__Timberwolf__ Posted February 27, 2024 Posted February 27, 2024 I am using liveries with built-in board and tail numbers and whenever I make the 'Tail #' option in the ME empty it leaves me with a '000' number displayed on multiple parts of the plane. Is there a way to remove the numbers? Thanks. 1 V I R T U A L E L E C T R O N I C A T T A C K
Big Mac Posted February 27, 2024 Posted February 27, 2024 (edited) Are you certain that all the BORT number entries are marked as "true" instead of "false" in the lua for the liveries? I guess a better question would be if you are trying to have jets use the BORT numbers that are in game but also want some units to not use them. Edited February 27, 2024 by Big Mac additional context
Nealius Posted February 29, 2024 Posted February 29, 2024 On 2/27/2024 at 2:28 PM, Big Mac said: Are you certain that all the BORT number entries are marked as "true" instead of "false" in the lua for the liveries? Changing them all to true, e.g.: {"F18C_BORT_NUMBER_NOSE_L_100", 0 ,"F18C_1_DIFF",true}; {"F18C_BORT_NUMBER_NOSE_L_100", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",true}; {"F18C_BORT_NUMBER_NOSE_L_100", DECAL ,"empty",true}; Does not remove them.
Nealius Posted February 29, 2024 Posted February 29, 2024 (edited) May have found a fix. 1. Delete all lines referencing a "BORT_NUMBER" 2. Add the following lines of code, and edit the bolded parts to match the dds files in the liveries folder (if no particular name, delete those) {"f18c1_number_nose_right", 0 ,"F18C_1_DIFF_VFA195_CAG",false}; {"f18c1_number_nose_right", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",true}; {"f18c1_number_nose_right", DECAL ,"empty",true}; {"f18c1_number_nose_left", 0 ,"F18C_1_DIFF_VFA195_CAG",false}; {"f18c1_number_nose_left", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",true}; {"f18c1_number_nose_left", DECAL ,"empty",true}; {"f18c2_kil_right", 0 ,"F18C_1_DIFF_2_VFA195_CAG",false}; {"f18c2_kil_right", ROUGHNESS_METALLIC ,"F18C_2_DIF_RoughMet",true}; {"f18c2_kil_right", DECAL ,"empty",true}; {"f18c2_kil_left", 0 ,"F18C_1_DIFF_2_VFA195_CAG",false}; {"f18c2_kil_left", ROUGHNESS_METALLIC ,"F18C_2_DIF_RoughMet",true}; {"f18c2_kil_left", DECAL ,"empty",true}; {"f18c1_number_F", 0 ,"F18C_1_DIFF_VFA195_CAG",false}; {"f18c1_number_F", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",true}; {"f18c1_number_F", DECAL ,"empty",true}; {"f18c2_number_X", 0 ,"F18C_1_DIFF_2_VFA195_CAG",false}; {"f18c2_number_X", ROUGHNESS_METALLIC ,"F18C_2_DIF_RoughMet",true}; {"f18c2_number_X", DECAL ,"empty",true}; Edited February 29, 2024 by Nealius 2
SkateZilla Posted February 29, 2024 Posted February 29, 2024 2 hours ago, Nealius said: Changing them all to true, e.g.: {"F18C_BORT_NUMBER_NOSE_L_100", 0 ,"F18C_1_DIFF",true}; {"F18C_BORT_NUMBER_NOSE_L_100", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",true}; {"F18C_BORT_NUMBER_NOSE_L_100", DECAL ,"empty",true}; Does not remove them. because those are the OLD material names. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Nealius Posted February 29, 2024 Posted February 29, 2024 (edited) Would be nice if the names were settled to begin with instead of suddenly changing mid-development and ruining 98% of all user-made liveries which make up for the total lack of coherent CVW liveries--particularly those matching our carrier assets--that come with the module by default. (Just sayin') Edited February 29, 2024 by Nealius 3 1
SkateZilla Posted March 15, 2024 Posted March 15, 2024 The Model was in early access (still is), changes are expected to happen, as they made changes to add additional features for the livery artists. The Modex Changes are about a year old now, there's no point in complaining about it now, the artists need to make a few simple changes using notepad++. 1 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
irisono Posted October 3, 2024 Posted October 3, 2024 Even after the latest update, the error occurs with the board/tail numbers of customer liveries. It's really annoying. 1
EPKolev Posted October 13, 2024 Posted October 13, 2024 Yes, still the problem is unsolved on programing game level.
Megalax Posted January 7 Posted January 7 On 10/3/2024 at 4:00 PM, irisono said: Even after the latest update, the error occurs with the board/tail numbers of customer liveries. It's really annoying. Because the livery makers who made those liveries never corrected/updated them. When the change happened it was on the livery makers to change their lua files, not on ED devs to do it for you. 1 Megalax's Livery Studio My Liveries in the User Files I'll stick a maple leaf on anything...
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