MavenRaven Posted February 4 Share Posted February 4 (edited) I want to keep a Mi-8 at a certain radar altitude range. I saw this done in Gazelle missions with the RADARALT parameter, but for the Mi-8 this doesn't seem to work. Does the Mi-8 have a comparable parameter? Or is it because the radar altimeter on the Mi-8 can just...stop working sometimes? I know there are ways of exporting this list through third party software, but I had no luck getting that to work...also I just need this one parameter, not building a huge campaign here Hope somebody can help Or maybe there's another way to check if an aircraft is X meters above ground? Edited February 4 by MavenRaven Link to comment Share on other sites More sharing options...
Schlingel mit Kringel Posted February 4 Share Posted February 4 Not sure if this is what you are looking for (assuming you mean an AI flight), but in the ME there is an altitude dropbox you can switch between MSL and AGL. You can set this for each waypoint individually. 1 Be aware of spam links posted on the forums Wishlist: Make textboxes scale like polygons | Eastern Caucasus map | Link to comment Share on other sites More sharing options...
Solution Rudel_chw Posted February 4 Solution Share Posted February 4 1 hour ago, MavenRaven said: I saw this done in Gazelle missions with the RADARALT parameter, but for the Mi-8 this doesn't seem to work. Does the Mi-8 have a comparable parameter? Yes, the parameter name is "BASE_SENSOR_RADALT", it returns the current radar altitude, in meters. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
MavenRaven Posted February 4 Author Share Posted February 4 (edited) Thank youuu, tried it with a couple of modules, all worked! Edit: Thanks, that AI option could be useful in the future! Now that I re-read it my question was unclear in that regard. I was specifically looking for that one trigger condition for the Player. Works like a charm, problem solved . You guys dropped this: Edited February 4 by MavenRaven 2 Link to comment Share on other sites More sharing options...
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