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Posted

Hey guys is this problem solved? Im suffering the same exact problem. The gbu hits far away of the target. 
Ive done some other tests with de Láser JDAMS and they properly do the job. Any ideas? it is a reported bug or so? 

Posted
16 minutes ago, edudix said:

Hey guys is this problem solved? Im suffering the same exact problem. The gbu hits far away of the target. 
Ive done some other tests with de Láser JDAMS and they properly do the job. Any ideas? it is a reported bug or so? 

We need a short track demonstrating this issue.

Posted
26 minutes ago, razo+r said:

We need a short track demonstrating this issue.

Can you test it? It wont take you more than two minutes to check it out. Could you? 

Posted
9 minutes ago, edudix said:

Can you test it? It wont take you more than two minutes to check it out. Could you? 

I haven't flown it in a long long time, it will take me more than just two minutes.

Besides, we basically have no information about the exact procedures you or OP used, a track will show exactly what you are doing, how the mission is set up and what is happening.

Posted
13 hours ago, razo+r said:

I haven't flown it in a long long time, it will take me more than just two minutes.

Besides, we basically have no information about the exact procedures you or OP used, a track will show exactly what you are doing, how the mission is set up and what is happening.

Where do I obtain a single player mission track? I do know where the MP are but not the SP ones....

Posted
8 minutes ago, edudix said:

Where do I obtain a single player mission track? I do know where the MP are but not the SP ones....

Once you are done flying in single player, in the debriefing screen you have the option to "save track/replay" at the bottom. You can then choose where to save the track.

Posted (edited)
2 hours ago, razo+r said:

Once you are done flying in single player, in the debriefing screen you have the option to "save track/replay" at the bottom. You can then choose where to save the track.

Here you have it. Let me know if this is what you need.

AV8_Acc_GBU_12.log

AV8_acc_GBU_12.trk

Edited by edudix
Posted (edited)
17 minutes ago, MK-82_1_EACH said:

You need to save a track after playing the mission ...

 

trk.png

Ive edited My post and added the .trk file. Thanks!!!

Edited by edudix
Posted
1 hour ago, MK-82_1_EACH said:

trk2.jpg

My comments got cut off...   TPOD is set to 1688 while the LGB are set to 1532 in the mission.

Ok.
Just a question: it is always defined with this code as default even if I change it in the rearming screen? Or which are the steps?

Ive not put this code at the editor rearming plane screen.

I’ll check it though.

Posted

What I have experienced  TPOD/LST if starting in the air(airstart) will be 1688.  If starting from ground will be 1111.  

Also it seems that if you set the laser code with the mission payload option with the bomb fuzing options (the new fuze options that ED recently added) vs the Razbam options the Kneeboard won't show the correct laser code that is set the bomb. IMHO would be an issue or bug.  This module has not been updated in a long time.

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Posted (edited)
On 1/11/2025 at 4:12 PM, edudix said:

Ok.
Just a question: it is always defined with this code as default even if I change it in the rearming screen? Or which are the steps?

Ive not put this code at the editor rearming plane screen.

I’ll check it though.

Hey man, you were right. That was the problem. Nevertheless there are so many options to fail if you dont check it at the cold start, and have to be careful in what the editor has put at the mission editing point too. 🤷🏻‍♂️

What has priority? What the editor has put at the mission or what you put at the rearming screen at the cold start in the payload window?

Edited by edudix
Posted
2 hours ago, edudix said:

Hey man, you were right. That was the problem. Nevertheless there are so many options to fail if you dont check it at the cold start, and have to be careful in what the editor has put at the mission editing point too. 🤷🏻‍♂️

What has priority? What the editor has put at the mission or what you put at the rearming screen at the cold start in the payload window?

I haven't gone through all the scenarios, personally I don't do cold starts that often and most of the time just leave it at default 1688. But I would assume that Razbam settings for the laser codes should work (a/c additional settings tab - mission editor) to avoid snags or the priority, since there is some functions with the kneeboard that Razbam has implemented.

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