Homelander Posted March 29, 2024 Posted March 29, 2024 (edited) Hello folks General Remark: This post of mine comes from the AH-64D Bugs section, it seems to me that my problem with the crashes is better placed in this section. Since the patch of February 22, 2024, the game always crashes when I have destroyed a few targets with various jets and then switch to the AH-64D Apache. A trackfile was not created when the game crashed. Important observation: These crashes ONLY occur when I have destroyed a few targets with another aircraft and then switch to the AH-64 Apache. If I start the mission directly in the Apache, the game does NOT crash. Error Log: # -------------- 20240322-003726 -------------- DCS/2.9.3.51704 (x86_64; MT; Windows NT 10.0.19045) C:\Windows\System32\KERNELBASE.dll # FFFFFFEA (Unknown exception code) at 00007ffab2d4cf19 00:00000000 SymInit: Symbol-SearchPath: 'D:\DCS World OpenBeta\bin-mt;', symOptions: 532, UserName: '*-*-*-*' OS-Version: 10.0.19045 () 0x100-0x1 0x000000000002cf19 (KERNELBASE): RaiseException + 0x69 0x0000000000006be9 (edCore): ed::current_exception_stack_trace + 0x279 0x0000000000071881 (ucrtbase): raise + 0x1E1 0x0000000000072851 (ucrtbase): abort + 0x31 0x000000000000732a (VCRUNTIME140): _purecall + 0x1A 0x000000000000263f (PostEffects): PostEffects::PostEffect::apply + 0x5F 0x0000000000009d88 (PostEffects): PostEffects::PostEffectBase::addMSAAShaderDefine + 0xC18 0x0000000000031e7d (SceneRenderer): DCSSceneRenderer::updateAuxViewport + 0x1436D 0x00000000000542af (GraphicsCore): render::BaseRenderingPass::execute + 0x1F 0x0000000000054974 (GraphicsCore): render::BaseRenderingPass::execute + 0x6E4 0x0000000000058f7d (GraphicsCore): render::RenderGraph::render + 0xED 0x000000000001bb92 (SceneRenderer): DCSSceneRenderer::renderBakedRenderGraph + 0x42 0x000000000016299a (Visualizer): smSceneManager::regLua + 0x129A 0x000000000014deb4 (Visualizer): smCamera_Implement::getClipRegion + 0x19594 0x0000000000139cdc (Visualizer): smCamera_Implement::getClipRegion + 0x53BC 0x0000000000151192 (Visualizer): smSceneManager::DestroySceneManager + 0x1222 0x00000000000339c1 (edCore): ed::thread::_get_current_thread_id + 0x71 0x0000000000021bb2 (ucrtbase): _configthreadlocale + 0x92 0x0000000000017344 (KERNEL32): BaseThreadInitThunk + 0x14 I recorded the entire mission (various parts were accelerated with the time lapse). I play with a resolution of 4k, but I recorded the video with 1440p, because otherwise the file would have been too big (the video file with 1440p is almost 10GB). Video: https://rumble.com/v4kqz5x-dcs-ah-64-game-crash..html I played a similar mission without the MSI Afterburner and RivaTuner and the game still crashed. I have now taken the trouble to create a mission that has roughly the same setting as the one I usually play. Mission structure: Destroy all enemy aircraft (with blue Group 01 - 02) Neutralize the enemy Patriot Radar with HARMs (ALIC 202) (with blue Group 10) Neutralize the Patriot position (with blue Group 15) Shoot down the helicopters (with blue Group 20) Destroy all SA-8 launchers (with blue Group 40 / 42) Neutralize the remaining SA-19 SAMs and Gepard AAA (with blue Group 40 / 42) Switch to the Apache and enjoy the crash. My hardware is listed in the signature. I have uninstalled all 3rd party mods. GPU driver is up to date. If you need more data, please let me know and I will upload it here. Edit: Of course I deleted the shaders. Thank you in advance Cheers Homelander AH-64 Crash Test.miz dcs.20240322-003726.log dxdiag.txt Edited March 29, 2024 by Homelander Shaders were deleted Modules: F-15E Strike Eagle, F/A-18 Hornet, F-16 Viper, F-4E Phantom II, Su-33 Flanker, A-10C II Tank Killer, AV-8B Night Attack, JF-17 Thunder, Ka-50 Back Shark 3, AH-64D, Combined Arms, Supercarrier • Terrains: Nevada, Sinai, Syria, Persian Gulf, Cold War Germany • Hardware: AMD Ryzen 9 9950X3D (Stock), 64 GB DDR5-6000 CL 28, ASUS ROG STRIX LC RTX 4090 OC (24 GB), 12 TB (3x4 TB) PCIe 4.0 M.2 SDDs, AsRock X870E Nova WiFi, Fortron Hydro TI Pro (1000W / Titanium), be quiet! Light Base 900 FX, Sound BlasterX G6, Beyerdynamic MMX 300 (V2), Audeze Maxwell XB, TrackIR 5 Pro, 38" IPS (144 Hz) 4K Display • VPC WarBRD Base & VPC Constellation ALPHA Prime Grip, VPC Mongoos T-50CM3 Throttle, WinWing 15EX Metal Throttle, VPC Control Panel #1, VPC ACE Flight Pedals, Logitech G502x Plus, Steelseries Apex Pro, Elgato Stream Deck XL
Flappie Posted March 29, 2024 Posted March 29, 2024 Hi, if it happens when you turn on the TADS, this is a known bug and a fix will be part of the next DCS update. ---
Flappie Posted April 10, 2024 Posted April 10, 2024 @Homelander It should be fixed with today's update. 1 ---
Solution Homelander Posted April 13, 2024 Author Solution Posted April 13, 2024 No crashes so far since the new update. 1 Modules: F-15E Strike Eagle, F/A-18 Hornet, F-16 Viper, F-4E Phantom II, Su-33 Flanker, A-10C II Tank Killer, AV-8B Night Attack, JF-17 Thunder, Ka-50 Back Shark 3, AH-64D, Combined Arms, Supercarrier • Terrains: Nevada, Sinai, Syria, Persian Gulf, Cold War Germany • Hardware: AMD Ryzen 9 9950X3D (Stock), 64 GB DDR5-6000 CL 28, ASUS ROG STRIX LC RTX 4090 OC (24 GB), 12 TB (3x4 TB) PCIe 4.0 M.2 SDDs, AsRock X870E Nova WiFi, Fortron Hydro TI Pro (1000W / Titanium), be quiet! Light Base 900 FX, Sound BlasterX G6, Beyerdynamic MMX 300 (V2), Audeze Maxwell XB, TrackIR 5 Pro, 38" IPS (144 Hz) 4K Display • VPC WarBRD Base & VPC Constellation ALPHA Prime Grip, VPC Mongoos T-50CM3 Throttle, WinWing 15EX Metal Throttle, VPC Control Panel #1, VPC ACE Flight Pedals, Logitech G502x Plus, Steelseries Apex Pro, Elgato Stream Deck XL
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