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winghunter

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Everything posted by winghunter

  1. 120° H FOV 90° V FOV great lenses Starting to sound interesting
  2. Thats what it looked like to me, a device comparable to the Q3 but at twice the price
  3. Its an unknown manufacturer but the prototype looks very promising. * Full edge to edge clarity * Retina resolution * Almost full FOV
  4. I've updated the coordinates in DCS Web Viewer. You can also draw and measure with the map tools. https://dcs-web-editor.github.io/dcs-web-viewer-deploy/?zoom=6&lat=34.488447837809304&lon=67.39013671875001 ( To enable all map layers go to https://account.mapbox.com/auth/signup/, sign up for a free account and paste the mapbox key into the field in the menu. Then reload the browser )
  5. I've updated the coordinates in DCS Web Viewer and DCS Web Editor https://dcs-web-editor.github.io/dcs-web-viewer-deploy/
  6. Can we have the coordinates?
  7. DCS Web Viewer 0.4.38 is released https://dcs-web-editor.github.io/dcs-web-viewer-deploy/ You can SAVE or LOAD your paintings/ scribbles / texts as json files. They are saved as latitude/longitude coordinates, so they will appear exactly on the map where you put them.
  8. This was faster than I expected, my estimate was 6 months after release for a first beta. https://testflight.apple.com/join/YoK2nuX6 https://github.com/alvr-org/ALVR https://github.com/pushrax/OpenVR-SpaceCalibrator
  9. 102 -> 112° FOV smaller sweetspot clarity about same some eye strain more chromatic abberation
  10. Meh, this isn't any different for any other headset. Just less media attention.
  11. The AVP has DFR, and the M2 chip is powerful enough to render reprojection on the device. Its a lot more powerful than the Q3 chip. Which means you can save a lot of streaming bandwith, possibly more than on the Q3.
  12. I'm going by the numbers, not some individual's preference. Apple outsells other manufacturers in pretty much every hardware category they compete in. It's crazy unreasonable to bet against Apple. So here's my prediction: The AV is going to take at least 70% market share.
  13. https://www.uploadvr.com/virtual-desktop-and-ivry-building-apple-vision-pro-app-steamvr/
  14. Thank goodness I don't work in a Windows industry, developing on windows is still terrible. WSL is still wacky. A giant monitor is neither portable nor looks good in your home. And you can't exactly work from the couch or the kitchen when you feel like it. Let alone places outside your home.
  15. From the reviews I watched to date: Definitely a PRO device, not for the average consumer. Display: the best by a long shot, retina resolution, perfect blacks, edge to edge, glare barely visible Passthrough: best on market, but not retina resolution. Noticable quality drop compared to rendered content. Good enough to read your phone FOV: More than Quest 2, less than Quest 3 Audio: much better then Quest 3 Apps: not much yet, its pretty useless without a macbook. But with a macbook it could become the ultimate home working setup. Though some software features are still missing to be the perfect monitor replacement. Comfort: great with the right interface and three band head strap. You can actually do work in this headset, if the software was there. Watching movies is amazing. So yeah, I'm giving it some more time until the software catches up with the hardware. But I may primarily purcahse it as a monitor replacement for work. And someone will figure out how to connect it to PC VR within the next 6 months.
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