Silver_Dragon Posted June 18, 2024 Posted June 18, 2024 (edited) On 6/11/2024 at 8:40 PM, tripod3 said: Small texture improvement for B-47 in next update B-47 Versions (I thinking I was posted the propper info ) B-47B Stratojet Bomber Man Rtng: 0.5/0.5 Damage Value: 74 Size/Signature: Large/Large Bombsight: Ballistic Counterm: 1st Gen J Inflight Refuel: B Sensors: APS-23 B/N radar, APS-54 tail warning radar Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 400 425 -- Med: 430 490 -- High: 430 530 -- Ceiling: 11795 m Engine Type: TJ Cruise Range: 1965 nmi Int Fuel: 32685 kg Additional Fuel Fuel Wt. Range Add. 1695 USG drop tank 6020 kg 425 nmi 3230 USG bay tank 9895 kg 700 nmi Ordnance Loadouts: Payload: 31040 kg Def Guns: 2 0.50 cal in tail turret, B-4 GFC (0.5) • 2 drop tanks, bay tank, 13 M64 or 7 M117 or 6 M65 or 3 M66 bombs • 2 drop tanks, 16 M64 or 8 M117 or 8 M65 or 6 M66 or 2 M56 bombs • 2 drop tanks, 28 M64 or 21 M117 or 18 M65 or 9 M66 or 4 M118 or 2 M56 or 1 M109 bombs (high density) • 2 drop tanks, bay tank, 1 Mk5 or Mk6 or Mk15 or B28 or B36 nuclear bomb Remarks: In Svc: Oct 52 - 1957 B-4 tail gunfire control inaccurate, 1/2 hit chances. 398 delivered, first 89 are not capable of carrying nuclear bombs. • 1953 - 57: Converted to B-47E standard. • Apr 53: 90 converted to RB-47B with day only cameras. • Jun 53: First overseas deployment to Fairford, UK for 90 days. B-47E/RB-47H Stratojet Bomber Man Rtng: 0.5/0.5 Damage Value: 74 Size/Signature: Large/Large Bombsight: Ballistic Counterm: 1st Gen J Inflight Refuel: B Sensors: APS-23 B/N radar, APS-54 tail warning radar Throttle Setting/Speed in knots Altitude Cruise Full Power Reheat Low: 413 420 -- Med: 430 520 -- High: 430 480 -- Ceiling: 11979 m Engine Type: TJ Cruise Range: 2290 nmi Int Fuel: 34250 kg Additional Fuel Fuel Wt. Range Add. 1700 USG drop tank 5210 kg 410 nmi 3430 USG bay tank 10510 kg 825 nmi Ordnance Loadouts: Payload: 28470 kg Def Guns: 2 M24A1 20mm in tail turret, APG-32 FC (0.5) • 4 B28 nuclear bombs • 2 drop tanks, bay tank, 1 Mk5 or Mk6 or Mk15 or B28 or B36 or B39 or B41 or B43 or B53 nuclear bomb • 21 M117 or 18 M65 or 6 M66 bombs (B-47E-IV) • Bay tank, 14 M64 or 7 M117 or 6 M65 or 3 M66 bombs (B-47EIV) • 2 drop tanks, bay tank, 3 Mk10 or 3 Mk25 or 4 Mk36 or 4 Mk39 or 5 Mk50 mines • 2 drop tanks, 6 Mk10 or 18 Mk36 or 28 Mk50 mines • 28 M64 or 18 M65 or 6 M66 or 4 M118 or 21 M117 bombs (high density) • 8 M64 or 4 M65 or 3 M118 or 4 M117 bombs, bay tank, 2 drop tanks (low density) • 14 M64 or 6 M65 or 3 M66 or 7 M117 bombs, bay tank, 2 drop tanks (high density) Remarks: In Svc: Apr 53 - 66/67 Some B-47E equipped with LABS or similar system. 1341 B-47E. 255 RB-47E is photo recon version, in service Nov 53. 35 RB-47H is Reconnaissance version, equipped with 1st Gen ES, estimated 50 nmi chaff barrier. • B-47E-II: 521st a/c with modified landing gear and increased maximum takeoff weight. In service Aug 53. • B-47E-III: ECM suit with 1st Gen J&D. • B-47E-IV: “Heavyweight,” 862nd a/c, payload 33315 kg. In service Feb 55. • EB-47E Blue Cradle: Also called Phase IV. Forty aircraft converted to escort radar jammers, clutter rating 20. Retired around 1968, although taken into service with USN as electronic aggressors. • 1955: 100 fitted with 2 Tee Town spot jammer pods, clutter rating 4@10 for each pod. • 1955 - 59: All updated to B-47E-IV standard. • 1958: Training in toss bombing nuclear bombs. • 1959 - 60: 250 fitted for low altitude flight. Edited June 19, 2024 by Silver_Dragon For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
tripod3 Posted June 18, 2024 Author Posted June 18, 2024 48 minutes ago, Rudel_chw said: The B-58 is amazing, thank you so much for bringing it into DCS, I have not tested it thoroughly just yet, but I did notice that it requires quite a bit of parking space, for example it is impossible to park it at Groom Lake (Nevada), seems to need as much space as a B-52 The livery is gorgeous, just wish it could use Bort numbers to distinguish each aircraft in a flight Cheers! Eduardo Edit: I noticed that the dimension values on the B58.lua files were bigger than the real aircraft, so I edited them and now the aircraft can park at Groom lake: I noticed now that the B-58 has non-functional navigation nor taxi-landing lights, which is sad because it precludes dawn/dusk operations ... I really enjoy what you are doing and I'm really grateful with you for sharing them with us ... please don't take this the wrong way, but I sincerely believe that it is better to improve these kind of details on the individual aircrafts that you already have made, before thinking on adding more aircrafts I hope that after the release of another aircraft, will begin improving the already finished ones. Thanks for your feedback! 29 minutes ago, Stratos said: Any chance of seeing the american cousin of the Canberra? The B-57! 52 minutes ago, Chap2012 said: A Mirage 4 would go along with what you are doing! B-57 and Mirage IV - possibly YES! 1 3 Mr. Croco
Silver_Dragon Posted June 18, 2024 Posted June 18, 2024 3 hours ago, tripod3 said: First post updated, 3 aircrafts added and some issues fixed More Data: B-58A Hustler Bomber Man Rtng: 1.0/0.5 Damage Value: 62 Size/Signature: Large/Large Bombsight: Ballistic Counterm: 1st Gen J&D Inflight Refuel: B Sensors: APB-2 B/N radar, 1st Gen RWR Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 384 480 600 Med: 521 625 750 High: 540 818 1006 VHigh: 808 1010 1150 Ceiling: 19324 m Engine Type: TJ Cruise Range: 3025 nmi Int Fuel: 34045 kg Additional Fuel Fuel Wt. Range Add. MB-1C weapon/fuel pod 13040 kg 1365 nmi TCP weapon/fuel pod 12135 kg 1270 nmi Ordnance Loadouts: Payload: -- Def Guns: M61A1 Vulcan 20mm in tail stinger//1 MD-7 GFC (1.9) • MB-1C pod with B39 nuclear warhead and fuel • TCP pod with B53 nuclear warhead and fuel (1961) • LA-1 recon pod (1963) Remarks: In Svc: Aug 62 - Jan 70 116 built. MB-1C was original pod, but soon replaced (1961) by Two-Component Pod (TCP). Initially limited to 860 knots by flight control issues, then 950 knots May 63, no restrictions May 68. • Nov 62 - May 64: Fleet refitted to carry additional 4 B43 or B61 nuclear bombs on external wing root hp. • 1963: 10 MB-1C converted to LA-1 recon pod with ballast replacing bomb. 45 B-58A fitted with provisions for LA-1. • 1965 - 69: Fitted for TA flight. 1 For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Silver_Dragon Posted June 18, 2024 Posted June 18, 2024 (edited) On 6/18/2024 at 5:38 PM, tripod3 said: First post updated, 3 aircrafts added and some issues fixed Tu-95/Tu-95M [Bear A] Bomber Man Rtng: 0.5/0.5 Damage Value: 91 Size/Signature: Large/Large Bombsight: Ballistic Counterm: 1st Gen J&D Inflight Refuel: N Sensors: RBP-4 Rubidiy-MM radar, Gen 0 RWR Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 405 440 -- Med: 405 480 -- High: 380 450 -- Ceiling: 11300/11900 meters Engine Type: TP Cruise Range: 5815/6380 nmi Int Fuel: 73260/81245 kg Ordnance Loadouts: Payload: 12000 kg Def Guns: 6 AM-23 23mm in dorsal, ventral, tail turrets (1.4) with PRS-1 Argon [Bee Hind] GFC • 1 RDS-3 or RDS-4T or RDS-37 or RN-30 or RN-32 nuclear bomb (Tu-95A, Tu-95MA) • 16 FAB-750 or 12 FAB-1000 or 2 FAB-5000 or 1 FAB-9000 bomb • 12 APM or 8 MDM-4/5 mines (estimated) • 42 FAB-250 or 48 RBK-250-270 bombs Remarks: In Svc: 1956 - 1985 Flown by 409th, 1006th, 1023rd and 1226th TBAP. Each regiment has one flight in peacetime or one squadron in crisis parked over loading pits on Alert 120. Stood ground alert during Cuban missile crisis. Tu-95A and Tu-95MA carries nuclear bombs only. • 1955 - 57: 31 Tu-95 and Tu-95A delivered. Use first ranges and fuel. In service Apr 56. • 1957 - 58: 19 Tu-95M and Tu-95MA delivered with Rubin-1 radar. Uses second ranges and fuel. In service Aug 57. • Early 60s: Low altitude training commences. Fitted for mines. • 1964: Four Tu-95M converted to Tu-95MR [Bear E] with cameras, 1st Gen ES, Rubin-1 radar replaces RBP-4M. Three have inflight refueling probes. In service Dec 64, retired late 1980s. • Late 60s: One Tu-95 fitted with standoff radar jammer, clutter rating 11. • Late 60s-early 70s: Fitted for estimated RN-30 or RN-32 tactical nuclear bombs, and 42 FAB-250 bombs. • Early 70s: Retired from bombing role. Training until 1985. Tu-95K/KM [Bear B/C] Bomber Man Rtng: 0.5/0.5 Damage Value: 91 Size/Signature: Large/Large Bombsight: Ballistic Counterm: 1st Gen J&D Inflight Refuel: N Sensors: YaD radar, Gen 0 RWR Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 405 440 -- Med: 405 480 -- High: 380 450 -- Ceiling: 11600 meters Engine Type: TP Cruise Range: 5740/5635 nmi Int Fuel: 72995/71690 kg Ordnance Loadouts: Payload: 11000 kg Def Guns: 6 AM-23 23mm in dorsal, ventral, tail turrets (1.4) with PRS-1 Argon GFC radar • 1 Kh-20 - Tu-95K • 1 Kh-20M - Tu-95KM Remarks: In Svc: Oct 60 - 1988 Regiments - 182nd TBAP at Mozdok 1962-88; 1006th at Uzin, 1226th at Dolon 1960-85. • 1958-61: 47 Tu-95K delivered. 28 later converted to Tu-95KM standard. • 1962-65: 23 Tu-95KM delivered with inflight refueling probe, 1st Gen ES, Kh-20M, PRS-3 replaces PRS-1. In service 1963. • 1981 on: Converted to Tu-95K-22 (see separate entry). Tu-95K-22 [Bear G] Attack Man Rtng: 0.5/0.5 Damage Value: 83 Size/Signature: Large/Large Bombsight: Ballistic Counterm: 2nd Gen J&D Inflight Refuel: P Sensors: PNA-B Rubin radar, Gen 0 RWR. Former Tu-95KM have 1st Gen ES. Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 410 440 -- Med: 410 470 -- High: 500 500 -- Ceiling: 12500 meters Engine Type: TP Cruise Range: 4820 nmi Int Fuel: 71690 kg Ordnance Loadouts: Payload: 12000 kg • 1 or 2 Kh-22 or Kh-22MA • 2 or 3 external containers, each with 15 FAB-250 Remarks: In Svc: 1987 - 96 Air Force only with two regiments in Far East at Ukrainia - 40th and 79th Guards. Last unit was 79th. 65 delivered. Annex H2 - Guided Air Ordnance Country / Name / Guiadance / Gen / Range (nmi) / Speed (kts) / Flight Path / Hang Wt (kg) / Armour Penetration Damage (cm)1 / Signature / IOC / Remarks Russia / Kh-20 [AS- 3 Kangaroo] / CMD/Inertial/M1 / 81 - 305 / 918 / High Cr. / 11000 / 800 kT / -- / Small / 1959-78 / C, J Russia / Kh-20M [AS-3 Kangaroo] / CMD/Inertial/M1 / 81 - 305 / 918 / High Cr. / 11000 / 3 mT / -- / Small / 1963-78 / C, J Notes: 1: The armor penetration of short-range unpowered weapons (“Glide” flight path) depends on their release altitude. The three values are for Low/Medium/High altitude. Remarks Key: C : Terminal dive in last turn. J: Operator guides missile distance of 40 nmi from target, sets inertial guidance. No terminal homing. Annex J3 - Air Radars Country / System / Function / Gen / Range detection: Large / Medium / Small / VSmall / Stealthy / Engament Targets / Arc / IOC / Remarks Russia / PNA, PNA-B Rubin [Down Beat] / SS / 4 / 270 / 188 / 108 / 60 / 34 / -- / 180° / 1974 / Tu-22M-12 (PNA), Tu-95K-22 (PNA-B) Russia / RBP-4 Rubidy-MM / SS / 2 / 75 / 42 / 24 / 14 / 8 / -- / 360° / 1955 / 3M Bison, M4 Bison Russia / YaD [Crown Drum] / SS / 3 / 150 / 150 / 150 / 148 / 82.2 / -- / 60° / 1960 / Tu-95K, Tu-95KM Edited June 24, 2024 by Silver_Dragon For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Urbi Posted June 18, 2024 Posted June 18, 2024 Hello Tripod 3 - you can see that you are making a lot of effort to keep improving the quality of the models in the mod. With the removal of the incorrect lighting, everything looks much better. I would be pleased if you would pass on this knowledge of the removal to Hawkeye60 (with at least 2 dozen mods with this error) and walrusw with his An-12. For the Yak-28, the texture Yak_28_fuz_2 is intended for the left side and the texture Yak28fuz for the mirrored side on the right. Now the fuselage part on the left side is mirrored on the right side, which does not allow a livery with a number. You have now made a different assignment of the texture areas. 1 1 Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor 2 x NVIDIA RTX TITAN SLI 48 GB vRAM, 3x 2 TB M2 NVMe WDS200T3XHC Raid, 2x 4 TB M2 NVMe Force MP510 Raid, ERM - 3K3U water cooling, gaming motherboard ROG ZENITH II EXTREME ALPHA Monitor 108 cm ACER PREDATOR CG437K 7680x4320-120Hz, power supply 2000 watts
Silver_Dragon Posted June 18, 2024 Posted June 18, 2024 (edited) @tripod3 we required the M109 (T10) 12000 lb bomb... to the B-47 https://www.bulletpicker.com/bomb_-12000-lb-gp_-t10.html And the AN-M56 4000 lb bomb Edited June 18, 2024 by Silver_Dragon 1 For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
tripod3 Posted June 18, 2024 Author Posted June 18, 2024 (edited) 16 minutes ago, Urbi said: Hello Tripod 3 - you can see that you are making a lot of effort to keep improving the quality of the models in the mod. With the removal of the incorrect lighting, everything looks much better. I would be pleased if you would pass on this knowledge of the removal to Hawkeye60 (with at least 2 dozen mods with this error) and walrusw with his An-12. For the Yak-28, the texture Yak_28_fuz_2 is intended for the left side and the texture Yak28fuz for the mirrored side on the right. Now the fuselage part on the left side is mirrored on the right side, which does not allow a livery with a number. You have now made a different assignment of the texture areas. By the way, could you please advice the most time-efficient way to assign tail numbers to my aircrafts? Should I create separate liveries with preset numbers, or just add decals? Maybe you know the manuals for decals? Edited June 18, 2024 by tripod3 1 Mr. Croco
tripod3 Posted June 18, 2024 Author Posted June 18, 2024 17 minutes ago, Silver_Dragon said: @tripod3 we required the M109 (T10) 12000 lb bomb... to the B-47 I hope B-52D will have this bomb 2 Mr. Croco
Silver_Dragon Posted June 18, 2024 Posted June 18, 2024 1 minute ago, tripod3 said: I hope B-52D will have this bomb None of B-52 can carry old WW2 bombs (only M117 and Mk80 series), only old bombers can carry T-10 as B-29/36/47B, M56 carry by B-29/36/47B/50, T-12 Gran Slam and T-14 Cloudmaker by B-36B. 1 For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Citizen Posted June 18, 2024 Posted June 18, 2024 Phenomenal work on the B-58! You're adding tons of value to DCS; thank you so much. I took a few minutes to relocated the position of the wingtip vortices. nullFeel free to use the code if you so wish: wing_tip_pos = {-7.80, -0.0, 8.50}, 1 1
tripod3 Posted June 18, 2024 Author Posted June 18, 2024 20 minutes ago, Citizen said: Phenomenal work on the B-58! You're adding tons of value to DCS; thank you so much. I took a few minutes to relocated the position of the wingtip vortices. nullFeel free to use the code if you so wish: wing_tip_pos = {-7.80, -0.0, 8.50}, Thanks, will add correct coordinates to hotfix or next update. What's that plane in the background? F-106 delta dart from VSN? Very cool, thanks for reminding me of it, I’ll download it now 1 Mr. Croco
Urbi Posted June 18, 2024 Posted June 18, 2024 1 hour ago, tripod3 said: By the way, could you please advice the most time-efficient way to assign tail numbers to my aircrafts? Should I create separate liveries with preset numbers, or just add decals? Maybe you know the manuals for decals? First correct the hull side. The texture exists, you just need to reassign the texture area. That should be the easiest way. Mirroring textures is not good. Creating decals on Args 31 and 32 would of course be good. The standard number textures for Russia can be used. There was also a bump that was used for both sides. You have now deactivated the normals. When activated, the same texture can be assigned to each side. Only 2 textures need to be created. As mentioned, with the same content. Yak_28_fuz_2_normals and Yak28fuz_normals. 1 1 Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor 2 x NVIDIA RTX TITAN SLI 48 GB vRAM, 3x 2 TB M2 NVMe WDS200T3XHC Raid, 2x 4 TB M2 NVMe Force MP510 Raid, ERM - 3K3U water cooling, gaming motherboard ROG ZENITH II EXTREME ALPHA Monitor 108 cm ACER PREDATOR CG437K 7680x4320-120Hz, power supply 2000 watts
Citizen Posted June 18, 2024 Posted June 18, 2024 13 minutes ago, tripod3 said: Thanks, will add correct coordinates to hotfix or next update. What's that plane in the background? F-106 delta dart from VSN? Very cool, thanks for reminding me of it, I’ll download it now Yep, VSN F-106, good eye. Thought it'd be nice to see a pair of American deltas haha 2
Tomcatter87 Posted June 19, 2024 Posted June 19, 2024 Wow, thanks so much! As a Tomcat guy, I especially like to see a new, soviet style Bear. In your first post, there's a typo (Yak-38 instead of 28). Talking of that, a Yak-38 Forger would be awesome, too. Cubanace was working on one, but I think this project has been abandoned. Not to mention an Il-38 But I don't wanna be the guy screaming for more when a great mod just has been released. So again: Thank you for making our sim better. Gotta download the new version of the mod and take some screenshots of your beauties now. 4 "Once you have tasted flight, you will forever walk the earth with your eyes turned skyward. For there you have been, and there you will always long to return." Check out my DCS content on Instagram
tripod3 Posted June 19, 2024 Author Posted June 19, 2024 (edited) It was very difficult to find a suitable model. The capitalists wanted about 100 bucks for a 3D model of the Tu-128, but I've already spent thousands of dollars for it. In the end I ripped the model from one old place and now I’m making a new model based on it in order to comply with copyrights Edited June 19, 2024 by tripod3 10 1 Mr. Croco
Tomcatter87 Posted June 19, 2024 Posted June 19, 2024 Here's your nice new Tu-95 being harassed by evil capitalist fighter jets It looks really great and suits cold war era scenarios better than the modern version by Currenthill. 5 1 "Once you have tasted flight, you will forever walk the earth with your eyes turned skyward. For there you have been, and there you will always long to return." Check out my DCS content on Instagram
Silver_Dragon Posted June 19, 2024 Posted June 19, 2024 (edited) On 6/19/2024 at 11:33 AM, tripod3 said: It was very difficult to find a suitable model. The capitalists wanted about 100 bucks for a 3D model of the Tu-128, but I've already spent thousands of dollars for it. In the end I ripped the model from one old place and now I’m making a new model based on it in order to comply with copyrights Data send: Tu-128 [Fiddler B] Interceptor Man Rtng: 2.0/1.5 Damage Value: 36 Size/Signature: Medium/Medium Bombsight: Manual Sensors: RP-S Smerch-S radar Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 490 470 485 Med: 490 590 675 High: 490 640 900 Ceiling: 15400 meters Engine Type: TJ Cruise Range: 1445 nmi Int Fuel: 15250 kg Ordnance Loadouts: Payload: 2000 kg • 2 R-4R, 2 R-4T [AA-5 Ash] (Tu-128) • 2 R-4MR, 2 R-4MT (Tu-128M) Remarks: In Svc: Nov 66 - 1988 World’s largest interceptor. Used exclusively by PVO. Only flown by Regular pilots and above. Six Aviation Regiments (AP), each with 28 a/c, 42 crews, 600 AAM and provides two a/c on Alert 10. FOL have 100 AAM on hand. • Northern: 72nd Guards AP Amderma 1969-87, 445th AP Arkhangelsk-Talagi Mar 67-75, 518th AP Kotlas Nov 66-84. • Far East: 64th AP Omsk-Severnyy Jun 67-87; 350th AP Belaya 1967-84, Bratsk 1984-88. • Semipalatinsk nuclear test range: 356th AP Zhana-Semey 1968-86. • Tu-128: 189 produced 1962-70. 64 operational 1st Aug 67. All updated to Tu-128M by 1984. • Tu-128M: Rebuilds of with RP-SM Smerch-M radar 1975-84. In service June 1979. • Late 70s-early 80s: Some fitted with Gen 0 RWR. Annex H4 Air-to-Air Missiles ATA Max Rng Hang Speed Dog- Snap Ceiling Country / Name / Guidance / ATA Rating / Range (nmi) / Hang Wt (kg) / Speed (kts) / Aspect / Dog-fight? / Snap U/D? / Ceiling Alt Band / IOC / Remarks Russia / R-4R [AA-5 Ash] / SARH/2 / 0.5 / 8.6 / 489 / 1944 / A / N / N / VHigh / 1966 / D, B/High Russia / R-4T [AA-5 Ash] / IRH/2 / 1.0 / 8.1 / 480 / 1944 / W / N / N / VHigh / 1966 / D, B/High Russia / R-4MR [AA-5 Ash] / SARH/3 / 1.0 / 13.5 / 512 / 1944 / A / N / N / VHigh / 1979 / M Russia / R-4MT [AA-5 Ash] / IRH/3 / 1.5 / 8.1 / 502 / 1944 / W / N / N / VHigh / 1979 / M If an ATA rating has two values, the first is used in standard AAM engagements, the second is the “boresight mode” used in a dogfight. Remarks Key: B: Minimun launch altitude band. D : Min tgt altitude band Medium. M: 1/2 ATA against targets in Low band. Cannot engage NOE & VLow targets. Annex J3 - Air Radars Country / System / Function / Generation / Range Large / Med / Small / VSmall / Stealthy / Engagement Targets # / Arc / IOC / Remarks Russia / RP-S Smerch-S [Big Nose] / AI / 2 / 43 / 30 / 22 / 9 / 3 / 1 / 120° / 1966 / Tu-128 Russia / RP-SM Smerch-M [Big Nose] / LD/SD / 3 / 54 / 53 / 38 / 15 / 5 / 1 / 120° / 1979 / Tu-128M Edited June 24, 2024 by Silver_Dragon 2 For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Cepacol Posted June 19, 2024 Posted June 19, 2024 On 5/28/2024 at 8:44 AM, tripod3 said: Amazing work! Thank you very much! You're going to heaven! If you accept suggestions, could you make the Su-7, Mirage IIIC, and MiG-25, since the 3D model in DCS is very poor? They would be excellent additions for the Cold War period, as well as for the Syria and Sinai scenarios. 2 1
Nick220584 Posted June 19, 2024 Posted June 19, 2024 2 часа назад, Cepacol сказал: Потрясающая работа! Большое вам спасибо! Вы попадете в рай! Если вы принимаете предложения, не могли бы вы создать Су-7, Mirage IIIC и МиГ-25, поскольку 3D-модель в DCS очень плохая? И МиГ-23/27, пожалуйста 2
tripod3 Posted June 19, 2024 Author Posted June 19, 2024 Thank you everyone for your kind words and wonderful screenshots! As for new models, I would of course like to implement them, but my pipeline is limited by slow rigging, texture correction, fixing and modifying models, creating interioirs where there are none, creating ammunition, and so on. 5 5 Mr. Croco
Urbi Posted June 19, 2024 Posted June 19, 2024 Hello tripod3, with all due respect for your work, but you have to get used to adhering to certain standards. Materials that are all intended for a texture should first be given the name of the texture and secondly be combined into one. For the Tu-95 there is material001 for the wing. The same name is used for the KH-20. If I want to create a livery for the KH-20 and use it for a specific livery of the Tu-95, I have to enter the entry for the KH-20 in the description of the Tu-95. If the name is the same, I then have the texture of the KH-20 on the wings. 2 1 Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor 2 x NVIDIA RTX TITAN SLI 48 GB vRAM, 3x 2 TB M2 NVMe WDS200T3XHC Raid, 2x 4 TB M2 NVMe Force MP510 Raid, ERM - 3K3U water cooling, gaming motherboard ROG ZENITH II EXTREME ALPHA Monitor 108 cm ACER PREDATOR CG437K 7680x4320-120Hz, power supply 2000 watts
tripod3 Posted June 19, 2024 Author Posted June 19, 2024 (edited) 14 minutes ago, Urbi said: Hello tripod3, with all due respect for your work, but you have to get used to adhering to certain standards. Materials that are all intended for a texture should first be given the name of the texture and secondly be combined into one. For the Tu-95 there is material001 for the wing. The same name is used for the KH-20. If I want to create a livery for the KH-20 and use it for a specific livery of the Tu-95, I have to enter the entry for the KH-20 in the description of the Tu-95. If the name is the same, I then have the texture of the KH-20 on the wings. Hello! Will it be enough if I make different names of materials for the Kh-20 and for the Tu-95K? The texture names will also remain different. For example, Kh-20: Material name x20_Base_Color, texture name x20_Base_Color.dds Tu-95K: Material names: Tu_95K_fuz_Base_Color, Tu_95_wings_Base_Color and textures with the same names. If I understood incorrectly, please show me the naming with a short example, I will add the correct one in the next update. Edited June 19, 2024 by tripod3 2 Mr. Croco
Urbi Posted June 19, 2024 Posted June 19, 2024 (edited) always give the child a name. never use names that are generic. texture, glass etc. "fuselage_Tu95" ,"wing_tu95" would be alternatives. but if the texture name already exists you can use that. At the moment I have removed the entries, but a livery is impossible because the KH-20 now has the texture of the wings. you are on the right track. the external textures and the modeling look really good. you learn from mistakes. nobody is perfect. Edited June 19, 2024 by Urbi 3 2 Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor 2 x NVIDIA RTX TITAN SLI 48 GB vRAM, 3x 2 TB M2 NVMe WDS200T3XHC Raid, 2x 4 TB M2 NVMe Force MP510 Raid, ERM - 3K3U water cooling, gaming motherboard ROG ZENITH II EXTREME ALPHA Monitor 108 cm ACER PREDATOR CG437K 7680x4320-120Hz, power supply 2000 watts
flanker1 Posted June 19, 2024 Posted June 19, 2024 hey guys, it is a pleasure to see how you do co- work and support each other and bring this big and long awaited benefit -a cold war mod with a lot of soviet era hardware- finally to our beloved hobby, DCS!! thank you for that! 3
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