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Posted

More or less as you expect. This is my report to Heatblur:

 

I am using a Moza AB9 and due to some arrangement, I am swapping the X with Y axis.  I have done the followings:

Assign Pitch to X-axis, inverted

Assign Roll to Y-axis

In "FFB Tune", check both "Swap Axis" and "Invert X"

The problem is, the trim is still reversed, "Up" on the control indicator actually pitches up, rather than the usual down. "Down" on control indicator, in the same logic, pitches the plane down.

I tried all 4 combinations in "FFB Tune" but the results are the same.

So, when the plane starts in flight, the plane automatically goes up due to the trim issue.

The same thing happens only to both F-14 and F-4E. I have tested AJS-37, F/A-18C and they have no such problem with trim, both trim up and down behave normally as expected.

—————-

I also test, after the message with F-15C, AV-8B NA, F-15E and Mirage 200C, all trims behave as they should be.

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Posted (edited)
7 minutes ago, VR Flight Guy in PJ Pants said:

I also test, after the message with F-15C, AV-8B NA, F-15E and Mirage 200C, all trims behave as they should be.

Yeah. I'm thinking HB can't start the plane trimmed with FFB. It was reported years ago. Only modules I experience this. 

Edit: Your text became very dark. 😉

Edited by MAXsenna
Posted

In my opinion, Moza's software should handle the switch of the axes. It doesn't make sense to have to change it in every game separately, if that is even an option.

Posted (edited)

Well, happy to report MB-339A trim works as expected, A-10C II seems to be so.

29 minutes ago, Aapje said:

In my opinion, Moza's software should handle the switch of the axes. It doesn't make sense to have to change it in every game separately, if that is even an option.

It is a good idea, and I need to check if other HOTAS software can do the same or not.

And my problem is more about how F-14 and F-4 implement trim, it seems to be hardcoded.

Edited by VR Flight Guy in PJ Pants

I Fly, Therefore I Am.

One cannot go around not saying "Thank you" every time these days, can't you?

YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA

Posted
In my opinion, Moza's software should handle the switch of the axes. It doesn't make sense to have to change it in every game separately, if that is even an option.
I think you don't have to actually. I think it was just a misunderstanding between me and @VR Flight Guy in PJ Pants

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Posted
It may not about trimming at all, it could be that Heatblur just hardcode Y-axis moving forward in flight. Will try "swap axis" before writing to Heatblur. Because no other plane, helicopter has this problem. Now I need find this FFB dialogue box.
It's not a bug.....hb simulates the offset of the gooseneck style control column.
So for the real pilot the grip is centered, while for us ffb users is tilted forward...
I reported this a while ago thinking it was an issue....got replied that it is not

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Posted (edited)

Add trimming by default, FFB or not, is fine.

The issue now is the trim direction, when the trim indicator is on the top half, the plane should nose down, but now, on F-14A/B and F-4E, the nose is up! And when the trim indicator is at the bottom half, the nose dives! This is not normal. And so far, no other plane exhibits such problem, even Heatblur's own AJS-37!

To put it back into context, I have swapped the X and Y-axis.

Edited by VR Flight Guy in PJ Pants

I Fly, Therefore I Am.

One cannot go around not saying "Thank you" every time these days, can't you?

YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA

Posted
Add trimming by default, FFB or not, is fine.
The issue now is the trim direction, when the trim indicator is on the top half, the plane should nose down, but now, on F-14A/B and F-4E, the nose is up! And when the trim indicator is at the bottom half, the nose dives! This is not normal. And so far, no other plane exhibits such problem, even Heatblur's own AJS-37!
To put it back into context, I have swapped the X and Y-axis.
Screenshot?

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Posted
It's not a bug.....hb simulates the offset of the gooseneck style control column.
So for the real pilot the grip is centered, while for us ffb users is tilted forward...
I reported this a while ago thinking it was an issue....got replied that it is not

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Stick position yes, like you can choose for FFB in the F-5. The plane however, I would expect to spawn in a trimmed state. Agree?

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Posted
Mount rotated, almost have it fixed to the box.
F-5E-3 (full version) tested, the trim works normal also.
IMG_0015.thumb.jpg.f99e14c2b7c88719dded9160b373dfa5.jpg
The F-5 have special FFB settings in Specials.
1. Shifts the stick forward. Makes the travel more realistic. Less forward throw, and larger backwards. Reflected in the Controls Indicator.
2. Simulates the breakout force for full roll deflection. Also displayed in the Controls Indicator.

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Posted (edited)
1 hour ago, MAXsenna said:

The F-5 have special FFB settings in Specials.
1. Shifts the stick forward. Makes the travel more realistic. Less forward throw, and larger backwards. Reflected in the Controls Indicator.
2. Simulates the breakout force for full roll deflection. Also displayed in the Controls Indicator.

Sent from my SM-A536B using Tapatalk
 

Great to know, thank you. Have to be careful with the Tomcat and the Phamton for the time being.

Edited by VR Flight Guy in PJ Pants
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I Fly, Therefore I Am.

One cannot go around not saying "Thank you" every time these days, can't you?

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Posted
Update: Some how, I cannot reproduce the problems I have had today. Is it about the checking of "Invert Y" under "FF Tune"?
Have you tried what I said about testing which way the stick moves when on ground?

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Posted

Is there  mounting plate / adapter for Tablemountings like Monstertech or similar? Because the original Mounting plate seems to position the whole Stick a bit too high above the desk.

14700K | MSI Z690 Carbon | Gigabyte 4090 Gaming OC | 64GB DDR5 6000 G.Skill Ripjaws S5 | Asus Essence STX 2 on a Violectric V90 Headphone amp and Fostex TH600 Headphones | LG 42 C227LA & Samsung C32HG70 | TrackIR 5 | Moza AB9 and Virpil Constellation Alpha Grip | Thrustmaster Warthog Throttle | VKB T-Rudder Pedals MK IV 

I only fool around the F-14 - and still having a hard time on it as there is so much to learn and so little time and talent. But I love it.

Posted
6 minutes ago, VR Flight Guy in PJ Pants said:

Trim effect on the stick is not noticeable on the ground.

Oh, on the F-4, that might be right. In the F-14 on the other hand, the stick should move. 

Posted

For any Winwing owners  I found this it may help   https://qr4rigs.com/index.php?main_page=product_info&products_id=182

 

As I understand it the Moza software is good to go and works only a connector is required.

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Posted

A friend asked me for help today so had a look not sure if he has placed an order yet.

As far as I know Moza will work with Winwing you just need a connector.

If he gets one I will update you.

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Posted
MOZA Cockpit **1.0.1.22** (2024.10.16)
Removed the forced connection check for the Cogging Torque Calibration function in the Grip settings

With this update, having done the calibration, it finally works as it should, as I thought it would when I pre-ordered it.
If the Spring is set to 0, and releasing the joystick at any position, will keep in there.
(no more pitching forward due to the weight of the bottom swing out motor)

cogging-torque.jpg

 

Monstertech mounting:

- Chair Mount Attachment Plate Form (FORM 2 (z.B. DXRacer, AKRacing, Arozzi, ...))
- Joystick / HOTAS Chair Mount (VPC WarBRD) 111x69

VPforce:

- VKB Adapter (For VKB MK.III aka. Rev B)

20241027_002.jpg 

20241027_003.jpg

20241027_001.jpg

The Moza script interferes with DCS-ExportScript and the DCS interface doesn't work in streamdeck.
I hope this problem will be solved in one of the next updates.

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