PrimetimeCasual Posted May 21, 2024 Posted May 21, 2024 (edited) I'm aware that there are issues with long replays, fast-forwarding, or complex missions. But recently I can't even save a trk file of a simple 1v2 engagement lasting 5 minutes without it getting corrupted? It's not small differences, either. It's massive, the AI behaves completely differently in the replay than it did during the flight itself. See attached video: 2024-05-21 23-00-40.mkv The TacView on the left is from live gameplay, and the TacView on the right is from playing back the TRK file. Back to back, as you can see on the timestamps, so there was not DCS update or anything in between. In the trk file, the Flankers come in at 35k instead of 27k, they shoot missiles they didn't shoot "in reality", etc... I get that the trk file only saves inputs, but clearly, something else is horribly broken. Is there literally *anything* I can do to mitigate or minimize those corruptions? As it is now, it's not even useful for providing analysis to the Devs, as it's simply not what happened. I'm on Multithreading, VR, singleplayer. This issue has become worse with every update so far. Edited May 21, 2024 by PrimetimeCasual
Heater Posted May 22, 2024 Posted May 22, 2024 This has always been an issue. 1 [sIGPIC][/sIGPIC] System: Windows 10 (64 bit) 64 GB Memory CPU i7-6700K CPU @ 4.00GHz GTX 2080 Ti Founders Edition HTC VIVE
silverdevil Posted May 22, 2024 Posted May 22, 2024 12 hours ago, PrimetimeCasual said: I'm aware that there are issues with long replays, fast-forwarding, or complex missions. But recently I can't even save a trk file of a simple 1v2 engagement lasting 5 minutes without it getting corrupted? It's not small differences, either. It's massive, the AI behaves completely differently in the replay than it did during the flight itself. See attached video: 2024-05-21 23-00-40.mkv The TacView on the left is from live gameplay, and the TacView on the right is from playing back the TRK file. Back to back, as you can see on the timestamps, so there was not DCS update or anything in between. In the trk file, the Flankers come in at 35k instead of 27k, they shoot missiles they didn't shoot "in reality", etc... I get that the trk file only saves inputs, but clearly, something else is horribly broken. Is there literally *anything* I can do to mitigate or minimize those corruptions? As it is now, it's not even useful for providing analysis to the Devs, as it's simply not what happened. I'm on Multithreading, VR, singleplayer. This issue has become worse with every update so far. i find a little improvement when i reply the track with all my controllers disconnected. AKA_SilverDevil Join AKA Wardogs Email Address My YouTube “The MIGS came up, the MIGS were aggressive, we tangled, they lost.” - Robin Olds - An American fighter pilot. He was a triple ace. The only man to ever record a confirmed kill while in glide mode.
PrimetimeCasual Posted May 22, 2024 Author Posted May 22, 2024 @silverdevil That is something I haven't tried yet, thanks! Tacview-TRK.zip.acmiTacview-LIVE.zip.acmim2.trkKOLA_HVTIntercept_1v4.mizDxDiag.txt I also forgot to attach any proper files.... so here's the TRK, the MIZ, as well as two ACMI for TacView (one from gameplay, one from replay), as well as the DxDiag output. Please note that this was from just before the DCS Update with the F4, so if that is still any use, I don't know.
KoN Posted June 3, 2024 Posted June 3, 2024 Its been broken for ages , was fixed a few months back , but now again broken . DCS . !!! Gigabyte - X570UD ~ Ryzen - 5600X @ 4.7 - RTX-4070 SUPER - XPG 32:GB @ 3200 - VKB - Gunfighter 4 - STECs - Throttle - Crosswinds Rudders - Trackir 5 . I'm a dot . Pico Nero 3 link VR . @ 4k Win 11 Pro 64Bit . No longer Supporting DCS .
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