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Posted

hmm....

yeah i think it's possible

 

I want to allow 1 printscreen per minute maybe,

so if two new files appear in the printscreen folder within

1 minute, eject? ;)

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted
that would be a lot of trucks ;)
But you'd need the trucks anyway for people to use that airbase anyway, right? So all it'll mean is that people have to taxi to a certain spot.

 

But even besides that, how are you going to stop people from refueling/rearming? You cannot stop them from pressing ctrl+w or ctrl+r, can you?

There are only 10 types of people in the world: Those who understand binary, and those who don't.

Posted (edited)

Hardcoded parkings are better. I'm not going to use placed trucks for that,

at least not now.

 

you can prevent them from taking off again before having parked

once at the parking area. But this stuff is not in lrm yet, and i dont

know if ill put it in. Its no big deal really, the runway mod is quite

good as it is.

 

 

About screenshots....for some reason lockon does not want to run :

 

for i in io.popen("dir"):lines() do
   if string.find(i,"%.*$") then **dosomething**end
end

 

for i in io.popen("ls"):lines() do
   if string.find(i,"%.*$") then **dosomething**end
end

 

it does not run at all, although they run fine in "luaforWindows".

io.popen() doesnt seem to exist for lockon :P. I'm not sure how to count files.

Edited by =RvE=Yoda

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

If you use trucks to locate spot on which you can refuel, if the truck is destroyed you won't be able to refuel/rearm even if base is still on your side and suport truck is still alive. I like parking places better.

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Posted

but it kind of does look cool if you have to drive up to the fuel

truck to get your fuel ;) , even if it would probably kill fps

 

hmm....

this is quite simple...

if we hardcode parking areas

 

If newFuel>oldFuel and notOnParking : throttle up ;),

 

then you cannot refuel anywhere but on parking .

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted
Hardcoded parkings are better. I'm not going to use placed trucks for that,

at least not now.

 

you can prevent them from taking off again before having parked

once at the parking area. But this stuff is not in lrm yet, and i dont

know if ill put it in. Its no big deal really, the runway mod is quite

good as it is.

 

 

About screenshots....for some reason lockon does not want to run :

 

for i in io.popen("dir"):lines() do
   if string.find(i,"%.*$") then **dosomething**end
end

for i in io.popen("ls"):lines() do
   if string.find(i,"%.*$") then **dosomething**end
end

it does not run at all, although they run fine in "luaforWindows".

io.popen() doesnt seem to exist for lockon :P. I'm not sure how to count files.

 

Only certain parts of the parking or complete parkings can be used for refueling?! So in case of 1, how can a client know which part of the parking area can be used for refueling?! On the other hand, having and seeing a ATZ truck probably gives U an answer.

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Posted

Vekkinho please read the discussion one more time.

There is not even a function for rearm/refuel at parking yet.

 

If there is one, server admins can turn it off,

 

If ther is one, you can refuel at ALL parking/spawn areas.

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted (edited)

Added feature, Refueling only possible in parking areas.

it just wont refuel anywhere else ;). You can be ANYWHERE

on ANY parking area to refuel.

 

Kuky was a big help on this one!

We actually got the coordinates of ALL parking areas.

In total we gathered about 500 coordinates.

 

As with the other mods, server admins can disable this

feature should they want to.

Edited by =RvE=Yoda
  • Like 1

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

Kuky and I placed about 500 AI aircraft, then

exported their coordinates with lua to a text file,

and did some string manipulation,

 

then copy paste into lrm script as a big array of coordinates.

took a while to place aircraft and name them ALL :D

 

Now if anyone wants some coordinates, we have :

All airfield center coordinates

All ILS/LND coordinates for all winds

All RTN coordinates for all winds

All runway coordinates

All parking coordinates

  • Like 1

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted (edited)

any parking area where you can spawn (whole apron)

Edited by Kuky

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Posted

Nice! Will that go for rearming as well? Normally not an issue as most pilots need fuel as well, but in some cases the a-10 for instance could be able to just stop and rearm on the runway.

 

Also loving the eject on printscreen - idea! But yeah it's nice beeing able to take a screenshot once in a while if alone on server or to gather evidence of bad form or cheating, etc..

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Posted (edited)

Well there is no way to stop people from rearmin unfortunately =(.

 

"I mean we can make it like, if you rearm you must taxi

to parking and then back to runway, else you cannot take

off again, " but there is no way to cancel rearm like there is

cancel refuel.

 

Or if you are really evil : "If you rearm anywhere else but parking area, you eject"...

but that kind of sucks :P

 

About screenshots, I have not yet found a way to ask lua how many

files there are in the screenshots folder...

or more correctly, I have found several ways,

but none seem to work with lockons lua implementation

Edited by =RvE=Yoda
  • Like 1

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

Well in my opinion, rearming is not really necessary to infringe upon if refuelling is limited as in 99% of the cases you'll need fuel as well :)

 

As for printscreening, if a certain server is having lots of trouble with it, maybe if they could be able to turn it (1 printscreen = eject) on for a period would be helpful... It might be worth more than the ebility to take screenshots. Anyway, I'm sure you'll find a way to allow just 1 printscreen.

Intel i7-950 @stock, Asus P6X58D-E, 3x4GB Corsair Vengeance, Asus GTX 580, Corsair 120GB SSD, Corsair HX 750W PSU

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Posted

I'm so pissed at having to move my cursor to

someone all the way across the radar screen.

I mean if my radar picks up a contact and my

signal processors etc confims it as a possible target,

there should be a button *snap cursor to nearest/next

contact*.

 

F-16 has it....why shouldn't F-15. Maybe the Sukhois/Migs have

it as well?

 

Regardless.....I'm implementing such a button. Tired of moving target cursor :P

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted (edited)

Crap.

 

Because lockon does not update the table

LoGetTargetInformation() while in TWS mode,

it is not possible to make this feature work

100 % in TWS scan.

 

It will only work perfectly in RWS, but in TWS

it will only work a few seconds after the first scan,

then the target coordinates become obsololete.

Edited by =RvE=Yoda

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

use it if you want to.

there is nobody forcing anyone :)

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

I don't like this auto-slew-lock idea either if you're meant to slew the radar cursor manually then you should not have it automated.

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Posted
I don't like this auto-slew-lock idea either if you're meant to slew the radar cursor manually then you should not have it automated.

 

no it doesnt auto slew lock.

Like the real thing if you have a tws track file on a contact,

you can press a button which cycles through these contacts.

 

The function is there in the poor F-16 radar interface.

I would be very surprised if it does not exist for the eagle.

Kuky, perhaps you can ask STRIKER

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

Banned I dont know who you are or what you are trying to say here...

The function is confirmed in the F-16.

Its modelled in F-16 sims and Its also in f-16 manuals

that you can aquire ;)

 

We are talking about 15s now though, and Striker used to work with that.

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

Finished a version of the cursor snaps.

You tap it to cycle through radar detected targets.

(from closest to farthest)

 

This is not part of LRM. It's a client side mod.

I have not tested it enough yet for release.

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

1st: nice work

2nd: waste of a talent for such #####

3rd: .. well, goodwill matters

 

:thumbup:

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