UncleStains Posted March 21, 2024 Posted March 21, 2024 (edited) I've been having a terrible recurring DCS crash issue over the past few weeks. I feel like I've tried everything, and certainly all the normal steps (fxo/metashaders, temp folder, remove mods). I put the three most recent crash zip files here. Can anyone please help? Thank you! I also attached a few log files to this post. dcs.20240320-035900.log dcs.20240320-015000.log dcs.log dcs.20240319-041418.log Edited March 21, 2024 by UncleStains Added log files
Solution Flappie Posted March 21, 2024 Solution Posted March 21, 2024 Hi, I see you have 4 very different types of crash. It might point to a RAM issue. Have you scanned your RAM using MemTest86 yet? 1 ---
UncleStains Posted March 29, 2024 Author Posted March 29, 2024 (edited) Well, got new RAM and ran a 24 hour memtest86. All good there. But I'm still crashing. Less often, but it still happens. Just uninstalled DCS and I am reinstalling to see if that helps. Latest crash dump (before DCS reinstall attempt) attached. dcs.log-20240329-183830.zip Edited March 29, 2024 by UncleStains
Flappie Posted March 29, 2024 Posted March 29, 2024 Well, good news: it has nothing to do with your RAM anymore. That's a known bug and it will be fixed with the next DCS update. 2024-03-29 18:38:29.488 ERROR GRAPHICSCORE (4232): Failed assert `depthBuffer.getDims() == dims && depthBuffer.getMSAA() == msaa` at D:\Projects\Buildworker\nevada_testing\build\Projects\render\renderer\Include\rwrappers\inl/FrameBuffer.inl:339 2024-03-29 18:38:29.488 ERROR DX11BACKEND (4232): depth buffer mfdDepthBuffer (1280x1280) must be the same size as color targets (1024x1024) 2024-03-29 18:38:29.488 ERROR DX11BACKEND (4232): Failed assert `false && "depth buffer must be the same size as color targets"` at Projects\render\dx11backend_win8\Source\DX11FrameBufferManager.cpp:101 2024-03-29 18:38:29.494 INFO EDCORE (4232): try to write dump information 2024-03-29 18:38:29.506 INFO EDCORE (4232): # -------------- 20240329-183830 -------------- 2024-03-29 18:38:29.506 INFO EDCORE (4232): DCS/2.9.3.51704 (x86_64; MT; Windows NT 10.0.22631) 2024-03-29 18:38:29.506 INFO EDCORE (4232): C:\Program Files\Eagle Dynamics\DCS World\bin-mt\dx11backend.dll 2024-03-29 18:38:29.507 INFO EDCORE (4232): # C0000005 ACCESS_VIOLATION at 00007ffc03ca8c77 00:00000000 2024-03-29 18:38:29.507 INFO EDCORE (4232): SymInit: Symbol-SearchPath: 'C:\Program Files\Eagle Dynamics\DCS World\bin-mt;', symOptions: 532, UserName: 'james' 2024-03-29 18:38:29.507 INFO EDCORE (4232): OS-Version: 10.0.22631 () 0x300-0x1 2024-03-29 18:38:29.508 INFO EDCORE (4232): 0x0000000000018c77 (dx11backend): RenderAPI::DX11Renderer::setNewFrameBuffer + 0x37 2024-03-29 18:38:29.508 INFO EDCORE (4232): 0x0000000000017788 (dx11backend): RenderAPI::DX11Renderer::pushFrameBuffer + 0x68 2024-03-29 18:38:29.508 INFO EDCORE (4232): 0x000000000000be2e (GraphicsCore): enlight::AtmosphereWrapper::precompute + 0x40E 2024-03-29 18:38:29.509 INFO EDCORE (4232): 0x00000000000a3a41 (GraphicsCore): render::ShadowMapModule::queryCasters + 0x921 2024-03-29 18:38:29.509 INFO EDCORE (4232): 0x00000000000542af (GraphicsCore): render::BaseRenderingPass::execute + 0x1F 2024-03-29 18:38:29.509 INFO EDCORE (4232): 0x0000000000054974 (GraphicsCore): render::BaseRenderingPass::execute + 0x6E4 2024-03-29 18:38:29.509 INFO EDCORE (4232): 0x0000000000058f7d (GraphicsCore): render::RenderGraph::render + 0xED 2024-03-29 18:38:29.509 INFO EDCORE (4232): 0x000000000001bb92 (SceneRenderer): DCSSceneRenderer::renderBakedRenderGraph + 0x42 2024-03-29 18:38:29.509 INFO EDCORE (4232): 0x000000000016299a (Visualizer): smSceneManager::regLua + 0x129A 2024-03-29 18:38:29.509 INFO EDCORE (4232): 0x000000000014deb4 (Visualizer): smCamera_Implement::getClipRegion + 0x19594 2024-03-29 18:38:29.509 INFO EDCORE (4232): 0x0000000000139cdc (Visualizer): smCamera_Implement::getClipRegion + 0x53BC 2024-03-29 18:38:29.509 INFO EDCORE (4232): 0x0000000000151192 (Visualizer): smSceneManager::DestroySceneManager + 0x1222 2024-03-29 18:38:29.509 INFO EDCORE (4232): 0x00000000000339c1 (edCore): ed::thread::_get_current_thread_id + 0x71 2024-03-29 18:38:29.510 INFO EDCORE (4232): 0x0000000000029333 (ucrtbase): _recalloc + 0xA3 2024-03-29 18:38:29.510 INFO EDCORE (4232): 0x000000000001257d (KERNEL32): BaseThreadInitThunk + 0x1D 2024-03-29 18:38:29.822 INFO EDCORE (4232): Minidump created. ---
UncleStains Posted April 1, 2024 Author Posted April 1, 2024 I did pretty extensive testing over the weekend, and I concur with your assessment. Going from Apache to A-10CII (or vice versa) resulted in a game crash. This is something I do a lot on Grayflag. Knowing this workaround, I was able to fly until my headset battery died without issue. I really appreciate your replies here! 1
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