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Posted (edited)

Hey Heatblur,

Absolutely loving the AJS37 patch dropped today, but I have one big concern:

After a lot of testing over the years with the way IRCM is simulated within DCS, a 3 second flare interval quite literally has no protective value in the sim.

Due to the fact that the seeker cannot be decoyed until the missile is in the air, meaning flares only have an effectiveness window equal to missile time of flight at maximum, in practice this number is closer to about 70% TOF.

Previous testing showed you need around 4-5 flares expended during missile time of flight to have a greater than 1 in 3 chance of survival. At intervals above 1s the chance of decoying an unseen MANPADS dramatically drops to less than 1 in 4. Prior implementation you could decrease the interval by increasing the amount of flares to a mimimum interval of ~0.4s, which gave a solid 85% decoy effectiveness.

I absolutely respect your push for realism and really appreciate the overhaul of the KB pod, but this renders the flare part of the KB pod to be exclusively eye candy. (Also applicable to the automatic flare program in the Tomcat)

I would really appreciate a way for us to decrease the interval back to sub-1 second, in keeping with the simulated effectiveness in the game environment.

Edited by Noctrach
  • Like 5
Posted

I do the trick by cycling (activating - deactivating) the quick release with my thumb on the right hand (Warthog). This gives flares every 0.3 seconds or so ...

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Posted

Did this trick help you Noctrach?

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  • 2 weeks later...
Posted
On 7/17/2024 at 1:27 AM, TOViper said:

Did this trick help you Noctrach?

Thanks for your response, it does help to mitigate the issue, but it also does feel a little bit silly to have to resort to workarounds like that :)

Posted

There is no reason for feeling silly about it.
If that's the only way to get it work ... then let's do it :joystick:

Visit https://www.viggen.training
...Viggen... what more can you ask for?

my computer:
AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1

 

Posted (edited)
On 7/26/2024 at 9:23 PM, Noctrach said:

Thanks for your response, it does help to mitigate the issue, but it also does feel a little bit silly to have to resort to workarounds like that 🙂

Make it a macro, bind it to the release, and you have your own customizable release program! 🙂

Edited by jubuttib
  • 3 weeks later...
Posted

Changing the dispense mode doesn't change anything, but apparently you can get flares at 2 sec intervals by selecting F (flares) instead of R+F (chaff + flares).

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