AlpineGTA Posted July 15, 2024 Posted July 15, 2024 Using the mission editor, I've been trying to create a simple carrier group using the Supercarrier. One issue I'm having is I can't get the SAR helicopter to hover on station alongside the carrier. I've watched a couple of Youtube tutorials, including one by Wags, where I've set the carrier speed at 15knts and set the helicopter to hover at 100ft just off the starboard side, also at 15knts and with a parallel waypoint to the carrier. However, when I launch the mission, the helicopter either flies ahead of the carrier or the carrier move faster and the helicopter drops behind. The weird thing is, when I observe the F2 and F9 views it says the carrier is doing 20knts and the helicopter might be doing 40knts, but is still dropping behind the carrier, even though I've set them both to 15knts. Any tips on what I'm doing wrong/how to do it correctly would be appreciated. Thanks. i5-11600K CPU, 64GB DDR4 RAM, XFX Speedster MERC319 AMD Radeon 6900 XT, Oculus Quest 2, HP Reverb G2
Solution razo+r Posted July 15, 2024 Solution Posted July 15, 2024 Add an advanced waypoint option, task - follow and set it to the carrier.
AlpineGTA Posted July 15, 2024 Author Posted July 15, 2024 2 hours ago, razo+r said: Add an advanced waypoint option, task - follow and set it to the carrier. That did the job. Thank you! i5-11600K CPU, 64GB DDR4 RAM, XFX Speedster MERC319 AMD Radeon 6900 XT, Oculus Quest 2, HP Reverb G2
42jeff Posted November 29, 2024 Posted November 29, 2024 There's also a great moose script called RESCUEHELO it will fly alongside the carrier during launches. Land and refuel. I may be misremembering but I think it will also effecta rescue if you go swimming within range of it Don't Panic!
Hollister56 Posted November 29, 2024 Posted November 29, 2024 Yes you need the moose script for it to work. At least I think you do? I installed it and it works great.
Amarok_73 Posted December 4, 2024 Posted December 4, 2024 If You'll use the MOOSE framework in Your mission, then below will do the rest, the heli following the carrier at specific position offset, if there will be any friendly water crash nearby, then the heli will go to that position simulating the pick up of the pilot, then land and depart periodicaly on the carrier to simulate delivery of pilot and refueling. env.info(">>> Rescue Heli start >>>") RescueHeli1=RESCUEHELO:New(UNIT:FindByName("Stennis"), "Rescue Helicopter") :SetTakeoffHot() :SetAltitude(40) :SetOffsetX(200) :SetOffsetZ(-350) :Start() env.info(">>> Rescue Heli started >>>") The "Stennis" is the name of specific unit within the group that is the carrier, and "Rescue Helicopter" is the name of late activated template group with the rescue heli itself. 1 Natural Born Kamikaze ------------------------- AMD Ryzen 5 3600, AMD Fatal1ty B450 Gaming K4, AMD Radeon RX 5700 XT, 32 GB RAM Corsair Vengeance LPX, PSU Modecom Volcano 750W, Virpil Constellation Alpha Prime on Moza AB9 base, Virpil MongoosT-50CM3 Throttle, Turtle Beach VelocityOne Rudder.
Recommended Posts