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Posted (edited)

I'm aware that there are issues with long replays, fast-forwarding, or complex missions.

But recently I can't even save a trk file of a simple 1v2 engagement lasting 5 minutes without it getting corrupted?

 

It's not small differences, either. It's massive, the AI behaves completely differently in the replay than it did during the flight itself.

 

See attached video: 2024-05-21 23-00-40.mkv

The TacView on the left is from live gameplay, and the TacView on the right is from playing back the TRK file. Back to back, as you can see on the timestamps, so there was not DCS update or anything in between.

In the trk file, the Flankers come in at 35k instead of 27k, they shoot missiles they didn't shoot "in reality", etc... I get that the trk file only saves inputs, but clearly, something else is horribly broken.

 

Is there literally *anything* I can do to mitigate or minimize those corruptions? As it is now, it's not even useful for providing analysis to the Devs, as it's simply not what happened.

 

I'm on Multithreading, VR, singleplayer. This issue has become worse with every update so far.

Edited by PrimetimeCasual
Posted

This has always been an issue.

  • Like 1

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System:

Windows 10 (64 bit)

64 GB Memory

CPU i7-6700K CPU @ 4.00GHz

 

GTX 2080 Ti Founders Edition

HTC VIVE

Posted
12 hours ago, PrimetimeCasual said:

I'm aware that there are issues with long replays, fast-forwarding, or complex missions.

But recently I can't even save a trk file of a simple 1v2 engagement lasting 5 minutes without it getting corrupted?

 

It's not small differences, either. It's massive, the AI behaves completely differently in the replay than it did during the flight itself.

 

See attached video: 2024-05-21 23-00-40.mkv

The TacView on the left is from live gameplay, and the TacView on the right is from playing back the TRK file. Back to back, as you can see on the timestamps, so there was not DCS update or anything in between.

In the trk file, the Flankers come in at 35k instead of 27k, they shoot missiles they didn't shoot "in reality", etc... I get that the trk file only saves inputs, but clearly, something else is horribly broken.

 

Is there literally *anything* I can do to mitigate or minimize those corruptions? As it is now, it's not even useful for providing analysis to the Devs, as it's simply not what happened.

 

I'm on Multithreading, VR, singleplayer. This issue has become worse with every update so far.

 

i find a little improvement when i reply the track with all my controllers disconnected.

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Posted

@silverdevil

That is something I haven't tried yet, thanks! 🙂

Tacview-TRK.zip.acmiTacview-LIVE.zip.acmim2.trkKOLA_HVTIntercept_1v4.mizDxDiag.txt

 

I also forgot to attach any proper files.... so here's the TRK, the MIZ, as well as two ACMI for TacView (one from gameplay, one from replay), as well as the DxDiag output.

Please note that this was from just before the DCS Update with the F4, so if that is still any use, I don't know.

  • 2 weeks later...
Posted

Its been broken for ages , was fixed a few months back , but now again broken . DCS . !!!

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I'm a dot . Pico Nero 3 link VR . @ 4k

Win 11 Pro 64Bit . No longer Supporting DCS . 

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