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Posted
17 hours ago, okopanja said:

Conditions:

- Target: F-18, low, size: small

- 2xSD-10A + ECM pod

- Launch altitude: 14600m

- Launch speed: Mach 1.2-1.26

It looks like you had one go to the moon, as I described. Did you lose lock?

Posted
On 12/21/2023 at 5:04 AM, Tango3B said:

Source for your claim? It is not that I don‘t believe you but the official changelog states otherwise. Changelog states that there actually were adjustments to missile Mach, range and FM and not just cosmetic changes to the encyclopedia entry which only had a change regarding the Mach entry, by the way. It was changed from Mach 4 to Mach 5. The other values actually remain the same. And as I stated in my previous post…if I am not totally crazy testing on my end indicates a loss of roughly 5 nm max range. Please don’t qoute me on that, however. It is a rather rough estimation on my part. So yeah, I am rather curious regarding your source for your claim. Thank you.

I mean if you look at the files and see what was changed, you'll see that all the values that were changed have no real bearing on actual performance. While it does say that the FM was slightly adjusted, it does seem that the FM performance didn't make it in since nothing relating to the FM actually changed.

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Posted (edited)
On 12/23/2023 at 1:57 AM, Napillo said:

It looks like you had one go to the moon, as I described. Did you lose lock?

yes, sorry for not replying. The TWS lock was lost due to target changing direction, so first missile went to the moon. Second one did hit.

Edited by okopanja
Posted
vor einer Stunde schrieb DSplayer:

I mean if you look at the files and see what was changed, you'll see that all the values that were changed have no real bearing on actual performance. While it does say that the FM was slightly adjusted, it does seem that the FM performance didn't make it in since nothing relating to the FM actually changed.

have you seen my video? there are changes that are also observable in the game, the faster and higher you are the more effects they have.

Posted
2 hours ago, Hobel said:

have you seen my video? there are changes that are also observable in the game, the faster and higher you are the more effects they have.

At least looking at your video, everything seems within the margin of error. I'll have to run some tests but I think the fix they did for the misaligned nozzle that someone reported here might've actually changed the flight performance just a bit so that could be the difference you're seeing. Outside of that, all the other values changed in the patch should have no bearing on actual flight performance.

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Posted (edited)

Ok, I did some tests and made some graphs. I see no discernable difference in flight performance between the SD-10 from the last patch and the SD-10 from the current patch.

500m Altitude

Spoiler

SD-10_at_500_meters.png

 

6km 

Spoiler

SD-10_at_6km.png

 

12km 

Spoiler

SD-10_at_12km.png

 

~55000ft (the maximum altitude the JF can spawn at on Caucasus)

Spoiler

SD-10_at_Max_Altitude.png

 

Edited by DSplayer
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Discord: @dsplayer

Setup: R7 7800X3D, 64GB 6000Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro

Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor

Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14 

Posted

Hi, it's mostly a stat card & name change, plus a few tweaks to match the acclaimed mach number, while not changing the overall kinematic range. Thanks.

uboats might be busy squashing bugs.

Posted
4 hours ago, Lunatica said:

Hi, it's mostly a stat card & name change, plus a few tweaks to match the acclaimed mach number, while not changing the overall kinematic range. Thanks.

uboats might be busy squashing bugs.

Thank you.

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