of left & right monitors, or 'auto' for automatic ; secondaryFormat: Secondary device image format: 'RGB32', 'RGB16', 'RGB16D' or 'RGB32CUDA'. ; uploadMethod: Method used to upload image to secondary card(s): 'blit', 'D3D' or 'D3DCUDA' ; forceAffinity: Set to 1 to force process affinity to all processors/cores. ; borderSize: Size in pixels of frame border between monitors that is discarded ; sideExtraWidth: Width difference between middle and side monitors, or 'auto' to autodetect from desktop resolution ; noHotkeys: Set to 1 to disable all hotkeys ; noOSD: Set to 1 to disable on-screen display when changing settings deviceIDLeft=1 deviceIDright=3 secondaryWidth=1600 secondaryHeight=900 secondaryRefresh=75 secondaryFormat=RGB32 uploadMethod=D3D forceAffinity=0 borderSize=0 sideExtraWidth=auto noHotkeys=0 noOSD=0 [Direct3D] ; ** Advanced setting for Direct3D games ** ; lensCorrection: Lens correction, set to 1 to enable support. >1 to enable by default ; lensCorrectionEdge: Lens correction edge offset ; hideNondefaultDevices: Hides all but the default adapter from the game ; forceHorizontalFOV: Forces horizontal FOV to be three times as wide ; forceResolutionWidth/Height: Forces device to be created with this resolution ; force16bitDepth: Force game to use 16bit depth buffer, can improve performance and reduce memory use ; sleepBeforeRead: Time in ms to sleep before reading back buffer data from video card ; useMultihead: Uses multihead features of primary card if available, can increase performance and reduce memory use ; delayedPresent: When useMultihead enabled, delay primary monitor present to sync with secondary head ; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic (system32 dir) ; altResetBehaviour: Do not reset lost main device after secondary device initialization (WDDM crash workaround) lensCorrection=0 lensCorrectionEdge=0 hideNondefaultDevices=0 forceHorizontalFOV=0 forceResolutionWidth=0 forceResolutionHeight=0 force16bitDepth=0 sleepBeforeRead=2 useMultihead=1 delayedPresent=0 autoSquash=0 altResetBehaviour=0 d3d8dll=auto [hooks] ; Win32 API hooking settings - Used for some extra compatibility and game-specific fixes ; doHooking: Enable/disable hooks in Direct3D, with OpenGL hooks are always enabled ; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos to fix games which do not handle negative screen coordinates properly ; doScaleFromLeftScreen: Spread out mouse coordinates from left screen to full width ; doScaleWindowRects: Scale focus window WindowRect ; doScaleClientRects: Scale focus window ClientRect ; mouseXoffset: Number of pixels to offset mouse cursor position in X axis, to fix misplaced cursor due to negative screen coordinates. auto = use X resolution doHooking=1 doScaleMouseCoordinates=0 doScaleFromLeftScreen=0 doScaleWindowRects=0 doScaleClientRects=1 mouseXoffset=auto ; Triplehead screenmodes to add to resolutions list (width multiplied by three and border added) ; width x height x refresh rate in Hz ; 'auto' adds current primary monitor desktop resolution ; Must be last in this file [modes] 800x600x60 800x600x75 800x600x85 1024x768x60 1280x1024x75 1680x1050x60 5120x900x75 auto Options.lua : options = { ["views"] = { ["cockpit"] = { ["mirrors"] = false, ["reflections"] = false, ["avionics"] = 3, ["russianHud"] = false, }, -- end of ["cockpit"] }, -- end of ["views"] ["difficulty"] = { ["padlock"] = false, ["easyRadar"] = false, ["enemies"] = true, ["setGlobal"] = true, ["immortal"] = false, ["geffect"] = "none", ["easyFlight"] = false, ["permitCrash"] = true, ["radio"] = false, ["tips"] = true, ["fuel"] = false, ["aftSwitching"] = false, ["cockpitLanguage"] = "english", ["units"] = "metric", ["externalViews"] = true, ["hud"] = false, ["myPlane"] = true, ["iconsTheme"] = "nato", ["map"] = true, ["weapons"] = false, ["allies"] = true, ["labels"] = false, }, -- end of ["difficulty"] ["audio"] = { ["wind"] = 55, ["radio"] = 50, ["musicEn"] = false, ["engines"] = 65, ["soundEn"] = true, ["effects"] = 79, ["music"] = 0, ["radioSpeech"] = true, ["warnings"] = 32, ["volume"] = 100, ["inCockpit"] = 80, ["mech"] = 71, ["subtitles"] = false, ["gui"] = 72, }, -- end of ["audio"] ["graphics"] = { ["multiMonitorSetup"] = "1camera", ["color"] = "32", ["heatBlr"] = 1, ["scenes"] = "high", ["water"] = 2, ["fullScreen"] = true, ["visibRange"] = "High", ["aspect"] = 1.3, ["textures"] = 2, ["shadows"] = 3, ["display_mode"] = { ["avi"] = { ["bpp"] = 32, ["resolution"] = "640x480", ["full_screen"] = false, ["aspect"] = 1.333333333, ["height"] = 480, ["width"] = 640, }, -- end of ["avi"] }, -- end of ["display_mode"] ["effects"] = 2, ["haze"] = 1, ["lights"] = 2, ["height"] = 900, ["resolution"] = "1920x1200", ["civTraffic"] = 0, ["width"] = 5120, }, -- end of ["graphics"] } -- end of options ======================================================= personnally I never go into the BS options graphic section to adjust resolution it's all done in the options.lua OK let's see ... you got a few things wrong in there ... 1st the softh.cfg ; your monitors IDs are --4--1--3-- so it should be deviceIDLeft=4 deviceIDright=3 if it can work like that , well all good , if not you have to tell windows to change their ID numbers to --3--1--2-- , or --2--1--3-- for example . your resolution from post #39 ; right now i have all 3 of my monitors configured at 1280x1024x75. your resolution from your softh.cfg says ; secondaryWidth=1600 secondaryHeight=900 your resolution from your options.lua says ["resolution"] = "1920x1200", ["bpp"] = 32, ["resolution"] = "640x480", ["full_screen"] = false, ["aspect"] = 1.333333333, ["height"] = 480, ["width"] = 640, }, -- end of ["avi"] }, -- end of ["display_mode"] ["effects"] = 2, ["haze"] = 1, ["lights"] = 2, ["height"] = 900, ["resolution"] = "1920x1200", ["civTraffic"] = 0, ["width"] = 5120, }, -- end of ["graphics"] } -- end of options so yeah , 3 different resolutions here my friend , no wonder it ain't working. try these instead OK ; it's 1280x1024x75 , I hope that's what you want ; the bottom of the softh.cfg MUST have the resolution for each single monitor you are going to use listed (I think , what do I know ;) lol) :D softh.cfg; ; ; SoftTH 1.09 configuration file ; by Kegetys, http://www.kegetys.net ; [config] ; deviceIDLeft/right: Direct3D device ID's of left and right monitor, or 'auto' for automatic ; secondaryWidth/Height: Left&right monitor resolution, or 'auto' to use same as middle screen resolution ; secondaryRefresh: Refresh rate of left & right monitors, or 'auto' for automatic ; secondaryFormat: Secondary device image format: 'RGB32', 'RGB16', 'RGB16D' or 'RGB32CUDA'. ; uploadMethod: Method used to upload image to secondary card(s): 'blit', 'D3D' or 'D3DCUDA' ; forceAffinity: Set to 1 to force process affinity to all processors/cores. ; borderSize: Size in pixels of frame border between monitors that is discarded ; sideExtraWidth: Width difference between middle and side monitors, or 'auto' to autodetect from desktop resolution ; noHotkeys: Set to 1 to disable all hotkeys ; noOSD: Set to 1 to disable on-screen display when changing settings deviceIDLeft=4 deviceIDright=3 secondaryWidth=auto secondaryHeight=auto secondaryRefresh=auto secondaryFormat=RGB32 uploadMethod=D3D forceAffinity=0 borderSize=0 sideExtraWidth=auto noHotkeys=0 noOSD=0 [Direct3D] ; ** Advanced setting for Direct3D games ** ; lensCorrection: Lens correction, set to 1 to enable support. >1 to enable by default ; lensCorrectionEdge: Lens correction edge offset ; hideNondefaultDevices: Hides all but the default adapter from the game ; forceHorizontalFOV: Forces horizontal FOV to be three times as wide ; forceResolutionWidth/Height: Forces device to be created with this resolution ; force16bitDepth: Force game to use 16bit depth buffer, can improve performance and reduce memory use ; sleepBeforeRead: Time in ms to sleep before reading back buffer data from video card ; useMultihead: Uses multihead features of primary card if available, can increase performance and reduce memory use ; delayedPresent: When useMultihead enabled, delay primary monitor present to sync with secondary head ; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic (system32 dir) ; altResetBehaviour: Do not reset lost main device after secondary device initialization (WDDM crash workaround) lensCorrection=0 lensCorrectionEdge=0 hideNondefaultDevices=0 forceHorizontalFOV=0 forceResolutionWidth=0 forceResolutionHeight=0 force16bitDepth=0 sleepBeforeRead=2 useMultihead=1 delayedPresent=0 autoSquash=0 altResetBehaviour=0 d3d8dll=auto [hooks] ; Win32 API hooking settings - Used for some extra compatibility and game-specific fixes ; doHooking: Enable/disable hooks in Direct3D, with OpenGL hooks are always enabled ; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos to fix games which do not handle negative screen coordinates properly ; doScaleFromLeftScreen: Spread out mouse coordinates from left screen to full width ; doScaleWindowRects: Scale focus window WindowRect ; doScaleClientRects: Scale focus window ClientRect ; mouseXoffset: Number of pixels to offset mouse cursor position in X axis, to fix misplaced cursor due to negative screen coordinates. auto = use X resolution doHooking=1 doScaleMouseCoordinates=0 doScaleFromLeftScreen=0 doScaleWindowRects=0 doScaleClientRects=1 mouseXoffset=auto ; Triplehead screenmodes to add to resolutions list (width multiplied by three and border added) ; width x height x refresh rate in Hz ; 'auto' adds current primary monitor desktop resolution ; Must be last in this file [modes] 800x600x60 800x600x75 800x600x85 1024x768x60 1280x1024x75 1680x1050x60 auto then the graphics part of your options.lua should be ; again at 1280x1024x75; ["graphics"] = { ["multiMonitorSetup"] = "1camera", ["color"] = "32", ["heatBlr"] = 1, ["scenes"] = "high", ["water"] = 2, ["fullScreen"] = true, ["visibRange"] = "High", ["aspect"] = 3.75, ["textures"] = 2, ["shadows"] = 3, ["display_mode"] = { ["avi"] = { ["bpp"] = 32, ["resolution"] = "640x480", ["full_screen"] = false, ["aspect"] = 1.333333333, ["height"] = 480, ["width"] = 640, }, -- end of ["avi"] }, -- end of ["display_mode"] ["effects"] = 2, ["haze"] = 1, ["lights"] = 2, ["height"] = 1024, ["resolution"] = "1280x1024", ["civTraffic"] = 0, ["width"] = 3840, }, -- end of ["graphics"] } -- end of options try that and good luck , hope it works . [sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC] Savage 77th , http://s77th.com |Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|
Wartooth Posted December 30, 2009 Posted December 30, 2009 ya i admit there were a lot of typos and stuff, but i had been awake continously trying different combonations to see what i could be doing wrong. i tried your solution, i click instant action to test it, shows me the loading splash screen, all monitors go black, then i get "dcs stopped working" from vista. and brings me back to the main menu. Intel I9-9900KS @5.2Ghz, EVGA Z390 Dark, 32gb TridentZ ddr4 @3200mhz, EVGA 2080 Super, EVGA 1300w Supernova, Samsung M.2 1tb 970 evo, ASUS XG49V, HTC Vive Pro, Warthog Hotas+Throttle
Wartooth Posted December 30, 2009 Posted December 30, 2009 ps i moved monitors to 1 - 2 - 3, edited that in the softth.cfg, also set all my refresh rates to 60. i see your point in all of what you say, but i think what the problem is, is that my side monitors are trying to display 1920x1024, meanwhile the highest they go is 1600. Intel I9-9900KS @5.2Ghz, EVGA Z390 Dark, 32gb TridentZ ddr4 @3200mhz, EVGA 2080 Super, EVGA 1300w Supernova, Samsung M.2 1tb 970 evo, ASUS XG49V, HTC Vive Pro, Warthog Hotas+Throttle
S77th-RYKE Posted December 30, 2009 Author Posted December 30, 2009 ps i moved monitors to 1 - 2 - 3, edited that in the softth.cfg, also set all my refresh rates to 60. i see your point in all of what you say, but i think what the problem is, is that my side monitors are trying to display 1920x1024, meanwhile the highest they go is 1600. OK try this 1st ; make sure the resolution you are going for is supported by your monitors , have you tried setting ALL your monitors to the desired resolution before loading BS ? also if you went to 60 as refresh rate don't forget to add that line to the end of your softh.cfg ; 1280x1024x60 if that don't do it then ... a game freeze or black screens .... hmmm I would try something different here; ; secondaryFormat: Secondary device image format: 'RGB32', 'RGB16', 'RGB16D' or 'RGB32CUDA'. ; uploadMethod: Method used to upload image to secondary card(s): 'blit', 'D3D' or 'D3DCUDA' try secondaryFormat=RGB32 uploadMethod=D3D and secondaryFormat=RGB32 uploadMethod=blit and , secondaryFormat=RGB16 uploadMethod=D3D and secondaryFormat=RGB16 uploadMethod=blit as you can see , different combinations are possible .. depending on drivers maybe even RGB32CUDA and D3DCUDA could work ... but I doubt it... usually a black screen or a game freeze shows an incompatibility between the res you are going for and the res you told the game it should be going for... also , I don't know if you got softh to work with ANY other game but to work it CAN'T have any other thing trying to access direct3D , like a FPS counter on a G-15 keyboard screen for example . My experience here is that sometimes it does work sometimes it doesn't depending on the game ... I know if I go with XP64 my Comodo firewall makes trouble for example so .. you want as few things running in the background as you can , I know some people's PCs got 100 programs starting with windows... if you got 30 icons on the right side of your taskbar by the clock , chances are you WILL have issues with softh . also even after a fail softh writes a softh.log , you can find it at the same place you put your softh.cfg I'm no expert on logs but by testing and failing and reading the log you may see how far it got THAT time ... example ; SoftTH: CreateDevice 3840x1024 0Hz 22bf 75df SoftTH: Focus window: 'Fallout3' SoftTH: Triplehead mode requested (3840x1024 0Hz), enabling TH SoftTH: Left monitor ID autodetected as 1 SoftTH: Right monitor ID autodetected as 2 SoftTH: Validating settings SoftTH: Added mode 1920x480 f3C SoftTH: Added mode 2400x600 f3C SoftTH: Added mode 3072x768 f3C SoftTH: Added mode 3840x960 f3C SoftTH: Added mode 4800x1200 f3C SoftTH: Multihead detected on right device SoftTH: Warning! Requested lockable backbuffer, not supported. SoftTH: 1 backbuffer(s): 1280x1024 SoftTH: SwapEffect 1, PP Flags 00000001, Behaviour Flags 00000044 SoftTH: Using multihead on right device SoftTH: Creating window (pos 1280x-24, size 1280x1024) SoftTH: Creating additional device windows SoftTH: Monitor left: -1280x0 SoftTH: Monitor right: 1280x-24 SoftTH: Focus window: 329190 Fallout3 SoftTH: Creating window (pos -1280x0, size 1280x1024) SoftTH: Creating device left.. 16bpp SoftTH: initStuff, Reset main device SoftTH: Reset main device (1280x1024) FOO SoftTH: Releasing additional surfaces SoftTH: Creating window (pos 1280x-24, size 1280x1024) SoftTH: Reset OK keep trying , man I just spent 1 hour last night trying to make Call of duty modern warfare 2 work in triple screen , I finally got it ... but yeah took me 1 hour. it can be something very stupid .. like sometimes you absolutely have to start the game without softh first... go to the closest resolution (to what you will want with softh) and then reload the thing with softh .. in BS , the options.lua is key ... if you put in a different res , you have to fix the aspect ratio too , failure to do that will get you a freeze or black screen . good luck [sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC] Savage 77th , http://s77th.com |Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|
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