PhoenixSims Posted January 31 Share Posted January 31 (edited) Something I haven't previously noticed, and what cannot possibly be an intended behavior is units that are late activated will react to explosions that happened well before they spawn in. Someone drops a bomb in a city, another group spawns any period of time later and they will move around right after spawn. This is especially problematic if you are trying to spawn a unit on to a building rooftop, they will most likely run off the edge and end up on the ground because you had engaged something else in the area prior to their activation. Edited January 31 by PhoenixSims Link to comment Share on other sites More sharing options...
Flappie Posted February 1 Share Posted February 1 Hi. This issue was reported internally a year ago. I've just bumped the report. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
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