ruddy122 Posted November 15, 2023 Posted November 15, 2023 Curious what's a good roll and pitch curve for carrier ops I use deadzone 5 Roll and Pitch of 40 Thanks Works for me [sIGPIC][/sIGPIC] LUCKY:pilotfly::joystick: Computer Specs CPU: AMD Ryzen 5 2600 6-Core 3.4 GHz| GPU: Nvidia GeForce GTX 1660 6Gb | RAM: 32 GB DDR4 @ 3000 MHz | OS: Win 10 64 bit | HD: 500 Gb SSD
Raven (Elysian Angel) Posted November 16, 2023 Posted November 16, 2023 Soon (tm) we'll get the refactored flight model. That should change/fix a lot. For now I don’t use curves, but for roll I use X-saturation of 80 to make it more responsive (so that’s the opposite of a curve pretty much). I hope that won’t be needed once we get the update. Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
MAXsenna Posted November 16, 2023 Posted November 16, 2023 No curves, and for sure no deadzone! Sent from my SM-A536B using Tapatalk
SharpeXB Posted November 16, 2023 Posted November 16, 2023 (edited) Curves are a personal choice and likely dependent on your stick. So there’s no real answer for what’s ideal. Niether having or not having one is “realistic” although generally speaking a curve is needed to desensitize a tabletop spring centered PC stick as this certainly isn’t anything like a real control behaves. A good example for me is that if I loose the curve on the Spitfire it will instantly disintegrate in an air start mission. Its controls are so sensitive and a simple joystick over-controls the plane to an incredible degree without hardly touching it. I would only use a deadzone for a damaged axis, it makes fine inputs really difficult. Edited November 16, 2023 by SharpeXB i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Phantom711 Posted December 30, 2023 Posted December 30, 2023 @MAXsenna @SharpeXB Most people need a very slight deadzone on the stick though, because otherwise the BALT/RALT won‘t engage or disengage quickly in the Hornet. @ruddy122 For the most part you shouldn‘t even touch the pitch much in landing configuration. You trim the flight path marker into the E-bracket and then fly it just by modulating the throttle. vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord.
SharpeXB Posted December 30, 2023 Posted December 30, 2023 (edited) 2 hours ago, Phantom711 said: Most people need a very slight deadzone on the stick though, because otherwise the BALT/RALT won‘t engage or disengage quickly in the Hornet. Yes I do find the need to have a tiny dead zone like 1% for that. That’s a bug though particular to the Hornet otherwise I wouldn’t use dead zones. I only use those for spiky or defective controllers. They’re also useful to create certain custom effects. The 5% mentioned above seems like too much though and it would interfere with making fine control input like are needed for this and AAR etc Edited December 30, 2023 by SharpeXB i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Phantom711 Posted December 30, 2023 Posted December 30, 2023 Yeah…I use 1%… vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord.
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