Gareth Barry Posted May 27, 2024 Posted May 27, 2024 Dear Heatblur I am currently, and have been working on for ages, a throttle quadrant that is as close as possible to the real thing. Initially, I was going to have throttles that move when in autothrottle as well as a moving wingsweep handle. I have shelved moving handles for the moment, until I can get the rest of it satisfactory. My issue is this - I have gone to great lengths to have a wingsweep handle that has the '4 degree notches' and is also extendable. The action of extending the handle triggers a microswitch, opening the cover triggers a mercury tilt switch, and I am very grateful that these actions are available to be mapped as buttons. Now I know that the wing sweep handle is not just a simple axis, and obviously the thing moves when in auto, but surely a 'button' to push it forwards and a 'button' to push it backwards isn't any more realistic than just making it an axis? Yes, I know that there is the potential mismatch between the actual position of the handle, and when a user moves it, but surely this is no different than disengaging auto-throttle? Very few of us have moving auto-throttles, and the game accounts for this 'mismatch' without a problem? Surely, a simple solution is a conditional statement in which if the wingsweep handle is moved by the user, quickly but smoothly move the in game handle position according to the value from the axis mapped by the user? When 'master reset' is pressed, then ignore the axis value and just move it in game as it would according to the CADC etc etc? Again, this is very similar to the way auto-throttle works in the game, and even though almost none of us have throttles that physically move when in auto-throttle, the current compromise is surely a good one- just do the same thing for the wingsweep handle and master reset? This post comes across a whining and I really don't mean it to - it's just that I love your F-14, and I not competent enough currently at coding to go through the pain of trying to do all of this myself through DCS BIOS. Thanks! 1
speed-of-heat Posted May 27, 2024 Posted May 27, 2024 You need this https://github.com/Quaggles/dcs-input-command-injector And this https://github.com/Munkwolf/dcs-community-keybinds I use it and I have an axis for the wing sweep lever... 1 3 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Gareth Barry Posted May 27, 2024 Author Posted May 27, 2024 Thanks, Rustbelt also rexommended those exact mods- guess i will just havs to bitw the bullet and go with them. 2
speed-of-heat Posted May 28, 2024 Posted May 28, 2024 they really are terribly useful for all modules 1 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Gareth Barry Posted May 29, 2024 Author Posted May 29, 2024 Just to conclude this, I dunno if Heatblur read my comment, or I was just a dumbass and didn't see that the wingsweep handle is now available as an axis, but there it is! Man I love the Heatblur team and the f14! 1
draconus Posted May 31, 2024 Posted May 31, 2024 On 5/29/2024 at 9:29 PM, Gareth Barry said: Just to conclude this, I dunno if Heatblur read my comment, or I was just a dumbass and didn't see that the wingsweep handle is now available as an axis, but there it is! Man I love the Heatblur team and the f14! Available since May 18th 2022: 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
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