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Posted (edited)

Are you certain that all the BORT number entries are marked as "true" instead of "false" in the lua for the liveries?

 

I guess a better question would be if you are trying to have jets use the BORT numbers that are in game but also want some units to not use them.

Edited by Big Mac
additional context
Posted
On 2/27/2024 at 2:28 PM, Big Mac said:

Are you certain that all the BORT number entries are marked as "true" instead of "false" in the lua for the liveries?

Changing them all to true, e.g.:

{"F18C_BORT_NUMBER_NOSE_L_100", 0 ,"F18C_1_DIFF",true};
{"F18C_BORT_NUMBER_NOSE_L_100", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",true};
{"F18C_BORT_NUMBER_NOSE_L_100", DECAL ,"empty",true};

Does not remove them. 

Posted (edited)

May have found a fix. 

1. Delete all lines referencing a "BORT_NUMBER"

2. Add the following lines of code, and edit the bolded parts to match the dds files in the liveries folder (if no particular name, delete those)

    {"f18c1_number_nose_right", 0 ,"F18C_1_DIFF_VFA195_CAG",false};
    {"f18c1_number_nose_right", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",true};
    {"f18c1_number_nose_right", DECAL ,"empty",true};
    
    {"f18c1_number_nose_left", 0 ,"F18C_1_DIFF_VFA195_CAG",false};
    {"f18c1_number_nose_left", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",true};
    {"f18c1_number_nose_left", DECAL ,"empty",true};    

    {"f18c2_kil_right", 0 ,"F18C_1_DIFF_2_VFA195_CAG",false};
    {"f18c2_kil_right", ROUGHNESS_METALLIC ,"F18C_2_DIF_RoughMet",true};
    {"f18c2_kil_right", DECAL ,"empty",true};
    

    {"f18c2_kil_left", 0 ,"F18C_1_DIFF_2_VFA195_CAG",false};
    {"f18c2_kil_left", ROUGHNESS_METALLIC ,"F18C_2_DIF_RoughMet",true};
    {"f18c2_kil_left", DECAL ,"empty",true};
    
    {"f18c1_number_F", 0 ,"F18C_1_DIFF_VFA195_CAG",false};
    {"f18c1_number_F", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",true};
    {"f18c1_number_F", DECAL ,"empty",true};    

    {"f18c2_number_X", 0 ,"F18C_1_DIFF_2_VFA195_CAG",false};
    {"f18c2_number_X", ROUGHNESS_METALLIC ,"F18C_2_DIF_RoughMet",true};
    {"f18c2_number_X", DECAL ,"empty",true};

Edited by Nealius
  • Like 2
Posted
2 hours ago, Nealius said:

Changing them all to true, e.g.:

{"F18C_BORT_NUMBER_NOSE_L_100", 0 ,"F18C_1_DIFF",true};
{"F18C_BORT_NUMBER_NOSE_L_100", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",true};
{"F18C_BORT_NUMBER_NOSE_L_100", DECAL ,"empty",true};

Does not remove them. 

because those are the OLD material names.

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ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

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Posted (edited)

Would be nice if the names were settled to begin with instead of suddenly changing mid-development and ruining 98% of all user-made liveries which make up for the total lack of coherent CVW liveries--particularly those matching our carrier assets--that come with the module by default. 

(Just sayin')

Edited by Nealius
  • Like 3
  • Thanks 1
  • 2 weeks later...
Posted

The Model was in early access (still is), changes are expected to happen, as they made changes to add additional features for the livery artists.

The Modex Changes are about a year old now, there's no point in complaining about it now, the artists need to make a few simple changes using notepad++.

  • Like 1

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

  • 6 months later...
  • 2 weeks later...
  • 2 months later...
Posted
On 10/3/2024 at 4:00 PM, irisono said:

Even after the latest update, the error occurs with the board/tail numbers of customer liveries. It's really annoying.

Because the livery makers who made those liveries never corrected/updated them. When the change happened it was on the livery makers to change their lua files, not on ED devs to do it for you.

  • Like 1

Megalax's Livery Studio

My Liveries in the User Files

I'll stick a maple leaf on anything...

 

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