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Posted

This works very well for many games for me. But I cannot make it work with my main monitor (5210x1440) and two additional MFD displays (800x600). The two MFDs desktops are virtually arranged top right and bottom right of my main. When I run Lossless scaling the MFD pictures are shown half on the main monitor and half on the respective small displays. I tried to fiddle around with the crop setting, but couldn't manage. Any idea to make lossless scaling run with the three monitors?

Settings:

Scaling mode: auto / Fullscreen

Scaling type: off

Frame Gen: LSFG 2.1 x2

Capture: DXGI

Output display: 5120x1440

Multi-display mode: on

(played around with these settings, no joy)

 

 

 

Posted

"lossless" scaling..... lol

Let me guess - probably "AI"-powered?

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted
59 minutes ago, Hiob said:

"lossless" scaling..... lol

Let me guess - probably "AI"-powered?

they have both, classic algos and AI powered. But neither are "lossless" 😄

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Posted
55 minutes ago, winghunter said:

they have both, classic algos and AI powered. But neither are "lossless" 😄

Yeah. Terms like "lossless upscaling" bring my BS-meter to "free energy" levels....😄

That doesn't mean it can't be good though!

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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

  • 1 month later...
Posted

The Digital Foundry video on this software shows some really weird results on fast moving objects (look at how the swordman's sword flickers in and out of existence in this example)

Has anyone taken a loot at how it handles, say, a fast-moving bandit in a dogfight?

  • 4 months later...
  • 5 months later...
Posted (edited)

Lossless scaling improved a lot recently and I use it for different games. But I have still the same issue trying to run it on my 3 monitor setup as already described above a while ago.

 

The setup:

- main 5120x1440 monitor 

- 2 additional 800x600 monitors to display DCS MFD outputs

- I use Helios Profile editor to create a DCS monitor setup file with the total resolution of 5920x1440 (the two smaller outputs are virtually right of my main screen on top of each other, see pic below). In DCS I set the resolution manually to 5920x1440, so as defined in Helios the small monitors to display each MFD view respectively. Works perfectly

 

image.png

image.png

The problem:

LS works and I get a huge fps boost in DCS, BUT when I switch it on in-game the whole monitor view is shifted exactly half the resolution of my small monitors to the left (they are shown half in their respective small monitors and half on my main monitor and main monitor left side is cut).  Maybe these pictures help explaining (first pic LS off, second LS on):

 

IMG20250704103425.jpg

IMG20250704101549.jpg

The question(s):

Why does LS scaling do this shift and more importantly how can I fix this?

 

I already fiddled around with different resolutions, the multi-monitor option in LS and Helios, but can't make it work. Anybody has a clue?

 

Edit: Lossless Scaling settings

image.png null

 

Edited by Tobur
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