Jump to content

Recommended Posts

Posted

So far I have only tried Spawning on the air in SP. As soon as it appears in the air, the plane makes a sharp roll to the right. After dropping bombs, the Roll becomes very sharp.

I have not had time to do many tests. In this case: 10 Samp 250 HD 4 in the center and 2 auf2 rack in board with 2X250HD + 2x SAMP 250HD  outboard. 

It seems to be a inconsistency in FM, the rudder trim indicator also remains unbalanced to the right.

Posted (edited)

I had this issue twice now, after dropping all bombs from the AUF2. Aircraft rolls to the right at low level and high speed AFTER dropping bombs.

Both, CE and EE have the problem. Becomes significant (read noticeable) at roughly 300KIAS and gets worse the faster you go from there.

Edited by Bremspropeller

So ein Feuerball, JUNGE!

Posted (edited)

Hi. while accelerating above 1,4Ma roll becomes insanely sensitive. 30kft, 1,6-1,8Ma, Short roll impuls ends with 720° rotation (if not countersteered) if one turns roll damper off, roll becomes uncontrollable. At 1,6-1,8Ma Plane rotates uncontrollably, and it's impossible to recover, except of applying airbrakes and slowing down.

Bug of feature?

 

I find new flightmodel very demanding. Mirage turns into completely new plane - up to the point where old tricks aren't working anymore (like "180° 8G turn by 0,95Ma with high lift device off" - halfway speed bleeds out and "G " drops down to 3-4). Economic Engine is currently our only advantage. IMHO. If it's not a bug... wow. We have difficult case here. We were never very agile, but now keeping speed becomes also difficult. 

I miss old flight model. It's irrelevant I know, and these one is probably more realistic, but "only mother can love these creature" right now.

Edited by 303_Kermit
Posted (edited)

Hi again,

The roll with AUF-2 is fixed now and there have been other adjustments to rudder roll authority.

@303_Kermit I have been performing turn rate tests and, as I said before, no changes have been made to the performance of the aircraft in this patch (or for a long while, in fact). The situation you describe (8 Gs at 0.95 M) is outside the flight envelope of the F1, but if I extrapolate, it would correspond to a turn rate of 12-13º/s and a loss of 10000-15000 ft/min to be able to sustain the turn, which would mean loosing about 900 m of energy throughout the 180º turn. In case of maintaining altitude, it is equivalent to loosing about 133 m/s of airspeed, which puts you in a range in which the sustained G loading is indeed about 4.25-4.5 G (about 3.75 in your case with the high lift devices off). Obviously this is not a fully accurate description because you won't maintain exactly the same turn rate throughout but still it serves as a good example.

In general, my theory is that what is happening is that the changes in pitch behaviour (mainly as a consequence of changes in the internal logic of the pitch controls) will take some time to get used to and this is what is causing what you are noticing. Try turning the "Add further pitch stick input until real stick limit" special menu option off to see if you notice an improvement, also, don't turn the high lift devices off, there is literally no gain in any situation whatsoever from not having the slats deploy when they should.

Edited by fausete
Posted (edited)
16 hours ago, fausete said:

Hi again,

The roll with AUF-2 is fixed now and there have been other adjustments to rudder roll authority.

@303_Kermit I have been performing turn rate tests and, as I said before, no changes have been made to the performance of the aircraft in this patch (or for a long while, in fact). The situation you describe (8 Gs at 0.95 M) is outside the flight envelope of the F1, but if I extrapolate, it would correspond to a turn rate of 12-13º/s and a loss of 10000-15000 ft/min to be able to sustain the turn, which would mean loosing about 900 m of energy throughout the 180º turn. In case of maintaining altitude, it is equivalent to loosing about 133 m/s of airspeed, which puts you in a range in which the sustained G loading is indeed about 4.25-4.5 G (about 3.75 in your case with the high lift devices off). Obviously this is not a fully accurate description because you won't maintain exactly the same turn rate throughout but still it serves as a good example.

In general, my theory is that what is happening is that the changes in pitch behaviour (mainly as a consequence of changes in the internal logic of the pitch controls) will take some time to get used to and this is what is causing what you are noticing. Try turning the "Add further pitch stick input until real stick limit" special menu option off to see if you notice an improvement, also, don't turn the high lift devices off, there is literally no gain in any situation whatsoever from not having the slats deploy when they should.

 

Thank you for meritoric response. I shall test better before I came here. Yesterday we tested it furthermore. And I can only agree and confirm. Plane feels different, but it's probably a result of different steering authority. In every way we (in squadron) agreed that we need to learn the planes new behaviour. It will be nice. In the end... we like to fly 😉 any reason is good 😄

About AUF-2 - Great news. Thank you!

My best regards

Edited by 303_Kermit
  • Like 1
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...