Mr_Blastman Posted March 27, 2009 Posted March 27, 2009 Two questions actually. One, this file here: http://forums.eagle.ru/showpost.php?p=568729&postcount=22 Can't be had anymore. I want the camera on the left monitor and the ABRIS on the right monitor. I don't know what to do. Second question: I want the Abris to be displayed longways rather than shortways - i.e. flip the X/Y Axes of the display so if the monitor was sitting on the desk, it would look like the ABRIS was being displayed on its side rather than top to bottom. The reason for this is I have a mini portable display and I want the top side of the ABRIS to be on the 768 Axis and the long side to be on the 1024 Axis. Does this make sense? How do I do this? Third (I'm cheating), is there a way to do multi-monitor without having Nview span my desktop in XP?
Mr_Blastman Posted March 27, 2009 Author Posted March 27, 2009 Okay? Nobody? I see people doing multimonitor stuff here, but I can't find an instruction guide on it.
deadsmell Posted March 27, 2009 Posted March 27, 2009 Give the community a little time, im sure someone will be along to help answer your question. Just be patient. :) Dont let the smell get to ya...............
Mr_Blastman Posted March 28, 2009 Author Posted March 28, 2009 (edited) Okay, I got it working! I had to use a phantom monitor fix .exe to make it work??? Anyways, my config files are as follows: options.lua: ["graphics"] = { ["multiMonitorSetup"] = "modified", ["color"] = "32", ["heatBlr"] = 1, ["scenes"] = "high", ["water"] = 2, ["fullScreen"] = false, ["visibRange"] = "Medium", ["aspect"] = 1.3333333333333, ["textures"] = 2, ["shadows"] = 3, ["display_mode"] = { ["avi"] = { ["bpp"] = 32, ["resolution"] = "640x480", ["full_screen"] = false, ["aspect"] = 1.333333333, ["height"] = 480, ["width"] = 640, }, -- end of ["avi"] }, -- end of ["display_mode"] ["effects"] = 3, ["lights"] = 2, ["haze"] = 1, ["terrPrld"] = "20", ["height"] = 1024, ["resolution"] = "2048x1024", ["civTraffic"] = 0, ["width"] = 2048, }, -- end of ["graphics"] and modified.lua: Description = 'modified' Viewports = { Center = { x = 0; y = 0; width = 1280; height = 960; } } ABRIS = { x = 1280; y = 0; width = 768; height = 1024; } Windows setup is as follows: NView Multimonitor setup with independent screens (it is called DualView) 2nd screen I did a reverse portrait rotation so it displays at 768x1024x60hz 1st screen I have set at 1280x960x75hz So you run this phantom monitor fix, have those config files setup correctly as above, and I get a vertical ABRIS in portrait mode on my left screen and the game on my right. The only problem is my framerate has gone to poop. Royally. Like, taken a big turd. Any ideas? (I'll be shocked if I see a reply) My system specs: Q9450 2 Gigs RAM 260 GTX Windows XP, SP 2 I have a pretty fast system, right? It should be able to hack this just fine. Funny thing is, if I run it in cloneview, I get a much better framerate, but, I can not set the second monitor to portrait view which makes the ABRIS so sexy. Also, I notice that if I try to run fullscreen mode when in Portrait Dualview mode, it crashes. If I run fullscreen without any dualscreens, it works fine and the framerate is great at maxxed out detail. (well, nearly maxxed). So, beyond anyone giving me the magic answer to fix the framerate - it SHOULD be really high regardless of that second screen, here is a second question to add to the mess: Is there a way to export instruments to a second computer, say, similar to F4 GLASS that we use for Falcon 4.0. I could use my laptop to display the goodies and not get a framerate hit at all. After all, it is only data being pumped out over the network. Edited March 28, 2009 by Mr_Blastman
G3 Posted March 28, 2009 Posted March 28, 2009 (edited) you could try Mnemonic's "LOVP", lockon virtual panel.:thumbup: ps: on release of a local version dvd i will be getting right into the multimonitor side of things, looking forward to pulling my hair out too :) Edited March 28, 2009 by G3
BlackTalon Posted March 28, 2009 Posted March 28, 2009 Are they gonna make this easier to setup in the next patch?
Mr_Blastman Posted March 28, 2009 Author Posted March 28, 2009 I'll have to check out LOVP - from the looks of it though, I don't think it will work with DCS. I'm most concerned about the framerate. I have an ULTRA smooth framerate without doing the ABRIS multimonitor thing. As soon as I do it though, I get hosed framerate-wise. Is everyone else getting hosed?
S77th-RYKE Posted March 28, 2009 Posted March 28, 2009 I'll have to check out LOVP - from the looks of it though, I don't think it will work with DCS. I'm most concerned about the framerate. I have an ULTRA smooth framerate without doing the ABRIS multimonitor thing. As soon as I do it though, I get hosed framerate-wise. Is everyone else getting hosed? even in single monitor turning on the Shkval rubs me of a lot of fps going to 2 displays is worse because it taxes the system a bit more even , try lowering a few setings maybe . [sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC] Savage 77th , http://s77th.com |Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|
Mr_Blastman Posted March 29, 2009 Author Posted March 29, 2009 Okay, I give up. I can't get the framerate up and this stinks because all I'm doing is exporting a darned panel - which is bull. It should not take more than a +50% hit on framerate. There is just no way. Implausible. Inconceivable. Impossible I say! It is as if DCS has eaten some Iocane powder and now it is falling flat on its face. :-\
S77th-RYKE Posted March 29, 2009 Posted March 29, 2009 Okay, I give up. I can't get the framerate up and this stinks because all I'm doing is exporting a darned panel - which is bull. It should not take more than a +50% hit on framerate. There is just no way. Implausible. Inconceivable. Impossible I say! It is as if DCS has eaten some Iocane powder and now it is falling flat on its face. :-\ your system should handle it , but from tons of testimonials here , XP has lower performance than Vista (I hate vista but love it for BS) only Vista benefits from the core affinity trick . your solution is to turn down stuff starting with water , heat blur , shadows ... good luck P.S. I was also getting lower frame rates with 2 monitors , the only good news is I get the same fps going to 3 monitors . [sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC] Savage 77th , http://s77th.com |Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|
Mr_Blastman Posted March 29, 2009 Author Posted March 29, 2009 Well, that makes me feel a little better then when I get the 3 monitor fresnel setup going. :) Am I correct in hearing that the next patch will fix multicore support for XP?
Mr_Blastman Posted March 30, 2009 Author Posted March 30, 2009 Not a SINGLE comment by a member of the ED team or one of the beta crew. Wow, this is really reassuring. At least with FreeFalcon 5 or OpenFalcon I would have more than received a few comments about something like this.
Giant2111 Posted March 30, 2009 Posted March 30, 2009 As far as I know, there will be no MC-support for XP, cause it does not support MC really well. Check out the DCSMax-Thread http://forums.eagle.ru/showthread.php?t=39261, to figure out, if you will benefit from it. Regards
Mr_Blastman Posted March 30, 2009 Author Posted March 30, 2009 (edited) And _that_ is a pile of poop! XP uses multicore MORE than well enough, as is evident in _many_ multicore games that I have on my system right now. Flight Simulator X - saw a HUGE framerate increase when it properly supported multicore. Supreme Commander saw a HUGE framerate increase as well. Team Fortress 2 did also. I could go on all day long, but there is nothing wrong with XP's multicore implementation at all. It works just swell. The thing I am referring to is possibly a developers comment a while back where they mentioned that someone somewhere screwed up _ONE_ line of DCS code which screwed up multicore support for all XP users. http://simhq.com/forum/ubbthreads.php/topics/2684529/Re_Patch_1_0_1_Info.html#Post2684529 There is no excuse at all for XP Multicore support to not be worth a darn. Period. I would like some clarification on this comment and whether it also pertains to XP users who rightfullly deserve proper implementation and proper speed increase benefits from using their additional cores. XP is based off of Windows 2000 which was a Server OS and XP is a newer, improved version of it. 2000 most definitely had proper multicore support as it was used on servers around the world running multiple processors. This multicore thing isn't new, multiple processors have been around for years - heck, I remember back in college in 1993 we had a server on campus running 16 386 cores, granted, it was using Solaris as the operating system. I would like clarification please. :) Now, back to our regularly scheduled programming. I would like to see some ED People comment on the multimonitor stuff I have posted, especially when it comes to: a. framerate b. Exporting instruments such as ABRIS via something like f4glass to a second computer to take the load off. Edited March 30, 2009 by Mr_Blastman
GGTharos Posted March 30, 2009 Posted March 30, 2009 Maybe you should read the rest of the forum, then. Multi-threating will be added when it'll be added. It's in the plan, with no specific ETA. No, it won't be in the A-10 module, AFAIK. Not a SINGLE comment by a member of the ED team or one of the beta crew. Wow, this is really reassuring. At least with FreeFalcon 5 or OpenFalcon I would have more than received a few comments about something like this. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Mr_Blastman Posted March 30, 2009 Author Posted March 30, 2009 Why, in Vista, does it provide a performance increase then and not in XP if there is no multithreading? By definition, multithreading is a programming/processor method which is interchangeable between operating systems. If Vista is seeing improvement, I would say there is some sort of multithreading already there - or not? Am I wrong? I can realize this takes time on ED's part, both in man hours and money, but the majority of people flying simulators use XP still due to older sims having serious problems with Vista and above.
GGTharos Posted March 30, 2009 Posted March 30, 2009 It wasn't something intentional - while I don't recall the technical details, no, you will not get a boost on XP; I recall something about DX being unintentionally (but serendipitously) split off and probably Vista didn't handle it correctly with respect to DCS from the start - and XP did. That, however, is an assumption on my part and nothing more. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
flyinghigh Posted April 9, 2009 Posted April 9, 2009 When SHkval+camera+ABRIS seleted it just splits screen into three.In FS2004 one just undocks & drag onto other screen,what do you do in BS? I run front view ,Th2go,off one graphics card & two screens off a second graphics card on the same machine. Any clues? Flyinghigh Computer: intel i7 2600 cpu @3.4ghz , 64bit , 8gb Ram, Windows Windows 10, Twin AMD graphics Cards.
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