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Posted
3 ore fa, Comante ha scritto:

Yes , it work pretty well! Mbucchia instruction are enough to make it run

So basically there is nothing to do, install openxr toolkit and then the quad view. 

That's all.

Any suggestion about the openxr toolkit settings ?

Posted

There is a bit more to it than that. Please read MBucchia's instructions carefully. If someone tries to summarize it in this thread you may get something wrong. Please go to this page for clear instructions: https://github.com/mbucchia/Quad-Views-Foveated/wiki . Follow these carefully and don't try any shortcuts.

There are some settings you may have to change in the OpenXR Toolkit as described in this linked page. (e.g. do not implement the Fixed Foveated Rendering in the toolkit if you are using Quadviews.)

Quadviews is better at doing FFR compared to the toolkit. If you are confident enough to read the advance settings section here https://github.com/mbucchia/Quad-Views-Foveated/wiki/Advanced-Configuration  you will note that you can enhance the resolution in the focus section.

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Posted

Also there is QuadViews Companion for easy config adjustments.

https://www.digitalcombatsimulator.com/en/files/3332882/

 

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Posted
2 ore fa, Chief_Biv ha scritto:

There is a bit more to it than that.

Yes, but after a new installation of both there is almost nothing to do except avoid the settings suggested. 

Posted
19 hours ago, X_legio said:

Yes, but after a new installation of both there is almost nothing to do except avoid the settings suggested. 

Yes that is right. Do your final tweaks and then set and forget.

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DCS Modules: Too many to list after the 15 year sale

Posted (edited)
16 minutes ago, Chief_Biv said:

Yes that is right. Do your final tweaks and then set and forget.

I have the Reverb G2 V2, are you running Quadviews with yours please?

All I couold get was a lot of stuttering.

 

Edited by Marshallman

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Posted
1 hour ago, Marshallman said:

I have the Reverb G2 V2, are you running Quadviews with yours please?

All I couold get was a lot of stuttering.

 

 

Yes, I am running Quadviews with my G2. It has not caused any stuttering. However, make sure you follow Mbucchia's instructions. It's not compatible with some of the settings available in the OpenXR Toolkit.

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PC Hardware: i9-12900k, RTX 3080 10GB, 32GB DDR5 4400MHz, NVME.2 Drives, Alienware 38" 3840x1600 144MHz Monitor, TrackIR Pro Clip, Pimax Crystal

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DCS Modules: Too many to list after the 15 year sale

Posted (edited)

I read somewhere on this forum that Quadviews are no longer necessary with the latest versions of DCS. I have it uninstalled on my G2 reverbs and I do the foveating with the OpenXr toolkit. It works very well for me and with good frame rates.

Edited by Silver_
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Posted
1 hour ago, Silver_ said:

I read somewhere on this forum that Quadviews are no longer necessary with the latest versions of DCS. I have it uninstalled on my G2 reverbs and I do the foveating with the OpenXr toolkit. It works very well for me and with good frame rates.

! I've not seen this anywhere @Silver_, where did you read that QV is no longer necessary?

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Posted

There's no point in using Quadviews for a G2 as it doesn't have eye tracking.

Normal fixed foveated will produce the same results and it's way easier on your CPU.

Posted (edited)

It's a trade-off really.

Quad views can immensely help with GPU performance, but at high cost on the CPU. This cost is due to DCS engine rendering technique being heavy on the CPU.

VRS-based solutions (OpenXR Toolkit/vrperfkit/Pimax Foveated rendering) only have the potential to moderately help on the GPU, and at no cost on the CPU.

So bottom line is if you have a lot of CPU headroom, Quad views will likely be a better solution for you, especially at high resolution.

Edited by mbucchia
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Posted
6 hours ago, mbucchia said:

It's a trade-off really.

Quad views can immensely help with GPU performance, but at high cost on the CPU. This cost is due to DCS engine rendering technique being heavy on the CPU.

VRS-based solutions (OpenXR Toolkit/vrperfkit/Pimax Foveated rendering) only have the potential to moderately help on the GPU, and at no cost on the CPU.

So bottom line is if you have a lot of CPU headroom, Quad views will likely be a better solution for you, especially at high resolution.

 

Well, the expert has confirmed what I had thought. Thanks for your brilliant work Mbucchia. I am loving my G2 in DCS right now but dreading the day Microsoft will brick it.

I have been using Quadviews FFR in lieu of the OpenXR Toolkit FR and I believe my CPU still has some headroom whereas the GPU is maxed out.

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