DSplayer Posted May 22, 2024 Posted May 22, 2024 (edited) The AIM-7E-2s and newer should have a black stripe marking on its forward fins compared to the unmarked standard AIM-7E fins. DCS Screenshot (7E-2 in the rear and standard 7E in the front) Spoiler IRL AIM-7E-2 or newer Spoiler Spoiler IRL AIM-7E Spoiler Spoiler Edited May 24, 2024 by HB_Painter 2 Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
DSplayer Posted May 23, 2024 Author Posted May 23, 2024 Looks like the model already exists in-game but the 7E-2 was erroneously just given the base 7E model on top of the bug that reverts the model back to the 7F after launch. 1 Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
SgtPappy Posted May 24, 2024 Posted May 24, 2024 (edited) On 5/22/2024 at 4:19 PM, DSplayer said: The AIM-7E-2s and newer should have a black stripe marking on its forward fins compared to the unmarked standard AIM-7E fins. DCS Screenshot (7E-2 in the rear and standard 7E in the front) Hide contents IRL AIM-7E-2 or newer Hide contents Hide contents IRL AIM-7E Hide contents Hide contents Forgive me if I'm incorrect but aren't your last 2 pics E-2's (clipped wings)? I don't remember regular E's having anything but fully pointed wings wings. Maybe this is a field mod? Edited May 24, 2024 by SgtPappy
DSplayer Posted May 24, 2024 Author Posted May 24, 2024 8 hours ago, SgtPappy said: Forgive me if I'm incorrect but aren't your last 2 pics E-2's (clipped wings)? I don't remember regular E's having anything but fully pointed wings wings. Maybe this is a field mod? Es and E-2s have the same wings. The clipped-wing thing for the E-2 is something that is spread everywhere but has no actual supporting evidence. 1 Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
DSplayer Posted May 24, 2024 Author Posted May 24, 2024 13 hours ago, HB_Painter said: Thanks for the report! We will take a look! To further elaborate on this, the solution would be to replace the filename with the correct file for the the 7E2 and not to the 7E (HB_F-4E_EXT_AIM-7E2 instead of HB_F-4E_AIM7E). Spoiler Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
NRG-Vampire Posted May 24, 2024 Posted May 24, 2024 (edited) 57 minutes ago, DSplayer said: To further elaborate on this, the solution would be to replace the filename with the correct file for the the 7E2 and not to the 7E (HB_F-4E_EXT_AIM-7E2 instead of HB_F-4E_AIM7E). The problem is a bit more complex: Phantom modul first read entry.lua (\CoreMods\aircraft\F-4E) and read Weapons.lua (\CoreMods\aircraft\F-4E\Entry) but seems like the "primary" weapon data(s) (aim7_family.lua in \CoreMods\aircraft\AircraftWeaponPack) overwrite HB's weapon data(s) wrong AIM-7E2 3D model problems comes from aim7_family.lua too line 252 and line 302 model = "HB_F-4E_AIM7E", file = "HB_F-4E_AIM7E"; both line(s) must be: "HB_F-4E_EXT_AIM-7E2" in aim7_family.lua as well Edited May 24, 2024 by NRG-Vampire
DSplayer Posted May 24, 2024 Author Posted May 24, 2024 (edited) 57 minutes ago, NRG-Vampire said: The problem is a bit more complex: Phantom modul first read entry.lua (\CoreMods\aircraft\F-4E) and read Weapons.lua (\CoreMods\aircraft\F-4E\Entry) but seems like the "primary" weapon data(s) (aim7_family.lua in \CoreMods\aircraft\AircraftWeaponPack) overwrite HB's weapon data(s) wrong AIM-7E2 3D model problems comes from aim7_family.lua too line 252 and line 302 model = "HB_F-4E_AIM7E", file = "HB_F-4E_AIM7E"; both line(s) must be: "HB_F-4E_EXT_AIM-7E2" in aim7_family.lua as well From what I could see, the AIM-7E2 on the F-4E (and in F-4E/Entry/Weapons.lua) is technically a different from the AIM-7E2 that is declared in the aim7_family.lua (in the AircraftWeaponPack) as seen by the different CLSIDs. The AIM-7E-2 used on the F-15C (which is from the aim7_family.lua) doesn't have the issue of it reverting to an AIM-7F/M model after launch but currently uses the 7E model unlike the AIM-7E-2 on the F-4E. Edited May 24, 2024 by DSplayer Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
Northstar98 Posted August 14, 2024 Posted August 14, 2024 (edited) On 5/24/2024 at 9:34 PM, NRG-Vampire said: The problem is a bit more complex: Phantom modul first read entry.lua (\CoreMods\aircraft\F-4E) and read Weapons.lua (\CoreMods\aircraft\F-4E\Entry) but seems like the "primary" weapon data(s) (aim7_family.lua in \CoreMods\aircraft\AircraftWeaponPack) overwrite HB's weapon data(s) wrong AIM-7E2 3D model problems comes from aim7_family.lua too line 252 and line 302 model = "HB_F-4E_AIM7E", file = "HB_F-4E_AIM7E"; both line(s) must be: "HB_F-4E_EXT_AIM-7E2" in aim7_family.lua as well This isn't the case - DSplayer is correct - the HB AIM-7Es are treated separately and have their own independent definitions. I've made the relevant changes myself to the model and file lines for the CoreMods\aircraft\F-4E\Entry\Weapons.lua for both the AIM-7E (which also turns into an AIM-7M when launched) and the AIM-7E-2 - I've got them both appearing as they should, both when attached to the aircraft or after launch, the animations for the control surfaces also work. Edited August 20, 2024 by Northstar98 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Northstar98 Posted October 1, 2024 Posted October 1, 2024 (edited) Looks like this is still an issue as of 2.9.8.1107 The AIM-7E-2 uses the AIM-7E model Both the AIM-7E and AIM-7E-2 transform into an AIM-7M when launched (as far as artwork goes). Both these issues can be fixed with small edits to Weapons.lua found in CoreMods\aircraft\F-4E\Entry: To fix issue #1, change "HB_F-4E_AIM7E" to "HB_F-4E_EXT_AIM-7E2" on line 575. To fix issue #2, change "aim-7" to "HB_F-4E_AIM7E" on line 324 and to "HB_F-4E_EXT_AIM-7E2" on line 524. I've attached a modified Weapons.lua file that fixes both issues (tested with both player and AI aircraft), this will however break IC so be sure to back up your original. F-4E_AIM-7E_model.trk F-4E_AIM-7E-2_model.trk Weapons.lua Edited October 31, 2024 by Northstar98 Updated line numbers for 2.9.9.2280, updated fixed weapons.lua 1 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Recommended Posts