OzDeaDMeaT Posted June 6, 2024 Posted June 6, 2024 This bug has possibly been around for a considerable amount of time but is present as of 2.9.5.55918 Bug, when using the coalition.addStaticObject function command objects will ALWAYS appear on the map no matter what Map configuration you have set. (Map Only, A/C Only, Ally Only) The object always show up. Can you please fix this bug but if you could find the time to add the same functionality from the Mission Editor to the DCS Mission Scripting API to allow us to spawn new static objects as hidden I and surely many more DCS Mission Creators would be very grateful. Can create a mission example of this happening if required. CPU: i9-12900K @ 4.9Ghz M/B: MSI MEG z690 Ace RAM: 128GB Video Card: MSI RTX 4090 Suprim Liquid X VR: Varjo Aero
Flappie Posted June 17, 2024 Posted June 17, 2024 Hey @OzDeaDMeaT. I cannot reproduce the issue you described. local staticObj = { ["heading"] = 0, ["groupId"] = 3, ["shape_name"] = "stolovaya", ["type"] = "Cafe", ["unitId"] = 3, ["rate"] = 100, ["name"] = "dynBuilding", ["category"] = "Fortifications", ["y"] = 621528, ["x"] = -254100, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) What am I missing? maponlyOK.trk fogofwarOK.trk myAConlyOK.trk ---
Gracey Posted June 17, 2024 Posted June 17, 2024 Are you doing this on a multiplayer server? If I recall correctly the server will override the client and mission settings(sometimes?) I also cannot replicate this with the Mission Editor and the map options set to map only. Gracey's Village Always be yourself ~ Unless your can be a Unicorn, then be a Unicorn
Flappie Posted June 18, 2024 Posted June 18, 2024 7 hours ago, Gracey said: Are you doing this on a multiplayer server? If I recall correctly the server will override the client and mission settings(sometimes?) I also cannot replicate this with the Mission Editor and the map options set to map only. I'll try again on a server. ---
OzDeaDMeaT Posted June 18, 2024 Author Posted June 18, 2024 (edited) No idea what happened to all my text or why the post re-ordered all my images. So to clarify, the Items I am using are ALL M92 items. The items are being spawned in as a neutral country. The items are not copies of items in the mission already, they are items being freshly generated from a template file. In addition to this bug, I found another bug where Late Activation / Vis Before Activation units are not visible on the map in any map settings configuration. Edited June 18, 2024 by OzDeaDMeaT CPU: i9-12900K @ 4.9Ghz M/B: MSI MEG z690 Ace RAM: 128GB Video Card: MSI RTX 4090 Suprim Liquid X VR: Varjo Aero
OzDeaDMeaT Posted June 18, 2024 Author Posted June 18, 2024 I just did a repair of DCS World and verified there were no aircraft mods etc (Only Echo19, SRS and Tacview) in my profile mods folder. Issue persists. CPU: i9-12900K @ 4.9Ghz M/B: MSI MEG z690 Ace RAM: 128GB Video Card: MSI RTX 4090 Suprim Liquid X VR: Varjo Aero
OzDeaDMeaT Posted June 18, 2024 Author Posted June 18, 2024 Righto, in further testing, it is only Neutral objects that spawn and are shown on every map setting. Neutral Objects are objects spawned with a country code that is not on either red or blue. This is especially important for putting down objects for FOB's that might change sides, ATM it just looks like object spam on the F10 map and isnt very useful. The Neutral side is selected so the AI does not try and engage the objects as they capture them. I still consider this a bug as the Allies Only, Aircraft Only and Map Only will always show the neutral objects that are spawned. CPU: i9-12900K @ 4.9Ghz M/B: MSI MEG z690 Ace RAM: 128GB Video Card: MSI RTX 4090 Suprim Liquid X VR: Varjo Aero
Flappie Posted June 18, 2024 Posted June 18, 2024 Ah, that explains it. This does not only happen with late activated neutral units, it also happens with any neutral unit. The issue was reported earlier this year. ---
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