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12th Combat Aviation Brigade Weathered


ouky1991

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14 hours ago, LcSummers said:

Outstanding job!

 

Great work buddy!!

 

Love your work!

 

Just a question: Do you plan to replace the patches on the Pilot /Cpg Gunner´s uniform?

 Thank you

 

I haven't find any info on the patches, can you send a link to something?

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@ouky1991

 

Hi,

sorry for the delay.

 

You can take lee1hy  12th Combat Aviation Brigade SABRE STRIKE 22 fantastic skin as a reference, but only as a reference. He clearly points out "Do Not Redistribute".

If you looking for patches there are some great ones on the internet. Look for the 12th Combat Aviation Brigade.

This Brigade is stationed near Nuremberg, exactly Ansbach, Germany.

Thanks!


Edited by LcSummers
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On 11/18/2023 at 7:44 AM, LcSummers said:

@ouky1991

 

Hi,

sorry for the delay.

 

You can take lee1hy  12th Combat Aviation Brigade SABRE STRIKE 22 fantastic skin as a reference, but only as a reference. He clearly points out "Do Not Redistribute".

If you looking for patches there are some great ones on the internet. Look for the 12th Combat Aviation Brigade.

This Brigade is stationed near Nuremberg, exactly Ansbach, Germany.

Thanks!

 

Patches are done and skin updated, check out new pictures in first post. Unfortunately I haven't figures out how to change the patch on the pilot outside of an aircraft, it seems the textures are not in the same place as textures for pilot in cockpit and I see that on other skins - once you leave the helicopter, the patch changes to default.

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This is an impressive skin and Photoreal texture was applied smooth very well 
  I'm looking forward to the next your AH64 Livery 😀

External  pilot patch


livery = {
    {"pilot_AH64",    DIFFUSE            ,    "ah-64d_pilot_body", false};
    {"pilot_AH64",    NORMAL_MAP            ,    "ah-64d_pilot_body_normal", false};
    {"pilot_AH64",    SPECULAR            ,    "ah-64d_pilot_body_roughmet", false};
    {"pilot_AH64_details",    DIFFUSE            ,    "ah-64d_pilot_details", false};
    {"pilot_AH64_details",    NORMAL_MAP            ,    "ah-64d_pilot_details_normal", false};
    {"pilot_AH64_details",    SPECULAR            ,    "ah-64d_pilot_details_roughmet", false};
    {"pilot_AH64_patch",    DIFFUSE            ,    "ah-64d_pilot_patch_airborne", false};
    {"pilot_AH64_patch",    NORMAL_MAP            ,    "ah-64d_pilot_patch_airborne_normal", false};
    {"pilot_AH64_patch",    SPECULAR            ,    "ah-64d_pilot_patch_airborne_roughmet", false};
    {"pilot_AH64_helmet_shell",    DIFFUSE            ,    "ah-64d_pilot_helmet_shell", false};
    {"pilot_AH64_helmet_shell",    NORMAL_MAP            ,    "ah-64d_pilot_helmet_shell_normal", false};
    {"pilot_AH64_helmet_shell",    SPECULAR            ,    "ah-64d_pilot_helmet_shell_roughmet", false};
    {"pilot_AH64_helmet_details",    DIFFUSE            ,    "ah-64d_pilot_helmet_details", false};
    {"pilot_AH64_helmet_details",    NORMAL_MAP            ,    "ah-64d_pilot_helmet_details_normal", false};
    {"pilot_AH64_helmet_details",    SPECULAR            ,    "ah-64d_pilot_helmet_details_roughmet", false};
    {"pilot_AH64_helmet_glass",    DIFFUSE            ,    "ah-64d_pilot_glass", false};
    {"pilot_AH64_helmet_glass",    SPECULAR            ,    "ah-64d_pilot_glass_roughmet", false};
    {"pilot_AH64_patch",    DIFFUSE            ,    "ah-64d_pilot_patch_airborne", false};
    {"pilot_AH64_patch",    NORMAL_MAP            ,    "ah-64d_pilot_patch_airborne_normal", false};
    {"pilot_AH64_patch",    SPECULAR            ,    "ah-64d_pilot_patch_airborne_roughmet", false};
}
 

  • Thanks 1

creator of ED's official F-16C liveries (WP,OS, 132nd, 152nd, 174th)
AH-64D livery contest winner 😅
kim_123456#3214

My user files https://shorturl.at/cdKV5
 

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5 minutes ago, lee1hy said:

This is an impressive skin and Photoreal texture was applied smooth very well 
  I'm looking forward to the next your AH64 Livery 😀

External  pilot patch


livery = {
    {"pilot_AH64",    DIFFUSE            ,    "ah-64d_pilot_body", false};
    {"pilot_AH64",    NORMAL_MAP            ,    "ah-64d_pilot_body_normal", false};
    {"pilot_AH64",    SPECULAR            ,    "ah-64d_pilot_body_roughmet", false};
    {"pilot_AH64_details",    DIFFUSE            ,    "ah-64d_pilot_details", false};
    {"pilot_AH64_details",    NORMAL_MAP            ,    "ah-64d_pilot_details_normal", false};
    {"pilot_AH64_details",    SPECULAR            ,    "ah-64d_pilot_details_roughmet", false};
    {"pilot_AH64_patch",    DIFFUSE            ,    "ah-64d_pilot_patch_airborne", false};
    {"pilot_AH64_patch",    NORMAL_MAP            ,    "ah-64d_pilot_patch_airborne_normal", false};
    {"pilot_AH64_patch",    SPECULAR            ,    "ah-64d_pilot_patch_airborne_roughmet", false};
    {"pilot_AH64_helmet_shell",    DIFFUSE            ,    "ah-64d_pilot_helmet_shell", false};
    {"pilot_AH64_helmet_shell",    NORMAL_MAP            ,    "ah-64d_pilot_helmet_shell_normal", false};
    {"pilot_AH64_helmet_shell",    SPECULAR            ,    "ah-64d_pilot_helmet_shell_roughmet", false};
    {"pilot_AH64_helmet_details",    DIFFUSE            ,    "ah-64d_pilot_helmet_details", false};
    {"pilot_AH64_helmet_details",    NORMAL_MAP            ,    "ah-64d_pilot_helmet_details_normal", false};
    {"pilot_AH64_helmet_details",    SPECULAR            ,    "ah-64d_pilot_helmet_details_roughmet", false};
    {"pilot_AH64_helmet_glass",    DIFFUSE            ,    "ah-64d_pilot_glass", false};
    {"pilot_AH64_helmet_glass",    SPECULAR            ,    "ah-64d_pilot_glass_roughmet", false};
    {"pilot_AH64_patch",    DIFFUSE            ,    "ah-64d_pilot_patch_airborne", false};
    {"pilot_AH64_patch",    NORMAL_MAP            ,    "ah-64d_pilot_patch_airborne_normal", false};
    {"pilot_AH64_patch",    SPECULAR            ,    "ah-64d_pilot_patch_airborne_roughmet", false};
}
 

Thanks, which of the lines are for the patch? I already have:

 {"pilot_AH64_patch",    DIFFUSE            ,    "ah-64d_pilot_patch_airborne", false};
    {"pilot_AH64_patch",    NORMAL_MAP            ,    "ah-64d_pilot_patch_airborne_normal", false};
    {"pilot_AH64_patch",    SPECULAR            ,    "ah-64d_pilot_patch_airborne_roughmet", false};

But like I said, it works in external view only as long as the pilot is sitting inside, once you eject (step out) the patch changes


Edited by ouky1991
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44 minutes ago, ouky1991 said:

Thanks, which of the lines are for the patch? I already have:

 {"pilot_AH64_patch",    DIFFUSE            ,    "ah-64d_pilot_patch_airborne", false};
    {"pilot_AH64_patch",    NORMAL_MAP            ,    "ah-64d_pilot_patch_airborne_normal", false};
    {"pilot_AH64_patch",    SPECULAR            ,    "ah-64d_pilot_patch_airborne_roughmet", false};

But like I said, it works in external view only as long as the pilot is sitting inside, once you eject (step out) the patch changes

 

 


[Converted]Screen_231119_190006.jpg

 

creator of ED's official F-16C liveries (WP,OS, 132nd, 152nd, 174th)
AH-64D livery contest winner 😅
kim_123456#3214

My user files https://shorturl.at/cdKV5
 

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[Converted]Screen_231119_230943.jpg

copy this whole text under lua

 

--------------------------

 

 


     {"pilot_AH64",    DIFFUSE            ,    "ah-64d_pilot_body", false};
    {"pilot_AH64",    NORMAL_MAP            ,    "ah-64d_pilot_body_normal", false};
    {"pilot_AH64",    SPECULAR            ,    "ah-64d_pilot_body_roughmet", false};
    {"pilot_AH64_details",    DIFFUSE            ,    "ah-64d_pilot_details", false};
    {"pilot_AH64_details",    NORMAL_MAP            ,    "ah-64d_pilot_details_normal", false};
    {"pilot_AH64_details",    SPECULAR            ,    "ah-64d_pilot_details_roughmet", false};
    {"pilot_AH64_patch",    DIFFUSE            ,    "ah-64d_pilot_patch_airborne", false};
    {"pilot_AH64_patch",    NORMAL_MAP            ,    "ah-64d_pilot_patch_airborne_normal", false};
    {"pilot_AH64_patch",    SPECULAR            ,    "ah-64d_pilot_patch_airborne_roughmet", false};
    --{"pilot_AH64_helmet_shell",    DIFFUSE            ,    "ah-64d_pilot_helmet_shell", false};
    --{"pilot_AH64_helmet_shell",    NORMAL_MAP            ,    "ah-64d_pilot_helmet_shell_normal", false};
    --{"pilot_AH64_helmet_shell",    SPECULAR            ,    "ah-64d_pilot_helmet_shell_roughmet", false};
    --{"pilot_AH64_helmet_details",    DIFFUSE            ,    "ah-64d_pilot_helmet_details", false};
    --{"pilot_AH64_helmet_details",    NORMAL_MAP            ,    "ah-64d_pilot_helmet_details_normal", false};
    --{"pilot_AH64_helmet_details",    SPECULAR            ,    "ah-64d_pilot_helmet_details_roughmet", false};
    --{"pilot_AH64_helmet_glass",    DIFFUSE            ,    "ah-64d_pilot_glass", false};
    --{"pilot_AH64_helmet_glass",    SPECULAR            ,    "ah-64d_pilot_glass_roughmet", false};
    {"pilot_AH64_patch",    DIFFUSE            ,    "ah-64d_pilot_patch_airborne", false};
    {"pilot_AH64_patch",    NORMAL_MAP            ,    "ah-64d_pilot_patch_airborne_normal", false};
    {"pilot_AH64_patch",    SPECULAR            ,    "ah-64d_pilot_patch_airborne_roughmet", false};


 

Just copy ah-64d_pilot_body.dds (your pilot body texture) from AH-64D Texture folder !


( ACU or  TAN-CAM)



helmet is disabled 

Here is edited lua file from your livery
 

 

 

 

description.lua


Edited by lee1hy

creator of ED's official F-16C liveries (WP,OS, 132nd, 152nd, 174th)
AH-64D livery contest winner 😅
kim_123456#3214

My user files https://shorturl.at/cdKV5
 

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48 minutes ago, lee1hy said:

[Converted]Screen_231119_230943.jpg

copy this whole text under lua

 

--------------------------

 

 


     {"pilot_AH64",    DIFFUSE            ,    "ah-64d_pilot_body", false};
    {"pilot_AH64",    NORMAL_MAP            ,    "ah-64d_pilot_body_normal", false};
    {"pilot_AH64",    SPECULAR            ,    "ah-64d_pilot_body_roughmet", false};
    {"pilot_AH64_details",    DIFFUSE            ,    "ah-64d_pilot_details", false};
    {"pilot_AH64_details",    NORMAL_MAP            ,    "ah-64d_pilot_details_normal", false};
    {"pilot_AH64_details",    SPECULAR            ,    "ah-64d_pilot_details_roughmet", false};
    {"pilot_AH64_patch",    DIFFUSE            ,    "ah-64d_pilot_patch_airborne", false};
    {"pilot_AH64_patch",    NORMAL_MAP            ,    "ah-64d_pilot_patch_airborne_normal", false};
    {"pilot_AH64_patch",    SPECULAR            ,    "ah-64d_pilot_patch_airborne_roughmet", false};
    --{"pilot_AH64_helmet_shell",    DIFFUSE            ,    "ah-64d_pilot_helmet_shell", false};
    --{"pilot_AH64_helmet_shell",    NORMAL_MAP            ,    "ah-64d_pilot_helmet_shell_normal", false};
    --{"pilot_AH64_helmet_shell",    SPECULAR            ,    "ah-64d_pilot_helmet_shell_roughmet", false};
    --{"pilot_AH64_helmet_details",    DIFFUSE            ,    "ah-64d_pilot_helmet_details", false};
    --{"pilot_AH64_helmet_details",    NORMAL_MAP            ,    "ah-64d_pilot_helmet_details_normal", false};
    --{"pilot_AH64_helmet_details",    SPECULAR            ,    "ah-64d_pilot_helmet_details_roughmet", false};
    --{"pilot_AH64_helmet_glass",    DIFFUSE            ,    "ah-64d_pilot_glass", false};
    --{"pilot_AH64_helmet_glass",    SPECULAR            ,    "ah-64d_pilot_glass_roughmet", false};
    {"pilot_AH64_patch",    DIFFUSE            ,    "ah-64d_pilot_patch_airborne", false};
    {"pilot_AH64_patch",    NORMAL_MAP            ,    "ah-64d_pilot_patch_airborne_normal", false};
    {"pilot_AH64_patch",    SPECULAR            ,    "ah-64d_pilot_patch_airborne_roughmet", false};


 

Just copy ah-64d_pilot_body.dds (your pilot body texture) from AH-64D Texture folder !


( ACU or  TAN-CAM)



helmet is disabled 

Here is edited lua file from your livery
 

 

 

 

description.lua 5.76 kB · 1 download

 

Dude! thanks, it finally works, I had no idea you gotta have this line in .lua multiple times for the patches to work.

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