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Posted

Hi there!

I just got a bug where after repairing and rearming on MP my loadout completely bugged. For some reason on the WPN page there is the old loadout / before repairing & rearming/ displayed.

It wouldn't let me fire my missiles. Even tried firing rockets as the WPN page shows but nothing happened because i don't have them loaded into the AC.   

https://imgur.com/a/PyLQdBf

Thanks!

  • Thanks 1
Posted

This comes up now and again for me; George will occasionally turn off the weapons under the WPN>UTIL page after a repair/shutdown. Check the WPN>UTIL page and make sure the weapons have solid circles.

Posted

Thank you for your reply!
 

I don’t understand what’s causing George to switch them off completely. Maybe it’s a bug related to only repair and shutdown as you mentioned. Later I’ll  check the UTIL page and let you know if I find a workaround to this bug.

Posted

So I did little tests and what I found out is that indeed George is causing some issues. After repairing and rearming under WPN >UTIL page the weapons had empty circles. When I engaged manually ARM mode they go solid again but after that I was unable to use George as my CPG he just won't and fire. Usually I let George arm the weapons otherwise he wouldn't shoot. 

Another interesting thing I noticed is that if rotor brake is set to lock it wouldn't let you repair even when engines and battery are off unless I switch the brake back to off. I don't know if it was made intended or not..just sharing.

  • 1 month later...
Posted

when you have ground override on and rearm with master arm also on, the missiles are "safe". you have to cycle master arm off and on again to make them fire. maybe that is your issue?

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