Pizzicato Posted May 16 Author Posted May 16 (edited) @Flappie In case it's valuable, it seems that the uncontrolled setting isn't a factor. Because I'm a curious soul, I set up another quick test mission - this time with a single hornet that's already in flight. I then created a simple alternating that toggles EPLRS on and off every 2 seconds. There obviously isn't a real world use case for this, but I just wanted to stress-test EPLRS on a single aircraft without the uncontrolled flag set. The triggers maintain a count of the ON/OFF iterations in the log. Test run 1 crashed silently to the desktop after 59 cycles. Test run 2 crashed on the FIRST cycle! Test run 3 crashed after 3 cycles (This time while on the "EPLRS to OFF" part of the cycle) Hope that's helpful. EPLRS Test - No Uncontrolled.miz Edited May 16 by Pizzicato 1 i7-7700K @ 4.9Ghz | 16Gb DDR4 @ 3200Mhz | MSI Z270 Gaming M7 | MSI GeForce GTX 1080ti Gaming X | Win 10 Home | Thrustmaster Warthog | MFG Crosswind pedals | Oculus Rift S
Flappie Posted May 17 Posted May 17 Crash reproduced on the first run. 2025-05-17 16:50:08.042 INFO VISUALIZER (Main): Preload() finished 2025-05-17 16:50:08.150 INFO Dispatcher (Main): precache units resources in slots 2025-05-17 16:50:09.879 INFO EDCORE (Main): Created game pool: h:2 n:5 l:2 2025-05-17 16:50:09.879 INFO Dispatcher (Main): loadMission Done: Control passed to the player 2025-05-17 16:50:41.760 INFO SCRIPTING (Main): Setting EPLRS to ON (1) It's now reported. 1 ---
R-Born Posted May 19 Posted May 19 It's been a week since I've had to deal with my dynamic spawn randomly crashing the dedicated server. I can confirm that this has nothing to do with “uncontrolled”. Big Thanks Pizzicato for pointing this out. and thanks to Flappie for the report. waiting for the fix 1
Flappie Posted May 19 Posted May 19 @R-Born So far, devs are unable to reproduce the crash. Can you please send me your mission? It might help them crash DCS faster. ---
Pizzicato Posted May 19 Author Posted May 19 12 minutes ago, Flappie said: @R-Born So far, devs are unable to reproduce the crash. Well that's bizarre. Replicating bugs is a weird and unpredictable endeavour. Thanks for following up anyway, Flappie. I hope someone eventually manages to get to the bottom of this. i7-7700K @ 4.9Ghz | 16Gb DDR4 @ 3200Mhz | MSI Z270 Gaming M7 | MSI GeForce GTX 1080ti Gaming X | Win 10 Home | Thrustmaster Warthog | MFG Crosswind pedals | Oculus Rift S
Pizzicato Posted May 19 Author Posted May 19 @Flappie Did you have them check the first stress test that I uploaded (not the on/off test or the one from last year)? It doesn't appear to have any downloads, but I'd be surprised if they were able to get all 50 Hornets started without experiencing the crash. i7-7700K @ 4.9Ghz | 16Gb DDR4 @ 3200Mhz | MSI Z270 Gaming M7 | MSI GeForce GTX 1080ti Gaming X | Win 10 Home | Thrustmaster Warthog | MFG Crosswind pedals | Oculus Rift S
Flappie Posted May 19 Posted May 19 I must have been lucky on the first try, because I'm now unable to reproduce the crash using the "No uncontrolled" mission. However, I've just reproduced the crash using the "Stress test" mission (in les than 10 seconds) and I've sent it to devs. 1 1 ---
Pizzicato Posted May 19 Author Posted May 19 Good to hear. Thanks Flappie. i7-7700K @ 4.9Ghz | 16Gb DDR4 @ 3200Mhz | MSI Z270 Gaming M7 | MSI GeForce GTX 1080ti Gaming X | Win 10 Home | Thrustmaster Warthog | MFG Crosswind pedals | Oculus Rift S
Pizzicato Posted May 30 Author Posted May 30 @Flappie Great news! Thanks so much for getting this addressed. 1 i7-7700K @ 4.9Ghz | 16Gb DDR4 @ 3200Mhz | MSI Z270 Gaming M7 | MSI GeForce GTX 1080ti Gaming X | Win 10 Home | Thrustmaster Warthog | MFG Crosswind pedals | Oculus Rift S
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