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Game crashes since the last patch (22.02.2024) after switching to the AH-64D Apache


Go to solution Solved by Homelander,

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Posted (edited)

Hello folks

General Remark:
This post of mine comes from the AH-64D Bugs section, it seems to me that my problem with the crashes is better placed in this section.

Since the patch of February 22, 2024, the game always crashes when I have destroyed a few targets with various jets and then switch to the AH-64D Apache. A trackfile was not created when the game crashed.

⚠️  Important observation:   ⚠️
These crashes ONLY occur when I have destroyed a few targets with another aircraft and then switch to the AH-64 Apache. If I start the mission directly in the Apache, the game does NOT crash.

Error Log:

# -------------- 20240322-003726 --------------
DCS/2.9.3.51704 (x86_64; MT; Windows NT 10.0.19045)
C:\Windows\System32\KERNELBASE.dll
# FFFFFFEA (Unknown exception code) at 00007ffab2d4cf19 00:00000000
SymInit: Symbol-SearchPath: 'D:\DCS World OpenBeta\bin-mt;', symOptions: 532, UserName: '*-*-*-*'
OS-Version: 10.0.19045 () 0x100-0x1
0x000000000002cf19 (KERNELBASE): RaiseException + 0x69
0x0000000000006be9 (edCore): ed::current_exception_stack_trace + 0x279
0x0000000000071881 (ucrtbase): raise + 0x1E1
0x0000000000072851 (ucrtbase): abort + 0x31
0x000000000000732a (VCRUNTIME140): _purecall + 0x1A
0x000000000000263f (PostEffects): PostEffects::PostEffect::apply + 0x5F
0x0000000000009d88 (PostEffects): PostEffects::PostEffectBase::addMSAAShaderDefine + 0xC18
0x0000000000031e7d (SceneRenderer): DCSSceneRenderer::updateAuxViewport + 0x1436D
0x00000000000542af (GraphicsCore): render::BaseRenderingPass::execute + 0x1F
0x0000000000054974 (GraphicsCore): render::BaseRenderingPass::execute + 0x6E4
0x0000000000058f7d (GraphicsCore): render::RenderGraph::render + 0xED
0x000000000001bb92 (SceneRenderer): DCSSceneRenderer::renderBakedRenderGraph + 0x42
0x000000000016299a (Visualizer): smSceneManager::regLua + 0x129A
0x000000000014deb4 (Visualizer): smCamera_Implement::getClipRegion + 0x19594
0x0000000000139cdc (Visualizer): smCamera_Implement::getClipRegion + 0x53BC
0x0000000000151192 (Visualizer): smSceneManager::DestroySceneManager + 0x1222
0x00000000000339c1 (edCore): ed::thread::_get_current_thread_id + 0x71
0x0000000000021bb2 (ucrtbase): _configthreadlocale + 0x92
0x0000000000017344 (KERNEL32): BaseThreadInitThunk + 0x14

I recorded the entire mission (various parts were accelerated with the time lapse). I play with a resolution of 4k, but I recorded the video with 1440p, because otherwise the file would have been too big (the video file with 1440p is almost 10GB).

Video:
https://rumble.com/v4kqz5x-dcs-ah-64-game-crash..html

I played a similar mission without the MSI Afterburner and RivaTuner and the game still crashed. I have now taken the trouble to create a mission that has roughly the same setting as the one I usually play.

Mission structure:

  • Destroy all enemy aircraft (with blue Group 01 - 02)
  • Neutralize the enemy Patriot Radar with HARMs (ALIC 202) (with blue Group 10)
  • Neutralize the Patriot position (with blue Group 15)
  • Shoot down the helicopters (with blue Group 20)
  • Destroy all SA-8 launchers (with blue Group 40 / 42)
  • Neutralize the remaining SA-19 SAMs and Gepard AAA (with blue Group 40 / 42)
  • Switch to the Apache and enjoy the crash.

My hardware is listed in the signature. I have uninstalled all 3rd party mods. GPU driver is up to date. If you need more data, please let me know and I will upload it here.

Edit: Of course I deleted the shaders.

Thank you in advance
Cheers Homelander

AH-64 Crash Test.miz dcs.20240322-003726.log dxdiag.txt

Edited by Homelander
Shaders were deleted

Modules:  F-15E Strike Eagle, F/A-18 Hornet, F-16 Viper, F-4E Phantom II, Su-33 Flanker, A-10C II Tank Killer, AV-8B Night Attack, JF-17 Thunder, Ka-50 Back Shark 3, AH-64D, Combined Arms, Supercarrier    Terrains: Nevada, Sinai, Syria, Persian Gulf, Cold War Germany  •  Hardware: AMD Ryzen 9 9950X3D (Stock), 64 GB DDR5-6000 CL 28, ASUS ROG STRIX LC RTX 4090 OC (24 GB), 12 TB (3x4 TB) PCIe 4.0 M.2 SDDs, AsRock X870E Nova WiFi, Fortron Hydro TI Pro (1000W / Titanium), be quiet! Light Base 900 FX, Sound BlasterX G6, Beyerdynamic MMX 300 (V2), Audeze Maxwell XB, TrackIR 5 Pro, 38" IPS (144 Hz) 4K  Display VPC WarBRD Base & VPC Constellation ALPHA Prime Grip, VPC Mongoos T-50CM3 Throttle, WinWing 15EX Metal Throttle, VPC Control Panel #1, VPC ACE Flight Pedals, Logitech G502x Plus, Steelseries Apex Pro, Elgato Stream Deck XL
Space Mutt Signature.png

  • 2 weeks later...
  • Solution
Posted

No crashes so far since the new update. 👌

  • Thanks 1

Modules:  F-15E Strike Eagle, F/A-18 Hornet, F-16 Viper, F-4E Phantom II, Su-33 Flanker, A-10C II Tank Killer, AV-8B Night Attack, JF-17 Thunder, Ka-50 Back Shark 3, AH-64D, Combined Arms, Supercarrier    Terrains: Nevada, Sinai, Syria, Persian Gulf, Cold War Germany  •  Hardware: AMD Ryzen 9 9950X3D (Stock), 64 GB DDR5-6000 CL 28, ASUS ROG STRIX LC RTX 4090 OC (24 GB), 12 TB (3x4 TB) PCIe 4.0 M.2 SDDs, AsRock X870E Nova WiFi, Fortron Hydro TI Pro (1000W / Titanium), be quiet! Light Base 900 FX, Sound BlasterX G6, Beyerdynamic MMX 300 (V2), Audeze Maxwell XB, TrackIR 5 Pro, 38" IPS (144 Hz) 4K  Display VPC WarBRD Base & VPC Constellation ALPHA Prime Grip, VPC Mongoos T-50CM3 Throttle, WinWing 15EX Metal Throttle, VPC Control Panel #1, VPC ACE Flight Pedals, Logitech G502x Plus, Steelseries Apex Pro, Elgato Stream Deck XL
Space Mutt Signature.png

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