tripod3 Posted June 19 Author Share Posted June 19 On 6/18/2024 at 9:42 PM, grim_reaper68 said: Maybe in July, if I have time, I will share my own little experience on tutorial, so new modder could find easely the answer of their questions. Great! Mr. Croco Link to comment Share on other sites More sharing options...
tripod3 Posted June 21 Author Share Posted June 21 (edited) So, I paid too much attention to the roughness, but photorealistic texture is still the basis of a quality livery. I would be grateful for recommendations and methods on how to turn what is above into something similar to what is below. How do they do this, do they just cut up a high-quality photograph of an airplane? Or do they add additional highlights with a brush? First of all, we are interested in a large light spot, which gives a smooth gradient. And is it possible to turn a hand-drawn texture into a photorealistic one? Edited June 21 by tripod3 Mr. Croco Link to comment Share on other sites More sharing options...
Wyvern Posted June 21 Share Posted June 21 5 hours ago, tripod3 said: So, I paid too much attention to the roughness, but photorealistic texture is still the basis of a quality livery. I would be grateful for recommendations and methods on how to turn what is above into something similar to what is below. How do they do this, do they just cut up a high-quality photograph of an airplane? Or do they add additional highlights with a brush? First of all, we are interested in a large light spot, which gives a smooth gradient. And is it possible to turn a hand-drawn texture into a photorealistic one? A lot of painful time and attention to detail. Usally they spend a lot of time researching and using pictures to get panel lines right. There is not real easy way, aside from spending a lot time and manual work on it. Link to comment Share on other sites More sharing options...
lee1hy Posted June 22 Share Posted June 22 Like a real airplane, bare metal should have a bumping normal map. It's not a mathematical super flat 3d plane like in games. Open ED texture and study it 1 creator of ED's official F-16C liveries (WP,OS, 132nd, 152nd, 174th) AH-64D livery contest winner kim_123456#3214 My user files https://shorturl.at/cdKV5 Link to comment Share on other sites More sharing options...
grim_reaper68 Posted June 23 Share Posted June 23 On 6/21/2024 at 11:58 AM, tripod3 said: So, I paid too much attention to the roughness, but photorealistic texture is still the basis of a quality livery. I would be grateful for recommendations and methods on how to turn what is above into something similar to what is below. How do they do this, do they just cut up a high-quality photograph of an airplane? Or do they add additional highlights with a brush? First of all, we are interested in a large light spot, which gives a smooth gradient. And is it possible to turn a hand-drawn texture into a photorealistic one? If you're working on a livery from an existing mod, you have no choice. You can't modify the place of the parts, as the parts of the mod uses the texture file as it is. So as Wyvern told you, you can only work on the existing texture, and make it as realistic as possible. Link to comment Share on other sites More sharing options...
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