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Triple FPS using Lossless Scaling in DCS


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This works very well for many games for me. But I cannot make it work with my main monitor (5210x1440) and two additional MFD displays (800x600). The two MFDs desktops are virtually arranged top right and bottom right of my main. When I run Lossless scaling the MFD pictures are shown half on the main monitor and half on the respective small displays. I tried to fiddle around with the crop setting, but couldn't manage. Any idea to make lossless scaling run with the three monitors?

Settings:

Scaling mode: auto / Fullscreen

Scaling type: off

Frame Gen: LSFG 2.1 x2

Capture: DXGI

Output display: 5120x1440

Multi-display mode: on

(played around with these settings, no joy)

 

 

 

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"lossless" scaling..... lol

Let me guess - probably "AI"-powered?

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

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59 minutes ago, Hiob said:

"lossless" scaling..... lol

Let me guess - probably "AI"-powered?

they have both, classic algos and AI powered. But neither are "lossless" 😄

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55 minutes ago, winghunter said:

they have both, classic algos and AI powered. But neither are "lossless" 😄

Yeah. Terms like "lossless upscaling" bring my BS-meter to "free energy" levels....😄

That doesn't mean it can't be good though!

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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

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  • 1 month later...

The Digital Foundry video on this software shows some really weird results on fast moving objects (look at how the swordman's sword flickers in and out of existence in this example)

Has anyone taken a loot at how it handles, say, a fast-moving bandit in a dogfight?

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