Beltza Posted April 23, 2024 Posted April 23, 2024 (edited) After the last update GBU-12 and 16 do not impact the target. They do so at a distance of several meters. This happens in online and single modes. It is something concerning the Harrier, as I have tested it on the F18 and they do work correctly there. Edited April 23, 2024 by Beltza [sIGPIC]https://imgur.com/pdHN44Y.jpg[/sIGPIC] 24 Flotilla Geweih
Hallsy Posted July 2, 2024 Posted July 2, 2024 This is happening to me as well. Bombs are falling long. No issues with GBU-54, but just with regular laser PGMs.
edudix Posted January 10 Posted January 10 Hey guys is this problem solved? Im suffering the same exact problem. The gbu hits far away of the target. Ive done some other tests with de Láser JDAMS and they properly do the job. Any ideas? it is a reported bug or so?
razo+r Posted January 10 Posted January 10 16 minutes ago, edudix said: Hey guys is this problem solved? Im suffering the same exact problem. The gbu hits far away of the target. Ive done some other tests with de Láser JDAMS and they properly do the job. Any ideas? it is a reported bug or so? We need a short track demonstrating this issue.
edudix Posted January 10 Posted January 10 26 minutes ago, razo+r said: We need a short track demonstrating this issue. Can you test it? It wont take you more than two minutes to check it out. Could you?
razo+r Posted January 10 Posted January 10 9 minutes ago, edudix said: Can you test it? It wont take you more than two minutes to check it out. Could you? I haven't flown it in a long long time, it will take me more than just two minutes. Besides, we basically have no information about the exact procedures you or OP used, a track will show exactly what you are doing, how the mission is set up and what is happening.
edudix Posted January 11 Posted January 11 13 hours ago, razo+r said: I haven't flown it in a long long time, it will take me more than just two minutes. Besides, we basically have no information about the exact procedures you or OP used, a track will show exactly what you are doing, how the mission is set up and what is happening. Where do I obtain a single player mission track? I do know where the MP are but not the SP ones....
razo+r Posted January 11 Posted January 11 8 minutes ago, edudix said: Where do I obtain a single player mission track? I do know where the MP are but not the SP ones.... Once you are done flying in single player, in the debriefing screen you have the option to "save track/replay" at the bottom. You can then choose where to save the track.
edudix Posted January 11 Posted January 11 (edited) 2 hours ago, razo+r said: Once you are done flying in single player, in the debriefing screen you have the option to "save track/replay" at the bottom. You can then choose where to save the track. Here you have it. Let me know if this is what you need. AV8_Acc_GBU_12.log AV8_acc_GBU_12.trk Edited January 11 by edudix
MK-82_1_EACH Posted January 11 Posted January 11 11 minutes ago, edudix said: Here you have it. Let me know if this is what you need. AV8_Acc_GBU_12.log 29.41 kB · 0 downloads You need to save a track after playing the mission ...
edudix Posted January 11 Posted January 11 (edited) 17 minutes ago, MK-82_1_EACH said: You need to save a track after playing the mission ... Ive edited My post and added the .trk file. Thanks!!! Edited January 11 by edudix
MK-82_1_EACH Posted January 11 Posted January 11 2 minutes ago, MK-82_1_EACH said: My comments got cut off... TPOD is set to 1688 while the LGB are set to 1532 in the mission.
edudix Posted January 11 Posted January 11 1 hour ago, MK-82_1_EACH said: My comments got cut off... TPOD is set to 1688 while the LGB are set to 1532 in the mission. Ok. Just a question: it is always defined with this code as default even if I change it in the rearming screen? Or which are the steps? Ive not put this code at the editor rearming plane screen. I’ll check it though.
MK-82_1_EACH Posted January 11 Posted January 11 What I have experienced TPOD/LST if starting in the air(airstart) will be 1688. If starting from ground will be 1111. Also it seems that if you set the laser code with the mission payload option with the bomb fuzing options (the new fuze options that ED recently added) vs the Razbam options the Kneeboard won't show the correct laser code that is set the bomb. IMHO would be an issue or bug. This module has not been updated in a long time.
edudix Posted January 13 Posted January 13 (edited) On 1/11/2025 at 4:12 PM, edudix said: Ok. Just a question: it is always defined with this code as default even if I change it in the rearming screen? Or which are the steps? Ive not put this code at the editor rearming plane screen. I’ll check it though. Hey man, you were right. That was the problem. Nevertheless there are so many options to fail if you dont check it at the cold start, and have to be careful in what the editor has put at the mission editing point too. What has priority? What the editor has put at the mission or what you put at the rearming screen at the cold start in the payload window? Edited January 13 by edudix
MK-82_1_EACH Posted January 13 Posted January 13 2 hours ago, edudix said: Hey man, you were right. That was the problem. Nevertheless there are so many options to fail if you dont check it at the cold start, and have to be careful in what the editor has put at the mission editing point too. What has priority? What the editor has put at the mission or what you put at the rearming screen at the cold start in the payload window? I haven't gone through all the scenarios, personally I don't do cold starts that often and most of the time just leave it at default 1688. But I would assume that Razbam settings for the laser codes should work (a/c additional settings tab - mission editor) to avoid snags or the priority, since there is some functions with the kneeboard that Razbam has implemented. 1
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