Fulgrim Posted June 26, 2024 Posted June 26, 2024 Hi Fam, I'm flying in VR and, as Nick Cage in that movie documentary, I have a serious case of lazy right eye, so I set my IHADSS to both eyes in special options. Then, when I try to boresight it, none of the eyes will do as center. When I check with the PNVS the alignment is off. To what does the IHADSS align to? Thanks.
UncleStains Posted June 27, 2024 Posted June 27, 2024 I use both eyes for my IHADDS, too. When aligning, you kind of have to look into the distance past the centering ring and make the site picture look like this: +O+ Seems to work best when leaning way back in my seat, as far from the centering ring as possible. Make sure the PNVS is off when you do this. For some reason my eyes can't cross/focus properly for this alignment when the PNVS is on.
lefuneste01 Posted September 20, 2024 Posted September 20, 2024 Hello, have a look here: Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
Rogue Trooper Posted September 20, 2024 Posted September 20, 2024 (edited) On 6/26/2024 at 1:01 PM, Fulgrim said: Hi Fam, I'm flying in VR and, as Nick Cage in that movie documentary, I have a serious case of lazy right eye, so I set my IHADSS to both eyes in special options. Then, when I try to boresight it, none of the eyes will do as center. When I check with the PNVS the alignment is off. To what does the IHADSS align to? Thanks. Learn the offset. You will not be LOS cross hair to the centre of the circles, so let's get that straight from the get go.... get over it. Set Acquisition to tads. When you calibrate; ensure all circles are concentrically centred with the centring device window and then offset your LOS crosshair by rotating your head in regards to the centre of the circle. Calibrate and test with George targeting to LOS, the closer George's TADS cross hair gets to the pilot LOS cross hair then the closer you will get to your calibration offset. When George achieves touching Tads cross hair to LOS cross hair then you are there. Remember how you offset the LOS cross hairs in comparison to the concentric circles during calibration. It will be much faster after you see your general calibration offset. PNVS will be fine after that... accept the errors. Never use PNVS as a reference point with objects at close range as the difference between your skull and the PNVS turrets position is extreme for obvious reasons (PNVS is 1.6 to 1.8 meters in front of your skull and maybe 0.6 - 0.8 meters lower, at close range objects are totally different due to perspective... which is so cool that ED included this. A+ in my book). If you find a good compromise then the PNVS and 30 mike mike will follow good enough... the Apache D is not perfect mate... but it is Fu$%^ng good! Edited September 20, 2024 by Rogue Trooper HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
bradmick Posted September 21, 2024 Posted September 21, 2024 (edited) What? No, I’m not sure of the specific issues as they relate to VR, but the boresight in the real aircraft is insanely accurate. It’s pretty much perfect in fact. I run pancake and can attest to it being as perfect as it is in the real aircraft. You’re rambling…whatever isn’t helpful. in the real aircraft you only boresigh the right eyeball, typically aviators will close their left eye when performing the boresight to ensure they have concentric pink rings. The rings are pink because the combiner lens has a slight tint to it that makes the rings appear pink. So long as the center of the LOS reticle is centered on the center dot at the back of the BRU, it’s going to make the weapon systems and sensors dead accurate. You are correct that there is a parallax effect that exists since the pnvs/tads turret are 10ft in front of and 3ft below the pilot crewstation, and a little less in so far as the cpg crewstation is concerned. Bottom line is, the boresight in the real helicopter *is* perfect. It has to be, anything less would cause huge safety of flight issues. Edited September 22, 2024 by bradmick
Floyd1212 Posted September 22, 2024 Posted September 22, 2024 (edited) I think he is talking about how to deal with it in VR specifically. In 2D, boresighting is easy and accurate. He is suggesting that you use trial and error (by telling George to slave to your LOS) to find the correct offset to use in the future to get repeatable results. Sounds like a pain to me, but I guess the benefits of VR outweigh the negatives that come along with it. Though that workaround with ReShade seems to do the trick. Edited September 22, 2024 by Floyd1212 1
Lumbergh Posted October 15, 2024 Posted October 15, 2024 I never do the boresite, its more accurate that way. Everytime I boresite, it's worse than just going with default.
fjacobsen Posted October 25, 2024 Posted October 25, 2024 I have set IHADDS to to right eye only, cause that's the most realistic (Left eye, if that's Your most dominant eye). The calibrate it as described above. | i7-10700K 3.8-5.1Ghz | 64GB RAM | RTX 4070 12GB | 1x1TB M.2. NVMe SSD | 1x2TB M.2. NVMe SSD | 2x2TB SATA SSD | 1x2TB HDD 7200 RPM | Win10 Home 64bit | Meta Quest 3 |
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