Freakmeister51 Posted November 15, 2023 Posted November 15, 2023 (edited) Hi there. Trying to set up have to follow a Yak AI pilot, set to Ace, from Laughlin to Boulder Airfield. He has 100% fuel on start and cruise speed set to 220 km/h but still turns back 15 minutes into the flight. I have 70% fuel and can make Nellis without problems. Also, his ability to increase altitude in the blink of an eye has to damage the airframe somehow. Is there anything i can do to improve on this performance please. Any help is appreciated. Edited November 15, 2023 by Freakmeister51
Freakmeister51 Posted November 16, 2023 Author Posted November 16, 2023 Firstly, thanks very much Flappie for your reply. This thing is really starting to annoy me. I have done a little more testing this morning and even a change of flight parameters doesn't seem to affect the outcome. The AI pilots flight profile changes every time i fly the mission, erratic after take off, but still turns back about 5 minutes into his 30 minute mission. I've set him to spawn in after i taxi so i can choose to wait and follow him or go on my own if i choose. He will taxi 55 seconds after i do. Thanks again for your help Freakmeister Laughlin Flight Academy Day 1.miz
Flappie Posted November 21, 2023 Posted November 21, 2023 For some reason, I cannot load your mission unedited (the sim gets stuck). However, I edited it to keep only both Yak-52... and this time the AI Yak lands at Boulder, as expected. There must be some other unit in your mission that's blocking the runway or blocking the parking slots, I don't know. Yak52 OK.trk ---
Freakmeister51 Posted November 21, 2023 Author Posted November 21, 2023 16 hours ago, Flappie said: For some reason, I cannot load your mission unedited (the sim gets stuck). However, I edited it to keep only both Yak-52... and this time the AI Yak lands at Boulder, as expected. There must be some other unit in your mission that's blocking the runway or blocking the parking slots, I don't know. Yak52 OK.trk 2.13 MB · 1 download Hi Flappie. Thankyou for looking at this for me. I will fly the one you have edited and give it a go. Were you able to fly in formation with the AI or did you let it do it's own thing? Either way, thank you for this, much appreciated.
Freakmeister51 Posted November 22, 2023 Author Posted November 22, 2023 23 hours ago, Flappie said: No, I did not follow him. Thanks my friend. I’ll give it a look.
Freakmeister51 Posted November 24, 2023 Author Posted November 24, 2023 On 11/22/2023 at 6:52 PM, Freakmeister51 said: Thanks my friend. I’ll give it a look. Hey Flappie, just to let you know that, i assume you removed theother flying assets from the mission. This seems to have cured the problem. However, placing the AI with a wingman, seems to have the same efect with the wing man returning to base....... Bazaar.
Flappie Posted November 24, 2023 Posted November 24, 2023 (edited) Things are getting stranger and stranger: If I start them on the runway, they are positioned in a line and never take off. I've just managed to get them fly together when starting hot, until they have to land. But then the leader keeps flying in circles and never lands... 2 Yak52 OK_but_not_OK.trk OK, so I simply deleted the Land waypoint and made a new one, and now everything works. Don't ask, I don't know why. Was your mission made by some external program? 2 Yak52 OK.trk Edited November 24, 2023 by Flappie ---
Freakmeister51 Posted November 26, 2023 Author Posted November 26, 2023 On 11/24/2023 at 9:45 PM, Flappie said: Things are getting stranger and stranger: If I start them on the runway, they are positioned in a line and never take off. I've just managed to get them fly together when starting hot, until they have to land. But then the leader keeps flying in circles and never lands... 2 Yak52 OK_but_not_OK.trk 65.57 kB · 1 download OK, so I simply deleted the Land waypoint and made a new one, and now everything works. Don't ask, I don't know why. Was your mission made by some external program? 2 Yak52 OK.trk 82.33 kB · 1 download Hi Flappie, No it was just made purely with the mission editor.
Freakmeister51 Posted December 4, 2023 Author Posted December 4, 2023 (edited) Just to let you all know that this issue is still, an issue. Although I can now get my AI Yak pilot, set to veteran now, to fly to Boulder City from Laughlin, that is, only if I don’t follow him (If I follow him he turns back half way). Having extended its landing to Nellis which it should be more than capable of achieving, it still lands at Boulder City. Is there anything we can do to make AI pilots more fuel conscious or push the fuel usage to lower levels. OK, so since the last sentence, I changed the AI fuel to unlimited but there is no change in the AI’s flight duration. It still lands well short of its destination. It also, does not like me flying in close proximity to him, he turns around half way between Laughlin and Boulder. any ideas? Edited December 5, 2023 by Freakmeister51
Recommended Posts