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Freakmeister51

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Everything posted by Freakmeister51

  1. Please have this module come with its own missions and not to be left to those who have extensive ME knowledge to create them.
  2. Thanks for your comment. I’m doing my best to learn about making my own missions, watching YouTube videos and the like but I do feel that ED could make more of an effort to provide a few of their own just to make the module a little more attractive. They might even get more interest for that particular module. The L-39 is another such module. Just my opinion.
  3. Please can we have so single player missions. I know there are missions/campaigns in the user files and I appreciate that but why have the dev bought in an aircraft and absolutely nothing to go with it?
  4. Mission 1, sorry. I’ll try and do a track file and show what I’m talking about
  5. Once airborne and at 5000 ft as requested, Biff informs me that he has saddled up on the right and I should increase speed, but looking out of the window, he’s nowhere to be seen. Checking the TAD he is anywhere but in my right side. Is this a bug, or have I done something wrong. I’m also running the Beta Version, would this be an issue.
  6. If you haven’t found the solution already, if you rotate the comms selector to INT and then call up the comms menu, then select ground crew, you should be able to get a response from them.
  7. Thanks for the response Baltic Dragon. I’ll just try and sort a workaround out. Thanks for the response.
  8. Mission 1, on entering the active runway, Biff just follows me out without stopping. If I’m stationary, he just taxis into the back of me, if I move out of the way post entering the runway, he just goes ahead and takes off without covering line up checks. have I done something wrong or is it a bug please?
  9. Try Baileywa’s user file list. He has something similar to that for download.
  10. Thanks for everyone response. I've sorted something out regardless of how many rockets are launched per press.
  11. You are right about this information but it’s not what I had in mind. I was hoping for something a little more realistic, for example, when you select an airfield, the ILS and TACAN instruments change to reflect the selected airfields frequencies.
  12. I know this is a long shot but, I would be grateful if, while using fc3 aircraft, when selecting next/previous airfield the navaids of the aircraft reflect what airfield has been selected.
  13. I have a mission set up with A-10A rockets only. But even with ripple quantity set to one and mode set to single, I can only get six rockets (one from each pod) per button push. Is there a way I can have one rocket per push?
  14. Thanks for the info Flappie. It turns out the my UH-60 mod was the reason for the conflict. I removed all the mods I had and then replaced them in turn until the problem occurred again, a shame but reality I suppose, mods will always have an effect on the sim unless the mod builder update it. Thanks again.
  15. I have also tried the Sitting Ducks Mission for the A-10C and the Shilka was destroyed as i started the mission leaving the trucks. Seems like an issue with air defence units and armour, i may be wrong here but there is a pattern i have noticed.
  16. OK, so the A-10A Nevada weapons test mission comes as part of the FC3 pack but here it is anyway A-10A - Nevada - Weapon Practice.miz
  17. Hi Flappie, i am having the same issue. I have also tried the Nevada weapons test mission for the a-10a. As soon as i start the mission, i get a message that all the targets have been destoyed without me even getting a round off. I am currently trying a full repair as a quick repair hasn't worked.
  18. Reference the IFR Hood for C-101EB As I understand it, the pilot/student sits in the front and the instructor sits in the back. So why is it that the IFR hood is situated in the rear cockpit. If I can compare with the L-39 where the hood is in the front, where the student sits and is controlled be the instructor. Please correct me if I’m wrong, it just doesn’t make sense.
  19. Why is it that Ground vehicle are visible before activation but aircraft are not. Any chance we can get this changed please.
  20. OK, so maybe not a game changer per say, but anything that isn't an empty parking slot to taxi away from and taxi back to is better that what we currently have. Putting a bit more life into airfield operations.
  21. Hi Silver Dragon, thanks for your response. However, I wasn’t really on about ground crew on board ship, I was more interested in ground crew at airbases to make send offs more realistic.
  22. Just to let you all know that this issue is still, an issue. Although I can now get my AI Yak pilot, set to veteran now, to fly to Boulder City from Laughlin, that is, only if I don’t follow him (If I follow him he turns back half way). Having extended its landing to Nellis which it should be more than capable of achieving, it still lands at Boulder City. Is there anything we can do to make AI pilots more fuel conscious or push the fuel usage to lower levels. OK, so since the last sentence, I changed the AI fuel to unlimited but there is no change in the AI’s flight duration. It still lands well short of its destination. It also, does not like me flying in close proximity to him, he turns around half way between Laughlin and Boulder. any ideas?
  23. What I think would be a real game changer would be, if we can have moving and realistic ground crews on board ship, but why can we not have realistic ground maintenance crews ashore. It would be really awesome if we could have a marshaller and a couple of traded personnel standing by to marshal you out and marshal you back in again. In real life, aircraft don’t taxi themselves out and in again.
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