Jump to content

Recommended Posts

Posted

Hi all,

 

Since the latest patch, if using the IAT to track a target, and another track becomes dropped (either destroyed or otherwise lost), then IAT will stop tracking the IAT track it was on.

I've tried to record a track file of this, but the track replay did not accurately represent what I was seeing live, so I've uploaded both the track file and also a video of me recording that track file.

 

Key thing to note in the video:

  • Have both IAT Tracks 1 and 2, actively tracking Track 1
  • Target of Track 2 is destroyed by a hellfire, which after a few seconds results in Track 2 being dropped
  • BUG: When track 2 is dropped, IAT also stops tracking Track 1. Track 1 isn't dropped, but IAT stops actively tracking it.

IAT Tracking Bug.trk

Posted

I don't think this behavior was introduced with 2.9; we were seeing this prior to that.

You would have a missile in the air on the second target, and all of a sudden the TADS would drift off the target and you would have to use the "MTT Promote" function to get the TADS "slaved" back onto the target.

Not sure if this is correct behavior or not, though.

  • 2 weeks later...
Posted
On 11/14/2023 at 10:15 PM, Floyd1212 said:

I don't think this behavior was introduced with 2.9; we were seeing this prior to that.

Very possibly, I certainly noticed it with 2.9 but it might have been introduced a couple of minor patches before. Either way though, definitely a change and a frustrating one at that!

  • 4 weeks later...
  • 2 months later...
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...