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Comante

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Everything posted by Comante

  1. Yes , it work pretty well! Mbucchia instruction are enough to make it run
  2. I know, but in reality I'm really happy about the 1080 performance, consider that I flew 1 year with a 1060... the thing that buzz me is just the difference in performance from F16/18 to Ka50-II ... the BS3 is too demanding to achieve 60 fps probably even at 50% resolution. btw foveated rendering is a bless! I will have to give another try at FSR , recently I found that the frametime cost was not worth the hassle as the quality sensibly deteriorated. But maybe without reprojection it could be better. Will look for taz textures, even if I don't reach the 8gb limit, low texture are quite sad even in VR.
  3. I don't know, the Vario is another league, WMR headset are dinosaurs and the G2 is the only good thing born from WMR, I can't pretend more... if you think that most of what we have has been made by Mbucchia in his spare time.. sad.
  4. Yesterday I investigated this issue a bit, and the only factor I found that affect those spikes is resolution. Decreasing it, the spike decrease in "height" to the point that the simulator is able to keep 60 frames. For my system this happen around 50% resolution, on the contrary, with fixed wing aircraft I can keep consistently 65 70% resolution if I don't want to use reprojection. The decrease in resolution free resources, so that It can have cockpit shadows low + blur without a hitch...
  5. Absolutely, before it was always blurry, not too much, but just enough to be disturbed and ask myself "is this the cristal clear resolution of a VR headset?" After installing the lenses I understood what "clear" was about. I have the feeling that the lenses made the sweet spot larger, probably just because before it was blurry almost everywhere. you can have just one lens with VR optician if your other eye is fine.
  6. I too love my vr opticians lenses, and despite just a slight astigmatism , the difference is astounding.
  7. 3 ideas come to my mind: 1) there is some registry data or some config file that is not erased automatically upon uninstall. 2) are you sure your head is level? You may assume it is, but your brain compensate eventual tilt of yout head. There are a number of reason that can make your head tilt without you to notice: teeth, neck or spinal isuee make your whole body compensate, and yes, usually the compensation should make your head level, but not always. I think I have moderately the same effect, but I just assume that in VR some tilt is much more noticeable. 3) Another source of tilt is that maybe the visor does not sit on your head exactly level with your eyes. just like people with glasses not always have them in line with their eyes, because heads are not specular.
  8. I have a G2 that run on a 1080 and a I7-4790K, 16 GB ram. I've recently switched to foveated rendering and this allowed me to decide if I want to run 30 FPS with reprojection or 60 FPS without it. The main problem has always been with helos, reprojection + cockpit shadow +low level flying = mess , so I decided to lower some detail and see if it can achieve 60 fps (without cockpit shadows). Well, it definitely can with turbo and reproj = off, BUT FPS drop to 55 (stutters included) at a regular pace, every few seconds. The frametime graph look like a saw, I thought this is related to the rotor ... someone already know this and found a solution? Cheers
  9. Quadview is a very interesting thing, I had to mess up the settings to understand if it was working.. it definitely works on the standard G2, you just need to find the right balance to not introduce stutters (if you are on a old GPU like me (1080)). The only problem I noticed is that artifact are more severe in fast movement, and helo rotor mess reprojection more than without this options. I need to try it paired with turbo.
  10. I followed your tips, disabled oxrtoolkit and as many of you reported, experience is smoother. I tried forcing resolution to 65% (I have a gtx 1080 non TI) and at 60hz with forced smoothing, it was very good, I got rid of those small stutters when turning the head that were a bit unpleasant. I think I can crank the resolution or some candyness a bit upward as DCS say I'm CPU limited, so there must be some juice in the GPU to squeeze out.
  11. When this happen to me, then I discover that 6 month ago I forced FPS limit in GPU control panel, for some unsuspectin reason when I used a monitor instead of VR. There is probably something that say to your GPU to hold the brake.
  12. I'm a bit puzzled because I have a G2 but I don't remember to drop file at every update, unless we are talking about mods like "black hangar" and so on. In that case before and after an update, I just need to click 2 buttons with OVGME, to remove them before update, and to reapply them afterwards. Very handy. which mods do you use?
  13. In my experience with the G2 the jittery tracking is just my heartbeat and breath, is just that without visor our brain is able to stabilize the image, while in VR this ability is lost, the main problem is that mouse cursor movemet is linked solidly to head movement. some slack would make this jittering unnoniceable... is there a way to free mouse position from headset?
  14. hallaghan in OpenXr tools, try ENABLE custom render scale and set it 100% DISABLE nis.
  15. I have a much less powerful system than your's, but thanks to openXr I can enjoy a very good experience. I run DCS at native resolution (2150x2150) at 30 FPS (60Hz) on my G2 with just a 1060 and a i7 4790K . Yes I spent a lot of time fiddling and not flying, especially with SteamVR, THAT was simply AWFUL! With OpenXR I can read the MFD clearly without using upscaler or downscaler, I find the crispiness just good. OpenXr is supersmooth and I don't feel the need to tweak it anymore. What help me enjoy it without thinking to setups is multiplayer and "campaigns", probably if a dinamic campaign will be introduced in DCS, I would just spend my free time in it. Another thing to consider is that... wow factor expire for everything, even for the real deal, you have to enjoy what you do for what it is, and not for the wow of the first time in VR.
  16. I tried this just few minutes, not hard at all to remove DCS.EXE from blackshark preset and add it in Directxvr , so should fire everytime I start DCS. What I noticed is a bit of eyestraining and a bit of nausea effect, but I had a beer just before flying so can't exlude it was this. But on the positive note, I surprised myself trying to grab the throttle in my F/A18 , maybe the effect is subtle but enough to make your brain believe more that VR is real? This could explain the bit of nausea flying a jet, as I'm not used to real world flying. Will test more, if eyestrain disappear, I will try other titles as well.
  17. I have a mere GTX 1060 6GB,I tried this novelty.... and I think I'm sticking with it. On the paper the settings I can use are the same of SteamVR (40/45% resolution,I run my G2 at 60Hz reprojection forced on) So I'm actually running at 30 fps. The artifact of motion reprojection especially on external views are much more disturbing than with steamVr but the clarity of the rendered world is so much more beautiful ,solid and readable, and flying from the cockpit everything is definitely much smoother, probably thanks to the higher level of motion reprojection I can access. Dunno, but once I fiddled a bit with the settings, I like it a lot.
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